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Middle of the (Inexplicably Destroyed) Road: Silent Hill: Homecoming Review (XBox 360)

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Monday, October 26, 2009

Since its inception in 1999, the Silent Hill series has taken us to new and terrifying places, like a creepy school, a creepy hospital, a creepy amusement park, a creepy apartment building, another creepy hospital, a creepy hotel, a creepy motel, a creepy mall, a different creepy apartment building, a creepy hospital...

Okay, maybe there was some repetition in there. But that's always been part of the series' charm (if "charm" is the right word for a franchise whose monsters look like animals that have been skinned, and then sewn to each other) -- taking familiar, safe places and running them through the Nightmare Filter. Team Silent iterated on this formula with the addition of first-person segments and a nearly Silent Hill-free plot in 2004's The Room, but Double Helix's Silent Hill: Homecoming returns to a more traditional experience.

 

 

 

The first level is a creepy hospital. See? Traditional.

 

You play as Alex Shephard, a combat veteran who returns to his hometown of Shephard's Glen after a stint in a hospital to discover that the place is looking a bit...foggy. Townspeople have gone missing, large sections of road have disappeared, and the most he can get anyone to admit to is that something "strange" is happening.  Alex goes out in search of his brother, Josh, and his investigation leads him to dark-cultish happenings in Silent Hill.

 

The biggest change this time around is the combat system; Alex can lock on, evade, and perform counterattacks and basic combos. It's the most fleshed-out combat system in the series yet, and works pretty well; the downside, however, is that Alex's capability removes most of the tension from enemy encounters--with a knife and enough time he can kill pretty much anything. The game attempts to make up for this by throwing more enemies at you at once (one area has you fighting no fewer than five nurses simultaneously), but when all else fails you can still run faster than almost anything else in the game.

Near the end, monsters give way to human Order members. I thought it was kind of lame until the first time one of them saw me and went, "Oh, shit!"  You just don't get that kind of welcome from Pyramid Head.

Puzzles in Homecoming range from "Collect three doodads and return them here" to "Aimlessly slide these blocks around until you snap your controller in half."  There aren't many in the game, they're not very interesting, and it feels like they're included out of habit more than anything.

Similarly, Homecoming's story is good, but not great. Series fans won't be caught off-guard by most of the twists (SPOILER:  there's guilt), and the plot was a lot less confusing than usual. In any other series, the latter would be a good thing, but most of the fun of a Silent Hill game is deciphering its events and symbolism alongside a protagonist who may never understand it all himself. Homecoming spells it all out for you by the end, which is a little disappointing.

Although Homecoming does little to progress or evolve the Silent Hill franchise, it hits far more often than it misses. Fans of the series won't be disappointed (barring occasional fatigue), and fans of action/horror games will find it perfectly adequate.

 
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EVAN KILLHAM'S SPONSOR
Comments (7)
Default_picture
October 26, 2009
Nice review, Evan. I just completed the first Silent Hill, and am interested in learning more about other games in the franchise, so you couldn't have picked a better time to review this. It doesn't sound like Homecoming is nearly as bad as some other reviewers have been claiming.
26583_1404714564368_1427496717_31101969_389938_n
October 26, 2009
Thanks, Brian. The main complaint I've heard is that the combo makes the game too easy, and that's true, but the rest of it is fine. The whole thing feels a bit like high-quality fan fiction, but if you like the other ones it's worth at playing. I'll be interested to hear your thoughts on Silent Hill 2.
Default_picture
October 26, 2009
I feel the combat was a bit janky in the game, and it was meant for one-on-one combat. When they throw two or three enemies at you, Homecoming becomes two jerks taking turns smacking you silly until you die. Not fun. And yes, the puzzles do kind of suck. All in all, I was really disappoint in Homecoming. However, I did like the foggy somewhat non-linearity of the town navigation.
26583_1404714564368_1427496717_31101969_389938_n
October 26, 2009
@Kevin - Janky combat kind of comes with the series; I wonder if I've just come to expect it. Obviously that's no excuse from a development standpoint, but the it wasn't really a deal-breaker for me.
Lance_darnell
October 27, 2009
Janky, eh? I have never tried a Silent Hill game, and Janky doesn't sound promising. Good review: it touched on the important points, but as someone who has not played any of the games in the series, I felt a bit lost. You mention the combat system, but I don't know what the combat in the prior games was like! Was that Constructive? ;D
26583_1404714564368_1427496717_31101969_389938_n
October 27, 2009
That's pretty constructive, Lance, and I'm glad you asked about previous combat in Silent Hill games. Now I have to get a little bit technical here, so I hope you bear with me. If the combat in Homecoming is Janky, then the combat in the other games is Damn Near Fucked. Sorry to drop jargon on you like that. One could argue that it makes sense for normal, everyday people not to know how to wield improvised weapons with much skill, but that's a little bit like Capcom's excuse that RE's shitty controls heighten tension. Having said that, though, combat is not at all important to the series, which is probably why I didn't get too much into it. Discounting bosses, the vast majority of enemy encounters are avoidable (again, you can outrun everything), and the bosses don't require a great amount of finesse (it's mostly just walking around and shooting till they die). Do you have a PS3? Download the first game. Now. >:(
Lance_darnell
October 27, 2009
I do have a PS3, and I can play it on my PSP too!!! This message has been brought to you by Sony. For every one thing we do right, we do five wrong. As long as the movement of the character is not "tank controls"... I will definitely download it.

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