How a single gun thwarted the entire point of Borderlands 2

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Tuesday, December 04, 2012

I've spent a couple dozen hours with developer Gearbox's first-person loot-fest Borderlands 2, and I think I've found my soulmate -- insofar as a collection of polygons that respond to my controller inputs to convert imaginary bad guys into imaginary dead guys can fill that role, anyway.

See that gun up there? The Heart Breaker? I will never unequip it.

I received Breaky (which is what I call the weapon in my head whenever it behooves me to call it anything, which is rare) as a reward for completing one of the game's many optional side missions, and we've been "together" ever since. That was a long time ago; I've had at least two complete equipment turnovers since then, but Breaky has remained. Why? Because Breaky has a lot going for it.

 

The Heart Breaker is an automatic shotgun with a decent reload speed and a probability to set enemies on fire. It's pretty quick to reload, gets a bonus to critical hit damage, and becomes more accurate with every shot. I've shot down gyrocopters with this thing.

It also fires in a heart pattern, and that's just straight-up charming.

I've had a lot of opportunities to replace Breaky, and I'm so much farther in the game now that it makes more and more sense to do so. It doesn't do a whole lot of damage against the guys I'm up against now, even with its various bonuses. To put this into perspective, my co-op partner's current shotgun does 595 damage with each pellet versus Breaky's 80. And still, not only do I keep it in my inventory, but it's my default walking-around weapon.

For me, Breaky has subverted the usual flow of a loot game, which I've always taken to be "Kill guys, get loot, kill tougher guys, get better loot." What does it mean if, when presented with better loot, I keep my old gun? Do I risk tearing the fabric of the Lootiverse with my loyalty? In a game that touts bazillions of guns, isn't each individual weapon disposable by definition, if not necessity?

Regardless, I'm probably going to keep Breaky along for the rest of the game. We've been through too much together to give it up now.

 
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EVAN KILLHAM'S SPONSOR
Comments (5)
Default_picture
December 04, 2012

I've shot down gyrocopters with several shotguns in the game. A shotgun is actually the best weapon I've found for taking out the annoying things. I've had several weapons I've kept for way longer than I should have, and a few weapons where I've replaced them then hated the new weapon because of some characteristic that wasn't apparent when I picked it up. (a lightning submachine gun that has way too much recoil and bounces all over the place, for instance.) Eventually I always find something better though, and the old weapons start draining my ammo too much for each kill... That doesn't mean I'm going to get rid of them though, I might put it in storage or hand it off to another character through the claptrap stash.

Default_picture
December 04, 2012

I get favorites, too.  In Borderlands, after all was said and done... all the DLC was out...  my level was maxed out for the last time,  I had 4 guns that I never unequipped.   For hundreds of hours thereafter,  it was always the same set.  And of those 4 I had one favorite, one sick beautiful gun, that I used 80% of the time.  

Working my way there again with Borderlands 2.

100media_imag0065
December 04, 2012

It's funny, my biggest complaint with Borderlands 2 is the same huge complaint I had with the original. It takes me anywhere from 5 to 10 hours to find better weapons. For a game that touts that many weapons, I should be finding newer, better ones every 10 minutes. It sure would make the game more fun if I was, but I am not. I've already beaten the game twice, once on normal, and the second on True Vault Hunter Mode.. Played everything in the game twice, seen everything in the game twice, got almost every single achievement.

In other words, I've put well over 100 hours into it at this point, and I routinely go 5, maybe 8 or 10 hours without finding better weapons. Sure, I see a ton of weapons, but none of them better than what I am carrying. And when I do eventually find one better, it takes another 5-10 to find another. I literally went 9 hours on my first playthrough using the first assault rifle I found, because the game wouldn't drop better ones. It was dropping a ton of them, just none better.

And this is the same exact problem I had with the first. Where the fun in loot if I can't loot anything? Why am I having to pump 300 assault rifle rounds into a dudes face because the gun I am using is so weak when I should be dominating with a new, shiny assault rifle? My characer specializes in them, it would be nice to actually get to find some. And forget about finding shields. I actually took a video a few months ago about this problem. I captured me playing the game for 2 hours, and I plan on putting it on Youtube eventually.

In the video, you see me play the game, bouncing back and forth between story missions and side missions, exploring everything, opening every chest and porta-potty the game has to offer, but never finding anything better than what I've been using for, at the time, 6 and a half straight hours. It totally ruins the fun of the game.

37893_1338936035999_1309080061_30825631_6290042_n
December 04, 2012

I'm so glad Evan wrote this. If anyone else used this same title (including me,) they'd be talking about the Conference Call shotgun. Way to lay off the low-hanging fruit Evan!

And though I'm sure it's not much consolation, you can always get a newer, stonger Breaky when you boot up True Vault Hunter mode! 

Default_picture
December 05, 2012

I had this issue back in the first Borderlands. After aquiring Sledge's Shotgun at the end of the first area, I just had no reason to swap it out ever. It suited by playstyle perfectly, which mainly entailed walking right up to someone and blasting their face off from point blank range. Nothing else I ever found compared to Sledge's Shotgun.

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