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In Defense of the 3DS

04596077bdbbd4327842d739accd8b0a
Monday, April 11, 2011

The Nintendo 3DS has been out for a little over two weeks ago, yet it was only last night did I finally get completely caught up with my video podcast queue on iTunes. I’m usually very open minded when it comes game journalists’ opinions — the way I see it: they’re the experts, not me.

So I was eager to watch Adam Sessler’s Soapbox to see how he likes the 3DS. I still remembered how enthusiastic he was in E3 last year about the device, so I was surprised to hear how unimpressed he was with the final product. As much as I have the utmost respect for him, as I do with most of the game journalists over at G4TV, I couldn’t help but to respectfully disagree with him on this one.

Picture of Nintendo 3DS

Image from Wikipedia

Besides that particular episode of the Adam’s Soapbox, I’ve also collected other common criticism I’ve read for the 3DS from other sources online. in risk of sounding like a typical Nintendo fanboy, I do want to give my two cents about the device as well as my thoughts on what’s being said by so many others online.

Weakest. Lineup. Ever.

The most frequently heard criticism is regarding the launch lineup title for the 3DS. People simply went nuts about how poor they thought the games all were, and how nothing is worthy for their purchase.

Now let me be clear, I didn’t get any launch titles either when I bought my 3DS, so it’s not like I think the lineup is anything to write home about. (I have, however, played Street Fighter IV a few times thanks to my friends and co-workers) But at the same time, the launch lineup for the original DS wasn’t anything special either. Sure, there was Super Mario 64 DS, but it was a port the very same way it is for Rayman 3D.

But does anyone still remember Feel the Magic: XY/XX for the original DS? The Urbz: Sims in the City? Ping Pals? How are they any better than PilotWings Resort or Tom Clancy’s Ghost Recon: Shadow Wars for the 3DS?

With every play, I’m increasing impressed by the graphic and technical quality of Street Fighter IV 3D Edition. The fact that Capcom was able to port a ps3/xbox360 title over to a portable device as well as their ability to cram so many of the 3DS features (online play, StreetPass) into a cartridge is nothing short of amazing.

At the same time, there’s not a single game in the original DS launch lineup where I was impressed with as I am with Street Fighter IV 3D Edition. It seems like everyone just wants to be a Debbie Downer about this launch lineup but at the same time be in denial that the Nintendo DS launch lineup was so much worse.

But see how well the DS turned out to be.

Same format

One of the things Adam said that stuck out to me was that while every other media has more or less remained the same, gaming is constantly pushing the technology envelope — to the point where consumers no longer want to catch up.

He made an example that reading has been relatively the same ever since its invention. Even with the arrival of Amazon Kindle and other ebook readers, the reading experience itself hasn’t changed much for the most part. Same goes for television and movie watching, so why must gaming be so progressive?

But what Adam has forgotten are the experimental parts of reading and movie watching. Reading hasn’t changed much on the surface, but at the same time the objective of reading has changed drastically in the past two decades. What used to be a rainy day, lazy sunday activity is now a on-the-go casual read. Blogs. RSS. Twitter. Those are all evolving products of reading. So while the act of reading itself hasn’t changed (ie: you still read one word at a time), the way we read is vastly different now than even few years ago.

With movie watching, there’s also 4D. You know, like those Back to the Future rides at Universal Studio or those tacky movie shorts where you’re exploring the jungle and are suddenly chased by a t-rex. I’m not saying those are revolutionary and that one day it’ll be the default experience in mainstream cinema — hardly — but they do exist.

I think the 3DS is the same thing. Nintendo’s stance of non-3D compatibility is pretty much a guarantee to ensure the gaming experience will remain the same for the most part. But the 3D technology simply adds an extra layer to that experience, much like how hyperlinking is to reading or pop-up facts are to pop-up videos.

I’m by no means saying the Nintendo 3DS will be a complete success. I simply don’t know if it will, but at the same time we shouldn’t discount it as simply being gimmicky and unwanted by the consumer right from the start.

Portability

Then there’s the whole 3D experience on-the-go argument. How the 3D technology isn’t really meant to be portable because it requires the precise angle to make everything work and any slight adjustment will automatically engulf your eyeballs in flames.

But that argument can be made for anything.

