Keeping the nightmare alive

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Monday, February 27, 2012

When Remedy first announced that they were working on a downloadable Alan Wake title I experience a dizzying blend of confusion and excitement. Remedy said it wasn't Alan Wake 2 but that it would somehow continue the story. "How can something that continues a narrative not constitute a sequel?" I thought while still being grateful for more of my favorite fictional writer. 

At the time all I wanted was a fully fledged follow-up, and I still do, but I'm very happy that the answer to Remedy's initial riddle turned out to be more of what made Alan Wake so great.

Welcome back Mr. Wake

American Nightmare isn't the first bite-sized version of a full-sized game. Before Dead Rising 2 there was Dead Rising 2: Case Zero, a downloadable game set before the events of the sequel. Selling at a five dollar price point, Case Zero was a huge success for Capcom. It stands as proof that the multi-million dollar projects can be boiled down to their essentials and succeed in a downloadable space. 

As far as quality goes (sales numbers have yet to be revealed) American Nightmare is also a success. It captures most of what made its predecessor special, with some understandable yet still unfortunate sacrifice. Remedy manages to serve up a twisting plot and entertaining FMV while diversifying the combat that some said grew stale near the end of the original Alan Wake

If there is one complaint that stands out among critics, it's the recycling of areas, an justifiable qualm, and one that seems almost inevitable due to the format and file size constraints of XBLA titles.

Shine on you crazy diamond

There were fears that there wouldn't be an Alan Wake 2 based on the weak initial sales of the original. With this game, Remedy seems to be putting those fears to bed (they even include a message at the end of the credits similar to the end of the original game's: Alan Wake's journey through the night will continue). American Nightmare feels like an interim project, a snack to whet the appetite for the sequel to come. 

Will other developers follow suit with this model? It seems unlikely. Most developers these days are focused on huge projects that last years and have budget enough to put a man on the moon. There also seems to be no fine line between success and failure when discussing projects of these sizes. Either they sell millions of copies or disappear into obscurity, Bulletstorm being a (sadly) perfect example of this kind of failure. It's hard to say what makes Remedy so special in this sense, but their devotion to the franchise and their fans most likely has something to do with it. 

With the release of  American Nightmare on XBLA and the original Alan Wake recouping its development costs for PC in forty-eight hours, it seems that the tortured writer truly has returned from the dark place. 

 
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Comments (1)
Imbarkus_picard_avatar
February 27, 2012

I really enjoyed playing through American Nightmare this weekend.  The story is very well crafted and relayed, and the gameplay improvements (particularly in the variety of enemy encounters) goes a long way to making the experience seem varied, even as the environments are repeated.  The conceit that leads to the repeating of environments is a clever one, but despite the fact that they include shortcuts to speed you through them on subsequent occasions, the presence of the manuscript pages still prods the player to comb each landscape, each time through.  This always seems to be the case with Alan Wake, that the presence and distribution of their collectibles tends to pull you out of the experience, even as their content pulls you in.  Thansfully, there are no pointless thermos collectibles this time, and a new and better way of handling weapon and ammunition procurement more than offsets this factor.

Overall I feel Remedy has narrowed in on a strong gameplay system that could be applied to a sequel set in a full variety of environments.  This is a superlative entry in a franchise that was declared dead, went missing, and came back with new powers... much like the character of Alan Wake himself.

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