Mass Effect 3’s ending: The book vs. the movie

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Monday, April 02, 2012
EDITOR'S NOTEfrom Sam Barsanti

While there are certainly exceptions to Patrick's assertion that book endings tend to be more nuanced than film endings (*cough* Harry Potter *cough*), it is still a very interesting point. Do we want our video games to be like summer blockbusters or do we want them to be like the great literary masterpieces?

The following article is mostly spoiler free.


The controversy surrounding Mass Effect 3’s ending has been a unique event in the gaming world. A passionate fanbase quickly drew battle lines, built their respective fortresses, and began lobbing boulders of discontent faster than you can scream, "Liara, take off your shirt" at your Kinect (Even though it doesn't work. Trust me, I've tried like 47 times). Thankfully, I avoided any major spoilers as I stayed out of the debate. I'm a Switzerland kind of guy; unless I catch you putting sugar in my gas tank while you insult the memory of my mama, I'm just not going to get that upset. I finished the campaign this morning, went to church, and fed my kids Lunchables. Now that I've stepped away from the game for a few hours, here's my take:

Did you like the book or the movie? In a general sense, I mean. Depending on your preferred medium, you’ll either think the ending was brilliant or a total debacle. Of course, games are neither novels or movies... so where does that leave us?

 

Mass Effect 3's ending is literary. It's Ernest Hemingway's "Iceberg Theory": 90% of it is beneath the surface. It's there even though it is not visible. That undercurrent pulls a weight and a mass that heavily influences its surroundings. Ol' Papa wrote to make his fictional worlds true - sometimes truer than our reality. His approach was to write as true as possible and people would be able to make their own meaning. Don't spell it all out. The reader is supposed to understand what happened because the characters are so true that their paths are clear.

Consider The War of the Worlds as an example. In the original novel, the ending works very well. Within the ebb and flow of the narrative, it makes sense. Now, jump forward to Spielberg's 2005 film adaptation. How many people left that movie (who had not read the book) thinking, "It's freakin' June... it's got Tom Cruise... aliens have humanity on the ropes... and in the end they all get #$#^%& killed by bacteria?! #$#%^ BACTERIA?!"

I'm no movie snob, but If it's the middle of summer and aliens are involved, I better see some mammoth explosions (or mammoths exploding 'cause that's pretty rad, too), and the hero better win in the end and make out with some blonde 15 years younger than him. I get that. I expect that. No worries.

That's summer movies. I'm not saying it's art. I could care less if it is. Just make the aliens go boom, let me eat my 7 gallon bucket of popcorn, and not get my Vans glued to the floor with wads of Hubba Bubba.

Novels are not the same. The reader has invested great time and intimacy into the work. The reader thinks about it as they read. They predict. They wonder. They quietly cajole the characters. They curse the villains. Through that process, many readers like to have a little to think about at the end. They have built these characters up in their minds for hundreds of pages, and few literary endings can really spell out everything a reader hopes for. The good writers give us exactly what we need and no more. Let the reader figure things out and it will make them feel engaged and vested in the work long after it has been completed.

That's how I see the end of Mass Effect. I get why some gamers are upset. They laid out their money and have their expectations, rightfully so. I would ask them to take a moment and really think about this: What ending would have worked for you? Given the grand scope of the Mass Effect series, I'm not sure it was possible for Bioware to deliver a conclusion that satisfied everyone. It's not because they are incapable, it's that we as gamers are so intimately invested in this series that we've already written the ending we love. We just need to see Commander Shepard throw it down one more time, and we can fill in the rest.

 
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Comments (3)
Lolface
March 25, 2012

As someone who hated ME3's ending with different intensities on different days, I will answer your analogy with another analogy. The difference between comedy and drama is that comedy works on a pass/fail basis (something is either funny or its not), while drama, even if its bad, can be interpreted in different ways.

Yes, ME3 went for a literary/intellectual ending. Even though the 30 hours before the end had been about blowing stuff up, that's fine. I don't even have a problem with the choices provided (though I liked them better in 2000 during Deus Ex). My problem is that the last 20 minutes of the game make absolutley no sense.

Without going into spoilers, what BioWare did with the ending is kind of like what Marvel did with Spider-Man in the One More Day story arc a few years ago when they said, "It's magic, we don't have to explain it." This time, its BioWare practically saying, "It's space magic. We don't have to explain it."

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March 26, 2012

Well said... I'm glad to see more of discussion coming back among many gamers instead of polarized anger being tossed about.  Maybe I'm reacting to more of the emotional experience of it all... I do wonder about some things... the more I think about I do have a few questions that gnaw at me... I totally get people who don't like it. 

I wonder about the claims that Hudson made final decisions with little input from the rest of the creative team... that seems pretty crazy (again, just based off of those rumors circulating)... I wonder what Bioware will do...April will bring news I guess... I get more heated at them caving too much potentially... I don't want to see that standard set... flesh out some unanswered questions, but don't cave to wholesale changes

Mikeminotti-biopic
April 02, 2012
I have to disagree. Just because Mass Effect 3's ending was vague and not a happy ending doesn't mean it instantly has literary value. Honestly, I think there are things with the ending that are objectively bad. The lack of difference in the endings and the meaninglessness of your choices leading up to it are not only dissapointing but go against what Bioware was telling us to expect. Plotholes, like everything with the Nornandy or how your crew could be on it, are also objectively bad. There are also major storytelling no-nos committed, such as introducing a major character in the last 10 minutes of your story. I have no problem with a high concept ending, but it had to executed properly. You have to set it up in a subtle, careful manner. If the ending shocks your audience not just with content but with a change in tone, then you did a poor job preparing them for it.

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