And you know what? That’s why people know not to use the iPad in direct sunlight. Or listen to the headphones when they’re driving. Some people can’t even read books on the bus. Some people can’t even be on the bus without puking. But that doesn’t mean there’s no place for books, or in case for the latter, no place for buses.

Even in the days of the DS lite and the Game Boy before it, most of my intense gaming session was when I was at home, on the couch, plugged in. I know they’re portable devices, but I also know I want to be comfortable when I’m fighting the final boss in Golden Sun — a task that can easily take more than 30 minutes. Otherwise, I won’t commit and start up the game.

The same can be said with the 3DS. Yes, it’s a portable device, but it doesn’t mean i *have* to play it absolutely anywhere and everywhere. That’s also why there’s the 3D depth slider.

Battery Life

My reaction to this criticism really was, are you kidding me? Has anyone even played a game on the iPhone? Because the last time I played Plants vs. Zombies my iPod touch conked out after an hour of play. I currently use a HTC G2 and I have to charge that phone twice a day. (To be fair, the battery life for the G2 and iPod are a lot longer if the screen stays inactive, but how is that different for the 3DS, where it sports a 3-day standby battery life?)

If people can be forgiving with the iPhone playing casual games, why can’t they treat the Nintendo 3DS the same way? Why should this be any different?

I know the DS lite has crazy battery life, something I’m still surprised by to this day how they were able to pull it off. But at the same time, the battery life for the original DS (DS Phat, if you will) as well the Nintendo DSi is only 10 hours with the backlight off. Considering that 3DS is a completely new device in its first generation, is it really a fair criticism?

So those are the issues I wanted to get off my chest. Like I said, I understand the Nintendo 3DS is not perfect. But is it really fair to call it a gimmicky and already say it won’t catch on, two weeks after its launch? Haven’t we learned from the original iPod or the original DS? What do you think?

 
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Comments (9)
Default_picture
April 12, 2011

I was unimpressed with the 3DS since I first saw it at E3, and my opinion hasn't changed much. The autostereoscopic 3D effect is very touchy, and I can't picture forking over $250 for a device that, for my purposes, will be neutered from the outset (I'd turn the 3D slider all the way down).

That being said, I can't comprehend the drastic 180 made by many games journalists. Post-E3, they had to invent new adjectives to praise it properly, and now they're disappointed. And they're not just disappointed by the launch lineup. Many deride the same 3D effect they previously went ga-ga over. I don't get it.

Also, the 3DS' "sweet spot" is a bit more of a handicap than motion sickness or iPads in direct sunlight. It goes beyond its lack of portability. You literally have to hold it in one position, with little deviation.

Pict0079-web
April 12, 2011

As goofy as the 3D concept is, I still enjoyed it. Games like Street Fighter 4 had plenty of fun with the over-the-shoulder camera angle. It hurts everyone's eyes, so everyone's inevitably going to turn the 3D off though.

I'm not sure why game journalist completely changed their opinions after the launch. It seems like they expect this portable system to defeat every other portable out there. I mean, 3D isn't such a big deal, but the Streetpass function is a fun, geeky way to convince people to play the old games on their shelf.

Maybe the 24/7 news cycle of web journalism is forcing reviewers to make hasty judgments. For the record, I also can't even remember the Feel the Magic game. The old DS lineup was a pretty long time ago.

04596077bdbbd4327842d739accd8b0a
April 12, 2011

Yeah, ultimately I think the 3DS is more evoluntionary than revoluntionary. Even if you dismiss the 3D factor, the device still has other neat features like AR, consolidated friend list, universal StreetPass and more.

Default_picture
April 12, 2011

The 3DS may be a perfectly-serviceable 2D system, but lets face it: its claim to fame (and driver of the $250 price tag) is its 3D capabilities. Otherwise, it's just an overpriced update of the DS, with some neat extras like augmented reality and streetpass.

Bithead
April 13, 2011

@Jason: I think "update" might be undervaluing the 3DS's improvements...  was the GBA a mere "update" to the Game Boy Color? Yes, I guess, just like any next generation of a console is an update to the previous one. But the jump from XBox to 360, for example, was huge.

