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I Give Metacritic a 34
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Wednesday, September 16, 2009

Editor's note: Funny/disturbing story -- when my previous employer, EGM/1UP.com, moved from numerical review scores to letter grades, Metacritic applied their own conversion factor to change those letters to a 100-point scale. We disagreed with their formula and provided our own...and Metacritic refused to use it! What the hell is that? So way to go, Metacritic, for telling 1UP what its own review scale was. -Demian


Yeah, yeah. This topic again. Metacritic is a wonderful resource for comparing the opinions of several reviewers on any individual subject, but one aspect of it is horribly broken. I have read several articles regarding Metacritic recently and while many of those took data-centric approaches (wonderfully, I might add) to make their arguments, I have yet to come across any that are based purely on conjecture. For better or for worse, that is exactly what you are going to get here. This should be fun (is that the right word?). It's a long entry, so get to reading!

My first college roommate was a magnificent jerk. Our dorm room was positioned right next to the heaviest foot-traffic trail on campus, with our window situated in such a way that we were able to watch from mere feet away as thousands of students funneled to and from class every day. To pass the time on a particularly boring day, my roommate pulled out a small stack of papers and some markers and began doodling.

Once he finished, he swung open our window and called out to a group of passers-by, singling out a trendily-dressed and attractive girl. She politely offered her bemused attention as my roommate held up one of the doodles he had been working on.

It was the number 6.

I must admit that I did not understand what he was doing at first, until I saw the girl’s confused face turn into a glare. He was rating people. I shook my head as he continued on with this game for much too long. That girl had every right to be upset, and I am a bit surprised by her subdued reaction.

That girl was at least an 8.

He explained to me his rating process, and believed himself to be correct in regard to every rating he doled out. And perhaps because I viewed people with a different set of standards, I felt his scores were quite below the mark. (Go ahead and disregard the fact that I was also effectively rating people by the very nature of disagreeing with his scores. I was just not as outright about it.) After a bit of friendly bickering, he astutely concluded, "These numbers -- they’re opinions. Neither of us is wrong."

 

Seriously, who was I to say that he was, in fact, wrong? I had no empirical evidence. All I had were my own experiences and standards to go by. There was no strict, absolute set of guidelines that dictated whether or not that girl was a 6 or an 8.

Indeed, with the amount of arguing that inevitably occurs when someone assigns any sort of grade to anything based on opinion, it makes that grade, and the act of assigning such an arbitrary score, comical. Metacritic takes that nonsense to preposterous heights. All of the video game reviews gathered on Metacritic have a frivolous score attached to them...and all of them are biased. (You may find that "biased" is too strong a word, but it is not my intention to use it in any derogatory manner.)

What makes a review biased? The littlest of things can affect the mindset of anyone who begins a video game. It could be the amount of exposure you have had prior to your first play-through. It could be the opinions of people you trust -- coworkers, colleagues, friends, family, favorite journalists. It could be your experiences with particular video game genres.

Hell, it could even be the unrelated-to-video-games events that occurred before you started playing. A bad day can certainly make a slightly off-kilter/untraditional game mechanic all the more frustrating. Likewise, a "casual" game (a stupid term, by the way) may be perceived as ridiculously boring to someone who is on an adrenaline high. These little factors can definitely contribute to unintentional biases in reviews.

Take a look at the comments section of any website that assigns a letter grade or numerical score to a game (or movie or album or anything else). You are bound to find more than a few instances of some commenter claiming that the score for a particular game is either too high or too low. You might even be one of them!

The reason you see so many of those types of comments is because the score and the review are opinions. And that is perfectly fine. I am not looking for and do not desire "unbiased" reviews.

Instead, I am looking for reviewers with whom I share similar opinions. Finding and reading thorough opinions that I trust is much more useful than an arbitrary, one-note grade attached at the end of an excellently written review that, unfortunately, is completely overshadowed by said grade.

Where can reviews go from here? I would suggest something similar to the approaches that Play magazine and Kotaku have taken.

These outlets' "no scores" policies equate to fully accepting that reviews are opinions, and allow the reader to comprehend particular aspects of a video game and then decide if it might be right for them. I find Kotaku’s model even more practical, as they provide lists at the end of their reviews recounting characteristics of each game that the reviewer “loved” and “hated.” If you find that you actually love the aspects of the game that reviewer hated, fantastic! You are still receiving a wealth of information that no measly number can provide.

