Hell is other (online) people: Leaving League of Legends behind

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Thursday, April 21, 2011
EDITOR'S NOTEfrom James DeRosa

When Sartre said "Hell is other people" is his play No Exit, he was referring to the violence we commint by reducing and judging others using our own subjectivity. In the case of the online world, however, the famous quote is less of a philosophical statement and more of a sad, straight-forward axiom.

That's it. I'm done. I can't do it anymore. I'm through chasing a carrot on a stick. I have to abandon online multiplayer.

I play video games for three reasons, listed in order of importance: a great story; a chance to explore a lush, uncharted world; and the experience of controlling someone with abilities beyond my own. Arguably, you could tell me to shut up and go watch a movie if those first two points are what really matters. But you know what? Screw you. These are the aspects of video games that ensnare me like a man-sized Venus flytrap, and the interaction of these three keeps me from trying to burst free of the carnivorous plant's digestive tract. They make me blissfully accept my fate.

Online mulitplayer games generally do not offer the same enriching experiences. Why? Because online multiplayer, in one sense or another, is always about competition.

In and of itself, I see nothing wrong with competition. It teaches you new tactics, usually offers up new environments to explore, and ramps up the difficulty about as high as it can go. (I've never seen a bot with human-level skills.) For some people, this is one of the reasons why they love video games so much; it's thrill of the contest and the chance to better hone their skills. That's fine. To an extent, I enjoy that, too. Why else would I be playing online?

 

Theoretically, online multiplayer should really be a dalliance for me. I yearn for interesting storytelling and engaging, flawed characters. I should only be dabbling in exploring vast digital battlefields, not moving in, building a house, and fostering three illegitimate children.

So how did I get to the point where I play almost exclusively online?

I mostly blame League of Legends. For those of you out of the loop, LOL is a standalone Defense of the Ancients-style game that's free to play and incredibly addictive. Defense of of the Ancients is a popular mod of Warcraft 3 and has an entire community dedicated to it. For content junkies, League of Legends is like an open bar. Head to the League of Legends website if you'd like to learn more.

League of Legends is a deep, intricate game, with many play styles, champions, laning combos, item and ability builds, etc. It also features some surprisingly interesting lore, despite its devilishly simplistic exterior. I've been playing since the beta (around two years now), and I rarely go a week without at least one foray into its territory. It's mercilessly punishing for new players, but if you stick it out, it's engrossing. The gameplay can be amazingly frustrating, but it seeps into your brain like a drug and demands you play more until you're bloody and bruised.

The problems I have with LOL are twofold: Because of its powerful grasp on me, I'll play it at the expense of trying out new games. I still grab the releases that catch my eye, but they often languish on top of my TV for a few days before I even remember that I bought them. League of Legends always calls me back -- its raspy command a faint sound at the back of my mind. That simply cannot stand. Too many adventures await me to be chained to one game.

Also -- and this is the reason that MMOs turn my stomach -- the community stinks. Oh, the community! You can probably apply this statement to the entirety of the Internet: I've never seen such a pathetic, bad-mannered, whiny group of self-important tossers in my whole life. One self-absorbed moron, who decides to dick around in the jungle while he lets his team die, can shatter a game that relies on teamwork. And let's not forget people who join a game and immediately quit, leaving the team a man down and at a disadvantage. We've also got the idiots who find it side-splittingly hilarious to die on purpose and then claim -- quite profanely and in poor English -- that it was everyone else's fault.

I'm sure most of us have experienced this distinct lack of netiquette while playing online, but I think the griefers playing LOL rival the smug, pretentious pricks playing World of Warcraft. These spineless 12-year-olds have negatively affected so many games, and you can't do anything but hope your team surrenders at the 20-minute mark. Then you get a new chance to roll the horribly unkind dice again. Some games are minimally impacted by this sort of stuff (e.g. Halo: Reach); at least a new round can start in a short amount of time.

More often than not I walk away from the PC enraged or disgusted. And that's not what gaming is about.

It can't go on. I have to turn my bewitched gaze away from my monitor and load up something else, no matter how addictive LOL might be....

I'll get to it right after this next game.


Originally posted on 8bitopinion.wordpress.com.

 
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Comments (5)
Shoe_headshot_-_square
April 21, 2011

Ha, I never really thought about it before. I mostly play shooters, and yeah, I get a lot of annoying kids in those games, but as you pointed out, it doesn't take very long before I'm into a new match with new people. So the griefing never lasts too long for me.

April 21, 2011

 

I feel your pain! For the most part, I enjoy my time while I play LoL. But then the community kicks in and pours all this unnecessary typed out abuse on other players and me, it stops being fun. I believe that part of the problem is the fact that these players could say/do anything they want without feeling any repercussions. The player reporting is a joke and does nothing to solve this problem. I'd really like to see one of these players say any of their vulgarities to my face. Fact is, they probably wouldn’t and just turn tail and flame you behind the safety of their monitors. I miss the days when multiplayer was about having fun with your friends and enjoying the game…

Default_picture
April 21, 2011

I've been finding myself in a similar situation lately. Start playing a new game online and have fun for the first few rounds, then I start to notice people abusing glitches, griefing, and just all around making it a miserable experience for me. I'm starting to think I'll just stick to single player games and only do multiplayer where I can co-op with friends to save myself the headache.

Default_picture
April 21, 2011

Thanks for the post! I also feel your pain, though like Dan I mostly play shooters, where you might not have to endure these social misfits for as long. Still, it is frustrating when your team evaporates and leaves you alone in a losing match, while the opposing team keeps thinking "man, we're good!" as they outnumber you.

I guess I thought MMO's didn't have to deal with this type of issue as much - anonymity seems paired with rudeness, and I've always figured that MMOs would force you to deal with the consequences of your actions.

It's too bad that most publishers seem to think they'll make more money by tolerating behavior that breaks their guidelines, rather than the opposite. 

All that said though, sometimes negative voices stand out more than postive ones; I think most people out there are really trying to play the game right, and politiely. Or maybe I just hope. 

Default_picture
April 23, 2011

I tried League of Legends and the server kept crashing then Java kept crashing so I never got addicted to it and blissfully enjoy playing single player oldies I download from GOG

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