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Lesson Learned from Final Fantasy 13: I'm Not Twelve Anymore
Gyface
Saturday, June 26, 2010

Editor's note: I seem to be having a similar problem lately as well. I just don't have the time to devote to maxing out my Final Fantasy characters at level 99 anymore, and if games don't grab me pretty quickly, I tend to put them down and never return. I guess I'm not twelve anymore either. -Jay


I've wasted too many hours on Final Fantasy 13. At this point it doesn't matter if I think it is a good game or a bad game or anything else. When I can't feel good about the hours I devoted to a game, something has gone wrong.

Back in the Nintendo Entertainment System days, I was the definition of a slacker. I was unemployed, and I spent my days sitting on the couch or wandering the streets with my equally worthless friends. In a good week I might make a few dollars, but the money never went towards rent or anything of value. Like most seven-year-olds, I was a drain on society and my parents. 

When it came to games, I had one rule: the longer the game, the better. After all, I had a lot of hours to fill. The most damning evidence of this rule that still persists is my pulpy, torn, worn, and faded Super Mario Bros. 3 Guide -- a testament to just how much of my life went into consuming that game. A tiny sparkle in my eye and my parent's disappointment is all that is left of the hours spent mastering the Teenage Mutant Ninja Turtles' dam level. I'm lucky no proof still exists of the summer I lost to Mega Man 2. Games were a commodity you did not squander; you had to lick the plate clean, because lord knows when your parents would buy you a new game, and you would get to eat again.

 

The mentality of the time was so feverish that it was an atrocity for any game to be too short or too easy to understand. At the mall one night, my grandparents decided I was worthy of a new game for my Game Boy. Without hesitation I pointed toward Teenage Mutant Ninja Turtles: Fall of the Foot Clan on the wall of the KB Toys. I pulled out my Game Boy (for I was also a Boy Scout, and the Boy Scout motto was "Be Prepared"), and for the rest of the shopping trip I was lost in the pea green screen.

As we neared the end of the evening, and my parents finished buying whatever it was they were really shopping for, my blood suddenly ran cold. I had made it to the last level. During the course of one shopping trip, I had almost completely beaten my brand new game. Guilt started to rise, as did stomach acid, as did the number of nine year olds in the world who had ulcers. How could I be so irresponsible, and waste my poor grandmother's hard earned money? This game was supposed to last for weeks! On the final boss, my tiny brain snapped. I let Krang kill me. I knew I wouldn't be able to devote the next month of my life to cracking the Foot Clan, but at least I could start the game over and squeeze a little more enjoyment out of it.

As I grew older, the trickle of games I played slowly started to build. Soon I had my own job and could buy my own games; I was no longer at the mercy of the calendar's meager rationing of holidays and birthdays. The choke point now became the amount of free time I had. Somewhere my life must have taken a disastrously wrong turn, and I didn't wind up becoming a wealthy playboy who had a strictly coordinated regimen of gaming between late breakfast and early lunch. Instead, I had a job, a family, and a life.

I knew I was never going to find three hours to sit down and get into a game, so the games I migrated toward had to meet me half way. These games have to let me stop playing when it's time to make dinner. They must let me pause the combat when the dog gives me sad, pee eyes from the door. They have to grab me by the collar and never let go. Games need to respect the fact that I have more to my life than just them. In the end, I want more Fall of the Foot Clans -- games I could devour, digest, and discard rather than a game I have to devote myself to for months at a time.

Final Fantasy 13 and I definitely felt that certain "electricity" when our eyes first met; who wouldn't appreciate its eagerness to get into some hot-n-heavy action. After a few hours, however, our relationship started to sour. It seemed like I had to be available for hours at a time just to get anything out of the game, and it chastised me for every second I didn't play it. "You can't stop playing, you have to get to the next save point or you've wasted all this time."  "If you stop now you'll never get to choose what character you want in your party."  "Fine. Go play Red Dead Redemption. You'll never get to level 11, which the internet says is totally awesome."  "You don't like level 11? Oh, that's because you have been playing the game wrong for the last 35 hours; you need to use a Sentinel more often." I couldn't make it happy.