Regrettably, the instant gratification and convenience of glancing at a number or letter isn't going away, so I accept them. But that is exactly where I will draw the line. (Though I would argue that not researching a product before making a purchase may turn out to be a waste of both time and money.)

It is the Metascore that is the problem. Metacritic decides which reviews and which particular outlets are included on the site, then they somehow make a weighted average of those individual review scores, as if that were even logically possible. The Metacritic judging process reads as follows:

When selecting our source publications, we noticed that some critics consistently write better (more detailed, more insightful, more articulate) reviews than others. In addition, some critics and/or publications typically have more prestige and weight in the industry than others.”

Who deemed Metacritic a good assessor of other people's opinions? Why is this entity allowed to judge whether one person’s opinion is effectively worth more than another’s? Beyond that, why can they determine whose opinion is valid in the averaging process? The underlined portions of the quote above may just as well translate to "whoever we like or whoever gets a large group of readers is credible/eligible to be included."

Why is Metacritic’s opinion on which opinions are “best,” allowed? And barring that broken practice, how is it even possible to average these arbitrary review scores into a Metascore, considering that those individual numbers and letters mean different things to each and every reviewer (and to every reader). Are those reviewers not being misrepresented?

Why not at least implement a better practice, like the one RottenTomatoes uses? The Tomatometer score is compiled by taking all of the positive-opinion reviews and dividing by all of the reviews, effectively telling you that X% of reviewers recommend this product. It accepts the fact that the reviews are opinions, and as far as I can tell (though I could be wrong), treats every review equally.

Dan Hsu once said in an EGM editorial (issue #222, for those interested; italics applied for emphasis) that “people get a little too caught up in little details or in their ideas of what a 10 should mean...These are video games we’re talking about. They’re meant to be fun. They’re meant to entertain us. And I see nothing wrong with rating games based on how successfully they do that.” This alone is a testament to the fact that there is NO explicit foundation for what makes a game good or bad. These terms mean different things to different people.

Reviewers can keep attaching big, shiny, attention-grabbing scores to their reviews, and Metacritic should keep compiling those individual reviews/scores for easy access and comparison (wonderful resource, remember?). However, Metacritic needs to stop averaging those scores and treating them as though they are universally convertible. THEY ARE NOT.

And here is where I tell you exactly what I believe reviews should be -- not a list of what went “right” and “wrong” or what is “good” or “bad” about a particular game. Rather, reviews should effectively point out what the reviewers did and did not enjoy about their playing experience and, if they have the space, why.

Penny-pinching consumers owe it to themselves to research products before buying them, and hardworking game developers certainly deserve more than a mere glance at an arbitrary number that might affect the overall sales of their product.

Get to reading.

