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Heavy Rain: Can a Video Game Make Me Care?
Brett_new_profile
Wednesday, December 16, 2009

A word of warning to those of you interested in the upcoming PS3 game Heavy Rain: If a friend or loved one walks in on you playing it at the wrong moment, things can get awkward fast.

Early in the game, for example, there's a scene in which you guide a character in his boxer briefs through his morning rituals. By following the on-screen commands, you can have him take a leak, hop in the shower, or do various other mundane tasks people do to start the day. I chose to make him brush his teeth. As I vigorously shook my Sixaxis up and down in order to get my character to scrub every last nook and cranny, my roommate walked into the room. He looked at me and my vigorous shaking, then at the nearly nude man on the TV screen, then back at me again, his right eyebrow arched.

I hurriedly tried to cover my embarrassment with a joke. "I, uh, play games for the escapism," I told him, "and this guy is brushing his teeth better than I ever could in real life."

Heavy Rain is filled with tiny, insignificant events like teeth brushing, the kind of moments typically edited out from movies and novels. But developer Quantic Dream wants you to experience every last facet of a character's life, from the ennui of a bathroom break to the unfathomable despair of a son's death. Their hope is that these moments together construct an emotional bond unlike anything you've experienced in interactive entertainment.

 

It's a hard sell. The game looks beautiful, but because of that, it suffers acutely from the "uncanny valley" effect. Any deviation from what a "real" person would do looks like a neon sign garishly flashing "THIS IS A GAME." In order to take Heavy Rain seriously and fully embrace the characters, you're going to have to leap across the uncanny valley.

I couldn't do it at first. The seriousness with which the game takes itself begs to be mocked. So when I noticed that the characters have an jarring jerkiness to their movements, and when they turn their arms flap like wet noodles, I took to amusing myself by spinning my character around at pivotal moments just to watch him flail.

After that fun ran its course, I began crafting my own goofy persona for him. To wit: I walked him to a wall, had him stare at it a few moments, then said, "Hello, wall!" Another time I steered him to the kitchen and opened the refrigerator, where a cake cooled. "Happy birthday to me!" I shouted.

But an hour and a few gut-wrenching plot points later, my snarky attitude had evaporated. As I helped a grieving father prepare an afternoon snack for his emotionally vacant son, I realized that I cared about these characters. I felt as if I inhabited them, and any actions I chose thereafter I chose because that's what I'd in their shoes.

So I had the father take a long swig of beer to calm his nerves, grab a granola bar out of the cupboard, and sit down next to his son to watch some cartoons. I let him sit there for a long time. I listened to his thoughts -- you can hear what a character is thinking by pressing L2 -- as he ached to connect with his son. My own thoughts spiraled downward. My body weighed heavy with sadness.

A powerful moment, to be sure, but one question nagged at me: Is this a game? If not, what is it?

My theory: Heavy Rain presages an entirely new form of interactive entertainment. For all its graphical prowess, it reminds me more of indie "experiences" like Passage than any big-budget spectacle on consoles. Whether console gamers will be interested in the experience that Heavy Rain offers remains to be determined. But I'm curious to play -- or maybe I should say feel -- more.

 
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Comments (18)
Default_picture
December 16, 2009
Oh man, hilarious reaction and cover up. This is actually one of the few games I haven't followed closely (mostly because I wanted it to be a surprise), but I'm really excited about it now. I mean, hopefully it's a little more exciting than Shenmue, but it sounds similar in a way. I still haven't played Passage either, so I need to get on that soon.
Default_picture
December 16, 2009
I am excited for this game and glad that at least some developers realize the potential for making gamers experience real emotions when playing.
John-wayne-rooster-cogburn
December 16, 2009
Brett, funny and informative, great write-up! I've always been really interested in this "game," simply because I loved Indigo Prophecy. It's also really interesting that there's a button to listen to the characters thoughts.

How many times can you push the button before they repeat? Or maybe they don't repeat, but just don't say anything? Either way, I'm even more excited to experience this game.
Brett_new_profile
December 16, 2009
@Cosmo: It depends on the situation. Sometimes you have four choices, sometimes two, sometimes one. Sometimes they're shaky and hard to read if your character is stressed.
Jeffcon
December 16, 2009
OOOOH! WANT! I just hope it isn't Shenmue.
Jeffcon
December 16, 2009
I often flash people like a garish neon sign...
John-wayne-rooster-cogburn
December 16, 2009
@Brett - Oh okay, so it's context sensitive, too. Cool!
Brett_new_profile
December 16, 2009
@Jeff: I will say the voice acting is unfortunately a bit Shenmue-like...
Default_picture
December 16, 2009
@Brett- Do you know where fuku-san might be today?
Bitmob_photo
December 16, 2009
I'm really excited for this game, if it's just a better and more coherent Indigo Prophecy then I'd be totally satisfied. I think this game will really push the adventure genre forward from it's point and click routes.
Dan__shoe__hsu_-_square
December 16, 2009
The voice acting is very inconsistent, but Brett's right on. This is one scary realistic game. I don't like the gameplay at all, but I'm very happy watching someone else play it. It's so surreal-ly real. Great write-up.
Default_picture
December 16, 2009
I like Shenmue a lot, I don't care about the corny dialog or acting (or lack thereof) ;) From what I've seen the delivery of the dialog in Heavy Rain does sound odd. X-Play showed a part where a detective is trying to get a convenience store owner to open up and the conversation did not flow well.
Brett_new_profile
December 16, 2009
@Jonathan: I'm pretty sure English is not the first language for some of the actors they used. But hey, the game offers like 8 different languages at the onset. Maybe it's best to play it in French with English subtitles?
Me
December 16, 2009
Yeah I don't want subtitles no reading for me.
Default_picture
December 16, 2009
I hate to say it but I'm not sure this game is going to deliver.

It looks to be very character/story driven (which is great) but the awkward, uneven dialogue and voice acting seem to undermine its intented purpose which is a shame considering that the developers are admirably trying to elevate games to a higher level.

It just seems like if you don't buy into the acting/characters then all you're left with is a game that has dubious gameplay mechanics, and oh yeah, amazing graphics.

Despite how grounded in reality Heavy Rain is supposed to be I think the Hollywood blockbuster stylings of Uncharted 2 might be the Sony exclusive that devlivers the more belivable/engaging characters and story in a video game.
Default_picture
December 16, 2009
this game sounds like an experience worth having - I'm just eager to allow myself to immerse into the world and characters and i've been following heavy rain with glee :D
Eyargh
December 18, 2009
A+ article.
Eyargh
December 19, 2009
That is a sexy-lookin virtua-beard.
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