Mass Effect 3 doesn't earn its ending

Default_picture
Wednesday, March 21, 2012

Spoiler warning: This article discusses the ending of Mass Effect 3 in non-specific terms.


Most TV shows, movies, and video games fail to earn their clichéd “happily ever after.” The hero triumphs, the villain gets his/her comeuppance, and all is sunshine and rainbows. It feels phony. Real life isn’t like this, so a work of fiction must take great pains to achieve a believable fairy-tale conclusion. Mass Effect 3 takes the opposite tack. The sci-fi series hasn’t earned its downer ending.

Mass Effect 3

I won’t purport to know what rankled the legions of internet fans irate over Mass Effect 3’s ending. But I’ll humbly suggest an explanation: The series began as Star Wars and ended as Black Hawk Down. Or, to put it more succinctly, it began as the original Star Wars trilogy and ended as the prequel trilogy.

 

Star Wars is hokey, corny, and outdated. The characters behave in such a manner that you accept such phoniness as a matter of course. And it works splendidly because of the canon’s consistency. The franchise went astray when it abandoned the light-hearted charm of the original trilogy and shoehorned political intrigue into the prequel trilogy. It didn’t fit, and the disconnect was jarring.

The Mass Effect series spent two games crafting one of the greatest space operas the medium has ever seen. I want to emphasize space opera for the connotations it denotes. The series evokes Star Wars and franchises about treks through the stars, and it succeeds admirably. But let’s face it -- George Lucas doesn’t know good dialogue from a grain of sand. And Mass Effect follows suit.

Mass Effect is more gritty and violent than its celluloid forebears, but the series never strays from its space opera roots...until part 3. In the third installment, Mass Effect inexplicably switches gears and becomes a solemn meditation on war, suffering, and loss. Coupled with lazy writing, fleeting cameos, and an 11th-hour voyage into the bizarre, the game ends more abruptly than you can say “deus ex machina.”

As gamers, we’re not prepared for this radical shift in tone. The previous two installments do tackle weighty themes like genocide, slavery, and free will, but they don’t dwell on them. The nigh-unstoppable hero (Shepard) always wins the day. Most major and minor characters can survive Mass Effect 1 & 2, none the worse for wear, leading the gamer to believe that #3 bodes more of the same.

Mass Effect 3 fails as a narrative because its ending violates the rules of its own universe. Realistically, a team of crack space commandos shouldn’t be able to survive countless adventures unscathed. It strains credibility that such a squad wouldn’t suffer high casualties. But that’s ok. We accept this quirk and suspend our disbelief because Shepard is a fictional hero governed by fictional rules. You didn’t expect Luke Skywalker to die, did you? Of course not!

But Mass Effect 3 changes the rules. Commander Shepard spent two games kicking ass, taking names, and cheating death (literally). He/she was the figurative “chosen one,” miraculously immune to injury. And now suddenly, he/she is vulnerable and fragile. What??

By contrast, I point to the Game of Thrones book and TV series. Author George R. R. Martin kills off main characters with startling frequency and with little forewarning...just like in real life. Game of Thrones has no invincible protagonists or taboo topics. We expect a whiff of reality. The fictional universe operates under rules not dissimilar to our own. Game of Thrones could plausibly “earn” a dour (or at least ambiguous) ending because the series’ internal logic allows for it.

Want to remain unpredictable? Kill off a main character at an inopportune moment. Show us that the protagonists are vulnerable. Let the “bad guys” win early and often. In fact, skewer the notion of “good guys” and “bad guys.” In short, show us that your universe obeys reality.

Having Mass Effect end with such little fanfare violates its own rules. It needed to end with a huge, spectacular triumph. We had to witness our heroes ride off into the sunset because everything that came before it dictated only one plausible conclusion: a happy ending.

 
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Comments (6)
Default_picture
March 21, 2012

I don't actually even think that the Mass Effect "needed to end with a huge, spectacular triumph".  I would just expect something that makes any sort of sense at all.

100media_imag0065
March 21, 2012

SPOILERS

My problems with the ending seem to be a bit different.

The ending itself didn't bother me as much as what came before it...though it DID still bother me.

Firstly, they forced me to make a Renegade choice. I am a Paragon. I have been for 3 straight games and avoided making any Renegade decisions. My bar was completely filled to the top with Paragon..juice...And still, when it came time to talk the Illusive man down, the last Paragon option was blacked out. Why? Shouldn't it only be blacked out if I didn't have a full Paragon bar? Had the game glitches out on me? I don't even have a sliver of Renegade.

Then, Bioware forced me to make a Renegade decision. I hate them for making me do that. It completely erased all the good my character has done in my mind. I can't think of him as the saint he used to be anymore. He murdered in cold blood, and there was nothing I could do about it. That by itself ruined the ending for me, but they went and did me wrong another 3 times.

I couldn't understand a word the boy at the end was saying. They were too busy putting so many filters on his voice, that it ended up making it next to impossible for me to understand him. It was essential I understood him, since everything was riding on it. I have a great 5.1 set-up that was turned out loud at the time. Never have I before had to get up and put my ear to the speaker, desperately trying to hear something in a game.

I had to do that with Mass Effect 3. And whenever I could understand a sentence the kid was saying, it was so obtuse it made little sense. When he was finally done "explaining" my 3 choices, I had no idea what did what. I wasn't about to restart the save, so I figured that they must ask you if you are sure you want to choose a specific option before you choose it, like Deus Ex: Human Revolution did. So, I walked straight and waited for the game to ask me if I was sure, and hopefully explain what the option was.

It didn't.

I jumped into a laser, turned into a robot, and watched a short cutscene where Joker had green computer chippy skin.....................................................What..............The...............Fuck............Just.............Happened? I spent over a hundred hours with this trilogy, and this is how it ends? With Shepard turning into a weird robot and Joker getting some green computer chip skin? Serisouly? What the hell does it even mean?! Man was I deflated at that point. All that work, all that time, for an ending like that. Yikes, what a massive, massive letdown.

Default_picture
March 21, 2012

Gosh, now I'm not sure if I want to play Mass Effect 3. I mean, considering how the trilogy started...

Yeah. Well, back to Fallout 3, I guess.

Default_picture
March 21, 2012

I kinda felt the same. If someone played Shepard as a straight renegade, they *might* feel the ending was applicable. But where's the paragon ending? By which I mean the bright, cheery, heroes ride into the sunset conclusion. Shouldn't the endings span the entire spectrum?

I consider this the Sopranos ending of video games, in that the viewer/player is left wondering, "what the hell just happened?"

Lolface
March 22, 2012

I played mostly renegade, and I thought the ending was stupid. If a device won't work, why would shooting it make it work? When my car won't start, I don't get out and shoot the gas tank.

However, I don't mind that Shepard died (or didn't based on your Effective Militarty Strength, which makes no sense). ME3 was about a war with the Reapers, and thematically, it makes sense that it would end in sacrifice. On the other hand, Shepard's death looses impact because he/she already died at the beginning of ME2. It was like the end of God of War III. Kratos dying at the end had no impact for me, because he had died and fought his way out of Hades in every single game (ok, he only really died in GoW2, but he still went to Hades in every game).

Default_picture
March 23, 2012

I don't mind depressing endings. I don't mind the protagonist losing and the antagonist winning. But this is entirely inconsistent with the rest of the Mass Effect trilogy. If the series had established a basis for reality -- i.e. by killing off main characters in a somewhat realistic manner -- then Shepard's death would've made sense.

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