Final Fantasy 13 kept promising me it was going to get better, but it never acknowledged the personal sacrifices I had to make in order to give it the "slow burn" time it needed. Every day I spent going through its arduous tutorial was a day I could not spend working on "grown up" things. Or maybe I was working, considering that the thought of putting more hours in and hoping for a payoff 40 hours down the line made Final Fantasy 13 start to feel like a full time job. It wasn't a scope problem; my enjoyment of Oblivion and Fallout 3 prove that.  It was an instant gratification problem -- a game has to grab me from the beginning, and it can never let me feel like it is arbitrarily holding back the fun or restricting options. The game can certainly evolve over the course of its narrative, but that doesn't mean it needs to force me to clock in eight hours a day in the hopes that, come Saturday, it would reward me.

If I was twelve, this wouldn't be a problem. I wouldn't care if it took 40 hours to get into the game, because I'd plan on playing it for 100 hours minimum. I'd restart the game and use the knowledge I learned on my first play through to perfectly upgrade my weapons. I would level up all the characters to the point that giant turtle-elephant things would die in one hit. I would not only buy the guide, but I would pen my own pro tips in the margins for future reference, and then send them in to my favorite magazine.

But I'm not twelve anymore. I don't have the time it takes to dig into this "type" of game anymore. I am at the end of Final Fantasy 13, and I was just told "right after you beat the final boss it gets really great, just keep pushing". But I just don't have it in me anymore. After I beat the first end boss and  completed half of the second end boss battle, I put the controller down and walked away. Sadly, I just can't dedicate my life to a game anymore, so this game must not be for me. I just hope a kid somewhere out there has the time it takes to fully appreciate all the love that was put into this game -- someone whose whole summer is going to be absorbed in exploring the rich, complex world of Final Fantasy 13.

But that twelve-year-old is probably playing Modern Warfare 2 right now.

 
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Comments (9)
June 24, 2010


Good read, totally something I can relate to. I know exactly what you mean when you described feeling guilty for wasting your grandmother's money, I made a few bad game choices as a child as well.



I'm part of the problem when it comes to encouraging people with XIII, but I really did start enjoying it (a lot) around the 35 hour mark. 


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June 24, 2010


I think a lot of people tend to play games to kill time.  Games like Peggle, Tetris, or any sort of multiplayer action is something you can pick up, play for a bit, and then put it back down.  You don't necessary get much out of the experience, but perhaps it enlivened an otherwise dull evening.



RPG play sessions, however, aren't really meant to be "snack sized," and I totally agree with Ben here.  If I, as a person with plenty of other ways to spend my time, devote that much energy to a game, it should have a proportionate payoff.  And, ideally, that payoff shouldn't be doled out in a high-budget ending cinematic, but piece by piece as you progress through the story.



Think of how much had happened after 35 hours in previous Final Fantasy games.  They're known for having multiple plot twists.  The best of them introduce new playable characters as you go along. 



I have a feeling that, instead of devoting their efforts to the game's characters, setting, and ambiance, the developers fell in love with their own play mechanics.  In place of meaningfully advancing the plot, this game introduces new rules.  "Oh, now I can change characters?  Why, thanks.  That's so much fun."



The primary sin here is that, if the battle system was perfect, if there was a huge variety of enemies, if the game didn't forget your Paradigm arrangements every time you altered your party, if you could control the other characters in your party, or if the ally AI wasn't so inconsistent (What's that, Hope?  You decided to heal Vanille, who had 85% of her HP left, instead of Lightning, who has 10%, and if SHE dies, it's fucking game over?  THANKS!), then this would be fine.  However the game is not perfect, and I'm not playing it because of my love for the technical framework within which the "fun" must be found.



I am going to try and finish FFXIII, but I'm doing it in spite of these flaws.  I DO want  to see what happens, after all.  I just might have to go and re-play FFVI to wash the taste out of my mouth, afterwards.


