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It's-A-New Mario in New Super Mario Bros. Wii

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Monday, October 12, 2009

If Nintendo were the talking type, we'd ask them why they didn't just name New Super Mario Bros. Wii "Super Mario Bros. 4" -- especially since Executive VP Cammie Dunaway kept throwing the number "4" around right before she revealed the game at their E3 2009 press conference. Was she talking about an official fourth game in the legendary SMB series? A secret fourth dimension that famed game designer Shigeru Miyamoto had discovered/invented?

Nope, just "4" as in "four player" play. But after more extensive hands-on time with the game last week, we realize "4" is a much bigger deal than we initially thought. Here's a closer look at that and what else is really new in New Super Mario Bros. Wii -- and what hasn't changed (thank god).

 

Controlled chaos

The thing about adding in three more players in a platformer: It sure gets messy. You'll get in each other's way, cause others to fall to their deaths, make friends jump here when they meant to jump there....

That might not sound fun on paper -- especially for a series known for precision controls and gameplay. But you'll never get the same laughs and screams during solo sessions of old-school Mario. It's the same stuff behind multiplayer Bomberman and Mario Kart -- design the gameplay to be just chaotic enough without losing structure, and you've found the winning formula for an excellent party game.

You can have the four best, most perfect Mario players in the world playing together, but it's still going to turn into laugh-out-loud bedlam at some point. Something that should be in your control will not be because of the three other X-factors screwing up your rhythm, and it's that unpredictability that gives NSMBW its unique flavor within the franchise.

So if you die and a teammate accidentally frees you from your floating respawn bubble over a pit so you immediately die again, you'll probably find it funny. Probably.

New heights in level design

Whether it's out of some Mario-gameplay instinct or strictly by accident, at some point, you will jump on another player's head. And after you see how much air you get from doing so, you'll start doing it all the time, much to the chagrin of the guys sitting next to you.

The stage designers know this and thus, have placed the best goodies (like giant coins) just out of normal jump range, forcing you to work together to reach them -- or at least take advantage of the other players' bouncy noggins for selfish gain.

New power-ups affect level design as well. NSMBW's penguin suit lets you to shoot ice, belly slide, and walk with more authority on slippery surfaces. More importantly, however, it allows you to freeze enemies into solid ice blocks, which opens up a whole new world of platforming opportunities, as you can probably imagine.

The other new power-up we got to see during our demo is the propeller suit, which lets you fly and glide for short bursts -- and reach even higher highs with the help of your friends' trampoline heads.

Old Super Mario Bros.

Of course, the gameplay physics are all classic Mario -- the precision, the understated momentum-based physics...they're all there. But you'll find plenty of other references to older games that ought to make traditionalists plenty happy:

• The higher up on the stage-ending flag pole you land on, the more points you get.

• Finish the level with specific numbers on the last two digits of the game clock, and you'll get a special fireworks show.

• Hit a red ring, and eight red coins will appear -- grab them all before they disappear, and you can earn 1UPs or other power-ups.

• Music from many of the older games thoughout the Mario series.

• Yoshi!

All these old-school nods may not overcome the chaos that is multiplayer New Super Mario Bros. Wii for the stubborn traditionalist, but still, good news for them (and for those without any friends): The game is perfectly suited for single-player play. But why miss out on the craziness when crazy is this much fun?

 
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Comments (13)
Default_picture
October 12, 2009
Wow it's almost like Nintendo is going to go back to making games again. If i had friends I would want to do multi but since I'm alone most of the time (it's a good thing) I hope it still offers plenty for single players.
Default_picture
October 12, 2009
This is the only game I'm going to get over the holidays. Partly because it is the most fun looking and partly because I am.... how do you say? Poor.
Default_picture
October 12, 2009
i might be in the minority but i will be mainly playing this in single player mode, so i'd like to know more about how the game plays that way, seeing as all the press i have read so far has been about the multiplayer.
Default_picture
October 12, 2009
I played New Super Mario Bros. Wii at PAX and was disappointed with it (the first time that's happened with a Mario game), but it sounds like the full game will have just enough to win me over...at least I hope so. The multiplayer seems like it'd be a blast if you got the right group together, but for those of us without gamer friends...I dunno.
Me_and_luke
October 12, 2009
I'm in a similar boat as Brian in that I don't have any friends interested in video games (or at least branching out to something different), so this Mario game is unfortunately going to be a pass for me. Also, Cammie Dunaway really annoyed me in Nintendo's E3 conference, not only because her voice and clothing are obnoxious, but because the unnecessary emphasis placed on the "4th dimension" left me nonplussed to realize it only meant 4-player co-op. I honestly have zero excitement for this game, and want more news on Galaxy 2.
Default_picture
October 12, 2009
I will dust off my wii and rent this.
Demian_-_bitmobbio
October 13, 2009
Not just Yoshi, four Yoshis!
Fitocrop
October 13, 2009
I only own the 360 so this game gives so much "Wii-nis envy" (jajaja thanks for that one Michael Pachter). No, seriously though, it sounds like the intro screen of Super Mario Bros 3 just came true, I think that anyone who has fond memories of the old 2D Mario games on the NES and SNES is at least a little excited about this game.
Profile_pic4
October 13, 2009
Wow... I slipped away of the Wii-hype somewhere along the way and never bought one. Now I'm thinking I might get one for this game alone!
Robsavillo
October 13, 2009
Will this have classic controller support?
Default_picture
October 14, 2009
This looks great. Classic gameplay with a new coat of paint.
Default_picture
October 14, 2009
@Rob- I believe that it only uses the Wiimote in a horizontal position (probably because you occasionally have to shake it). That's how it was at PAX, and I just checked a preview at IGN and they're reporting the same thing.
Photo_159
October 15, 2009
I am still on the fence about this one.

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