@Winson: I'm with you, man. I've been quite surprised at all of the back-pedaling in enthusiasm. Personally, my 3DS has surprised me every day for the past two weeks since I got mine on launch day. I have two games -- Pilotwings, which is insane and would not be possible on any other device, and Nintendogs, which is lovely and charming and a new experience (for me, as I never played the original). And I also live in a city and work at a college, so my StreetPass has been lighting up nearly everyday -- I'm embarrased to say how excited I get when I see the little green light turn on, telling me I've Passed someone.

When used well, the 3D is truly remarkable, and I haven't been bothered by the sweet spot issue. I played it at PAX East and felt underwhelmed. But playing it in the comfort of your home makes all the difference. My fanboy colors are showing, clearly, but I'm quite impressed and (most importantly) have been having a lot of fun with my system.

Default_picture
April 13, 2011

@Jon

The GBA didn't rely on some kitschy gimmick as its claim-to-fame. Undoubtedly, the 3DS' autostereoscopic capabilities are driving its price point. I'm still convinced that the consumer technology industry's 3D bubble will inevitably burst. 3D TV's aren't selling, and while the 3DS has achieved modest sales, opinions of its 3D capabilities have been less-than-stellar. And yet the industry is stubbornly surging ahead. Something will have to give.

Default_picture
April 16, 2011

I am withholding "final judgement" until the 3DS is fully functional (by June?). That is not to say that i am not playing with it. I enjoyed the heck out of Rayman 3D (with or without the 3D) but I am really loving Steel Diver! It is definitely the Demons Souls of the launch, in the sense that it is overlooked. The missions are 10 minute bites, perfect for casual and I am hopelessly addicted to the Steel Commander game. Cant wait to play with a friend but sadly dual play is local only but the game really used the 3D for visuals and i dont think it is slow at all. Give it a shot and tell me what you think. Maybe someday we can play steel commander online ;-)

Inception
April 16, 2011
As I type this on my iPod touch, I praise your defense, even though I completely disagree on some points. In regards to the game journos post release thoughts, it was E3, the giant colorful expo that blinds people's perception on games, not a good environment for sound judgement. The DS had an abysmal launch, but many factors changed it. Brain Age, Nintendogs, Mario Kart, and the one game that stayed on the top sellers list for 4 years, New Super Mario Bros. Developers that actually wanted to be creative made games for it that simply couldn't be replicated anywhere else. Now on to the 3Ds. While I concede that launch games on any system never are truly great, I have to say, having been this far in game making, GOOD launch titles are a must. It makes a purchase feel justified. 3D, as much as Hollywood is shoving it at consumers, can't seem to make the content worth the higher price of admission, that's just my opinion. But I don't think I'm too far off considering that 3D tbs aren't exactly flying off shelves. The Battery Life. I still cannot support a short life span on a NINTENDO handheld. The battery life being long is a necessity for their handhelds. It seems that Nintendo was more than willing to forego this in favor of their 3D obsession. tldr, I know. But seriously, I will play the waiting game with the 3DS, a year or two, opinions could drastically change, especially with the right games....
April 20, 2011

I haven't got my 3DS yet (Waiting for Student Loan to come through...I get it a week on Thursday - and I CAN'T WAIT) but not for lack of want as the bracketed text above demonstrates. I've been reading a lot of the critical and fan responses and...I want to thank you. For through all the responses I've read, every criticism I've seen levelled at the 3DS in anything more than a "things to consider" tone (By which I mean, someone is complaining) has elicited little more than an "Uh, and...So what?" from me.

I wasn't sure if it was my nascent 3DS Fanboyism (I've been looking forward to this thing since they pre-announced it, and I was so hyped to see the E3 unveil I was AMAZED when it didn't disappoint me) or if other people felt the thing was getting a bum rap. Now I know it's probably both (I'm realistic) thanks to you.

I got a chance to try out a 3DS a couple weeks back at my Student Union (nintendo brought a bunch of them to demonstate) and...Yeah, this thing is awesome. Played some PilotWings Resort and Super Street Fighter IV 3D. Street Fighter's not really my cup of tea, but it LOOKED awesome and I ahd more fun playing it than I've had with Street Fighter since Alpha 3 on PlayStation.

PilotWings Resort meanwhile...I can't wait to own that damn game. It was beautiful and the controls...My god the wonderful wonderful controls. That Circle Pad...:D

I should stop...I'm gushing. Anyway, big PlusOne for the defense duder :)

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