 
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Comments (16)
Jason_wilson
September 17, 2009
Oh, I loved when Metacritic turned one of my 1UP reviews from a B- into a 67.
Lance_darnell
September 17, 2009
Is Gamerankings.com the same as Metacritic? What's funny is that on Gamerankings I always read the review with the highest and lowest rating - that way I think I get a fair view of the game. Yet since EGM died I get all of my reviews from Brian Shirk, and as far as I know he is not included in the big metascores.
Default_picture
September 17, 2009
The absolute worst was when number-fixated goons like Metacritic and their apologists criticized EGM/1UP for using "something that would you'd find on a grade school math test," and completely missed that being the whole point. Everyone understands the A-F grading scale and I personally find it far less arbitrary than the number and tenth format. Heck, it makes even more sense than a 1-10 scale when anything below a 6 is rarely given out. Actually, my first statement was complete hyperbole now that I think about it. The absolute worst thing about Metacritic is that developers can actually be penalized for poor scores there despite overall critical acclaim or even over commercial success. Truth be told, I was actually a little disappointed in Bitmob when they ran that piece by the [expletive deleted] creator of Metacritic. I'm obviously not a fan of what they're doing to the industry (both developers and the press), but I can't even see the point in using the site. Why are there still people in the games press that kiss up to them by saying things like, "Metacritic is a wonderful resource for comparing the opinions of several reviewers on any individual subject?" Anyone reading Bitmob likely reads the opinions of enough reviewers to make aggregate sites superfluous. Somebody just please grow a pair and point out that Metacritic is only useful for the uninformed and/or unintelligent people who don't have critical voices they trust. Instead of saying "Well, they're good at this one thing even though they're screwing everyone else over with this other pretty big aspect of their site," we should start pointing people to good critics.
Default_picture
September 17, 2009
Very nice article, sir, just wanted to add a couple of thoughts. Something you may have overlooked is with regard to how different sites approach objectivity/subjectivity in their review. For example, GameSpot reviews are mostly objective, trying to assess how good or bad a game actually is (arguably an impossible task, but I think they do a solid job). 1UP, conversely, reviews games based on the tastes on the writer - how much they like or don't like something, and why. There's variance and overlap in both approaches, but I think that pretty huge difference is reason #437 (though one of the biggest reasons) why Metacritic (and its ilk) are bloated, broken, and a general plague in the industry. (To say nothing of their being impossible and maddeningly obtuse to work with from the press side AND the publisher side.) To me, those two approaches are the difference between treating games as product versus treating them as art. I personally have no interest in the former, but I can see the desire for it (games are pricey, after all). But lumping both approaches and all sorts in between into some sort of monstrous sum total is absolutely arbitrary at best.
Default_picture
September 17, 2009
I use a simple system for my reviews. "Excellent", "Good", "Rental", "Poor", "Atrocious". I have yet to give an atrocious because I've never been exposed to a game that is genuinely that bad. Typically I run into Good games or Rentals, rarely hitting Poor (maybe some good ideas but so much poor execution that it's passable) and Excellent (near perfection). I hate perfect 10's because to me it suggests the game did nothing wrong. Which is bullshit. The biggest issue with bias is there are some reviewers that try and stand on the sidelines, saying "if you like x type of game you'll dig this, but otherwise you may wanna stay away". Then there are reviewers that say "I loved this, so everyone will!" or "I hated this, so it sucks". Granted they do it in a more eloquent manner (giving the benefit of the doubt here), but the way I see it a games journalist and reviewer should be have enough understanding of the art of design that they can sit back, take all of the game's elements and say "ok, there's an audience for this, even if I'm not part of it". Granted, sometimes a reviewer should know that from the start. I appreciate strategy games, but I suck at them. Having me review them would be pointless because I cannot provide a perspective that can understand that of strategy lovers. However, in terms of RPG's, shooters, platformers, puzzle games and several other genres, I can take an unbiased perspective and make a proper judgment (or so I like to think). This is one of those things that I don't think enough reviewers out there can do, and one of the reasons some games have such erratic scores. I will admit, though, that I will just never see why everyone loves GTA so much. I get the five minutes of crazy fun, but otherwise...man, I hate those games.
Demian_-_bitmobbio
September 17, 2009
Chris - I'm not really a fan of score for reviews at all, but I have to take issue with that 'pefect 10' line, because it's something that infuriated me as a reviews editor. None of the publications that I've worked for consider a 10 'perfect.' What would be the point of having a number on your scale that's unattainable? I'll never understand why so many gamers consider a 10 to be 'perfect.' When an album gets 5/5 stars, is it perfect?
Photo_159
September 17, 2009
I put a lot of faith in video reviews. That's as close as I can get to a game without actually playing it. It doesn't even matter what the narrator of the video says... I usually know if I will like a game after about 5 to 10 minutes of game play footage... Other than that, any review is going to be subjective. It just takes some time to learn which reviewers have similar tastes to yours.
Default_picture
September 17, 2009
Demian- that reminds me of when Shoe gave Halo 3 a 10 and some of the EGM readership freaked out. No game is perfect, EVERY game has flaws. Shoe mentioned that and backed up his reason. I understand why Shoe gave it such a score but people still freaked. I think people say a 10 is perfect because 10/10 is the highest you can go on a 10 scale (obviously). But I see a 10 as just the reviewers way of saying "you must play this game". Doesn't mean it's perfect, doesn't mean it will change the way of gaming, etc.
