L.A. Noire casts a deadly spell

Default_picture
Tuesday, May 31, 2011

Phil Lovecraft keeps Los Angeles safe by busting one magic-using perp at a time. He's a battle-hardened private detective contending with a topsy-turvy 1940s full of zombies, werewolves, and Cthulhu cults. Phil isn't in L.A. Noire, but if Rockstar takes their gritty police drama down the same path as Red Dead Redemption, he'd be the perfect addition.

The scenario I described is the plot of Cast a Deadly Spell -- an HBO movie from the early '90s starring Fred Ward and Julianne Moore. In the film, Lovecraft contends with a rash of horrific, magical murders and one man's quest to summon the Old Ones and unleash madness and destruction on the world. Sounds like a fun premise for a game, doesn't it?

 

Sadly, Rockstar won't draw DLC inspiration from such an obscure source, but it's difficult for me to think of anything else as Cole Phelps moves along a similar path of deceit, betrayal, and murder. Cole is an atypical man holding his head high in a world still reeling from the gruesome reality of World War II. His honorable behavior is a compelling juxtaposition to the men around him who are a little too willing to give into corruption. Phil Lovecraft walks a similar line. In an L.A. full of magic, he's the only man who hasn't picked up the habit. Phil and Cole stand as unlikely symbols of reason in a city slowly going mad.

Red Dead Redemption played out like a Spaghetti Western. When Undead Nightmare came along, it transitioned into a raunchy B horror movie. Rockstar and their associated studios know how to incorporate iconic film principles into a video-game format. L.A. Noire takes everything you expect of out of classic detective films and wraps it in a filthy reality blanket. Making a dark fantasy noir story akin to Cast a Deadly Spell would only enhance this world, and add a new level to the already involved investigation process.

Imagine a game bringing together Cole's hard-hitting questions and real werewolves locked up in interrogation rooms. Investigating crimes moves beyond simply gathering evidence and into understanding arcane symbols and rituals. Just thinking about that makes my spine tingle, but I've always had an affinity for the occult.

Rockstar won't make Cast a Deadly Spell: The Game, but damn it, they should. It's time to stop capitalizing on zombies and explore other equally enthralling opportunities. Imagine Cole arming himself against vampires and deranged cultists. If he were combating more sinister and mystical opponents, the excessive force he uses in L.A. Noire seems less terrible. It's okay to gun down every criminal in sight when that perp's likely got fangs and is three seconds away from using them on you. 

 
Problem? Report this post
JASMINE MALEFICENT REA'S SPONSOR
Comments (3)
Captgoodnight_1a
May 31, 2011

Thought I was the only one to remember that film! Nice call! The sequel, Witch Hunt, wasn't quite as up to snuff though replacing MCarthyism with an actual witch hunt was a nice twist.

Default_picture
May 31, 2011

I think if Rockstar were to do crazy DLC for the game, it'd be in the form of the Twilight Zone, where average investigations turn into hunting down monsters.

12316_390964573856_517183856_3883870_3650368_n
May 31, 2011

I'm not sure about monsters, but Twilight Zone-esque cases sounds right on the money. Good idea.

You must log in to post a comment. Please register if you do not have an account yet.