Jayhenningsen
June 26, 2010


Final Fantasy 13 is the first and only Final Fantasy I've not purchased to date, aside from the MMO offering. I'm just not sure I have the time to devote to it, and there are other games I'd rather spend my money on right now.


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June 26, 2010


haha! now THAT sir, is a beautiful double entendre. clever title.


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June 26, 2010
I'm 10 hours in and the promise of it getting good after 20 is keeping me going. It's very linear and doesn't require much thought so unlike any other game I've played I feel I have to play another game at the same time as opposed to concentrating on just this. But it's so linear I can keep coming back to it without really believing I'll finish it. A bit Sadi masochistic but there you go
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June 26, 2010


I am in the exact same boat. And I think you pick out the exact reason that FF13 didn't work for so many of us. The sheer amount of time you have to spend before getting any sort of reward is just to great! And your right that in, as far as I know, any of the other Final Fantasy games, you were knee deep by 35 hours and always felt like you were getting somewhere.



I was so excited to get 13. I wanted to play as much as I could as fast as I could. And I sure did try! But about 30 hours in, I put the controller down and gave up. I felt like I hadn't gotten anywhere and was so frustraited with the game mechanics I just couldn't take it anymore. I know I stopped right before it "got good", but seriously should one have to wade through 35 hours of sub par mechanics and drudgery to get to "the good part"? Thats a bad play aspect if you ask me.



And trust me I will make time for long games even if it takes me forever to beat them. I played the crap out of DragonAge and loved every minute I played. It took me about 2 months longer to beat it then any of my friends, but it was worth every minute. The same thing can be said of Fable 2, or Mana Khemia 2. Just because its long doesn't mean I can't play it. But I need to be thrown a bone once and a while.



Great article!


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June 26, 2010


Yep, growing up makes gaming tough. It's even getting harder to put in a day out of the week for a D&D session with the guys, now that we're in our 30s and 40s. If it's not family matters, it's overtime at the office, or catching up on chores. I did a months worth of laundry yesterday, and painting the house today.



One of the first times I had a time constraint with a game was with Xenogears for PS1. I didn't have a Playstation myself (why didn't I buy one???), so I would play at a friends place on Saturdays nights (after D&D in the afternoon) while he watches anime. From 11pm until 3am once a week, that's all the time I had to enjoy an finsh Square's epic (took 74 hrs). 



Sure, it took months on end to finish a game, but I did enjoy that part of my gaming life. Aside from Xenogears, there was Final Fantasy: Tactics, Front Mission 3 that I also finished. Never did get around to completing FF7, got addicted to drawing spells in FF8 and quit, and he loaned out FF9 and never got it back.



Today, I stick to PC games, and I'm enjoying the time I'm putting in Mount & Blade: Warband. I just have a hour or two a few days a week for it, and at my age, I'm ok with that.



When I start dating again, I'm going miss gaming.


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June 26, 2010


I find the complaint here a little ironic, ff13 is suppose to be one of the most straightforward RPGs of the series so I wouldn't think time consumption would be such a critical issue. the story is very good and I think you'd be better served if you treated the game more like a show and played it in 1-2 hour stints and enjoyed the moments and the scenery instead of trying to rush through and collect everything, you dont have to do everything in a game to have fun with it. 


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June 28, 2010


Great piece!



I'm in the same boat--I find that as I've gotten older, my attention span has ironically lessened. A game must immediately grab me with its atmosphere, gameplay, story, or some other aspect for me to invest time in it.



I've also found that 15-20 hours is about the optimal length for a game, at least nowadays. I've played and finished long epics like Xenogears, Final Fantasy Tactics, and Chrono Cross, but I have less tolerance for time-consuming games like that now.



At the same time, I feel that Final Fantasy 13 went *too* far down the mainstream route. We can debate the merits of its battle system, but the facts remain--the game is highly linear and far more accessible to the average gamer than most Final Fantasies. The joke "press X to win" is not too far from the truth.


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