Jason_wilson
September 17, 2009
@Timothy @Demian I'd always edit out "perfect" from anything that called a 10/10-A+-5/5 "perfect." It's just the highest score on the scale. It's not "prefect." It grates on me when I read that in other publications.
Dan__shoe__hsu_-_square
September 17, 2009
That Dan Hsu guy sounds pretty smart, but that's just my opinion. @Timothy: Funny thing, I was JUST discussing with my friends how I had to justify my Halo 3 score to people. It's not just how much fun I personally had with it, but I had to remind readers that it's my job to review the entire product, which included Theater mode, Forge, multiplayer, etc. A reader once bashed on me for letting Forge influence my final rating, but I responded, "What, do you want me, a professional reviewer, to NOT consider this major feature/mode in a review?" Didn't make sense. But it goes back to this article in that it's ALL subjective on some level. Some people don't give a crap about Halo 3's Forge, so they don't want that to be a factor in MY review score. Boy, is it frustrating. That ought to be a future Mobcast topic for me: Our frustrations dealing with reviews.
Bcshirt
September 17, 2009
I have never been to metacritic for my reviews, ever. I don't even know if i've accidentally wandered on to the site. When seeking out reviews i like to read several reviews on a game. Get a feel of how people are liking the game and making sure it isn't a broken product. I think Kotaku's way of doing it is one of the best and rely heavily on it, still taking other reviews in. I also like going on to Gametrailers and watching reviews of the game, which has been very helpful to me. I've always taken reviews with a grain of salt though. There have been a few games that have received poor scores that i absolutely loved. For example, Godfather 2, it had poor scores but i absolutely loved playing that game. @Chris I got the fun of GTA during 3, VC and San Andreas. I liked the story lines and the fun i could have then 4 came along and took it all away. (but seem to be putting it back in with The Ballad Of Gay Tony)
Pshades-s
September 17, 2009
This is an excellent article. Good anecdote at the start and you tear the system apart for all the right reasons. I think the Metacritic system has value, but it works better as a measurement of extremes. If a game is awful, Metacritic bends the numbers to accentuate the flaws. If a game receives universal praise, then Metacritic cleanly reflects the high scores. But when something ends up with a 60, the critical consensus is unclear.
Default_picture
September 17, 2009
On thisismyjoystick.com we found that people pay no attention to the writing and we also found that people look at a score before anything. What we did was use a BUY, TRY and AVOID scoring. Metacritic says "if there is no score they take from the review and then we will formulate a score based on the text" (or something to that effect). We contacted them, their exact words were "your style doesn't suit our site" We break a review down and justify everything, we highlight all the points i.e. what its about, gameplay, graphics, sound and have a conclusion yet they seem to think we aint good enough. What's even better is that our reviews justify games and look at them with open eye more than the average review system. Half of the reviews on there fall to the sucking off the developer cause they gave us an exclusive. I think metacritic aint good enough for my site. They are useless and they don't accurately score the games. Personally i think that they make up a score based on whether the guy sorting it likes the game 8)
Default_picture
September 17, 2009
Great article, Erik. I agree that Metacritic is a useful, but misuses review scores. I also have the same feeling as Demian about 10's being considered perfect. I've yet to play a perfect game, but there are a few games I'd assign a 10, because something in that title particularly resonated with me.
Me_and_luke
September 17, 2009
Considering that most "out of 10" reviewers give a score to the tenth, it's not usually [i]too[/i] far-fetched to have someone believe the game is perfect when they could easily dock the game a tenth of a point to 9.9 for some miniscule annoyance... or that that annoyance becomes negligible in light of the perfection of everything else. If I were to have reviewed Braid, I would have given it a perfect 10.
Default_picture
September 18, 2009
Holy Wow! I didn't expect to see this surface, like ever, so thanks! To Mr. Luke Flora: I like that Metacritic compiles a fair amount of reviews as it allows me to access the opinions of several reviewers quite easily. There are reviewers with whom I share particular tastes in videogame experiences (eg. Jeremy Parish), and I read [i]those[/i] reviews prior to purchasing videogames. [i]After[/i] playing the games, I go to Metacritic and peruse the reviews for the purpose of finding more reviewers that I may share similar tastes with. From there, I can look up their [i]other[/i] reviews to see if there was perhaps a videogame that I may have overlooked previously. In every other regard, though, I despise Metacritic. Also, "good critics" would mean different things to different people. Uninformed people need to find critics whose opinions they trust on their own. I cannot very well tell random Consumer A that he should trust Critic X on the basis that [i]I[/i] trust him (that would be assuming that A trusts [i]me[/i]). The best I can do is tell A that [i]I[/i] trust X. They need to come to their own conclusions. To Mr. Nick Suttner: You are correct, sir. I suppose I overlooked that because I would be one of those stubborn guys that would argue that assessing the good/bad of a game objectively is an impossible task. I've found that I tend to favor reviewers who are more open about why they liked/disliked the game they're reviewing, like 1UP ;). To Mr. Chris Cesarano: I agree with a lot that you're saying (especially the GTA part as it just doesn't suit my tastes). What really irks me is something similar to that "I loved this, so everyone will" sentiment - GameInformer's "Replay Value" feature. Who are they to tell me that Phoenix Wright only has "moderate" replay value? I've gone through each of those games at least 11 times. And thank you to everyone who commented here! I'm glad people actually read it :D.

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