The PlayStation Vita's success could depend on downloadable titles

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Thursday, February 23, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

I didn't really experiment with downloadable content on my PlayStation Portable. With the Vita's more-robust online ecosystem, I plan on taking advantage of upcoming offerings on the PlayStation Store. Playing something like Bastion on the go makes a ton of sense.

Sony. More of this please.

The PlayStation Vita has been off to a rocky start in Japan, and just like the Nintendo 3DS early last year, Sony's latest portable had trouble gaining any momentum. Recently, it's become increasingly harder and harder for dedicated handhelds to thrive in an era of smartphones and mobile games. Don't be fooled by the changing times, though. Handhelds aren't dead, and the Vita can succeed going forward. It just needs the right type of games.

It's obvious Sony is taking a big chance with pricing its new system at $250 and $300 for the Wi-Fi and 3G models respectively. That would probably explain the $40 to $50 pricing on most of the games, as well as the expensive pricing on mandatory memory cards. Sony needs to make money after all. The best investment in keeping the new miniature powerhouse alive, however, is in the downloadable space.

I'm not taking about the Playstation Minis that try and piggyback on the success of time wasters found on the iPhone. I'm taking about real downloadable games, the type of games we find on PlayStation Network or Xbox Live -- the arcade and indie offerings that we rave about like Castle Crashers, the PixelJunk series, Bastion, and Super Meat Boy.

 

As a consumer, $50 for a handheld game is a hard thing to invest in, especially without a free version to sample. Minis continue to appear extremely unappealing. Arcade and indie titles, on the other hand, hit that sweet spot between affordable and high quality. I can live with $10 to $15 bucks for gaming on the go, and the pricing justifies the extra money that's going to be spent on expensive memory cards.

Ease of access is one of the great qualities that comes along with the Vita's interface, which seems to have been adopted from smartphones and tablets. Jumping from one game to the next takes a matter of seconds. You can pause a title and pick up right where you left off later. Buying a new game is simple through the easy-to-navigate PlayStation Store.

The Vita is poised for success. It just needs to find its focus. With a handheld that is capable of so much, explaining the sheer possibilities of the system can confuse the uninformed customer. Sony should sell people on what it is -- the ultimate portable gaming device. Arcade and indie titles bring nothing but fun and innovation wherever they go.

If developers are allowed to show people the amazing capabilities of the system through affordable releases, the Vita will have a long lifespan.

 
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Comments (1)
Imbarkus_picard_avatar
February 23, 2012

Said it before and I will again.

Just be ready for the future guys, if you are collectors.  Read those EULA's.  You aren't really buying or owning anything if you buy it digitally over PSN.  If that download isn't available in ten years, then you don't have what you bought.

I know a lot of people don't care.  They essentially lease even their physical copies, by trading them in for the next thing.  But if you like to keep your collection, bear in mind that if you bought DLC for an original XBox game, you can't get ahold of that anymore, should you happen to pick up an old XBox 1.  Kindle books can disappear not only from the store, but from your kindle, when agreements expire and negotiations between big companies break down.

Sadly I find the enthusuasm of the games media press, and its never-ending focus on "play the newest thing," ensures that when downloadable titles or DLC are removed from digital store shelves, very little concern is given.

But it is important to point out that the move from physical to digital is not just a change in distribution platforms, it is a forced change in the actual concept of "ownership" of purchased content.  This kind of leasing is very easily accepted on iOS because of the pricing model.  How many people are going to be upset when the PS4 comes out and you can't play those downloaded PS3 PSN games?  The ones you paid $15 for?

IF Sony showed more concern for backwards compatibility without a new digital sale, as is their detestable practice witht he PS2 Classics (which you can play on a PS3 if you rebuy them digitally, but not if you have the original PS2 disk), I wouldn't be so untrusting of them.  As it is, they'd have to do something like this to get me to trust "buying" their digital content if I have any other physical option available:  http://bitmob.com/articles/sony-2012-the-road-not-taken

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