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Patience: The New Dividing Factor Among Gamers

Photo_on_2010-08-03_at_16
Friday, January 22, 2010

Editor's note: Pete provides an interesting take on the split between different types of gamers. I personally beat many of the classic Commodore 64 games he mentions, and I agree that game design has changed a lot since then. However, I wonder how much of that old-time patience was born out of lack of better alternatives. -Jay


Gamers are lazy, right? They sit on their asses while staring at TV screens all day, not moving except for occasional toilet breaks and to shovel pizza into their mouths. Well, of course some gamers fall into that category, as do some members of other groups. Film buffs, book enthusiasts, and audiophiles all count lazy people among their ranks.

In recent years though, there's a different type of laziness forming in certain circles, and it's starting to form a big divide: a large number of gamers are simply losing patience and seeking the easier and speedier rewards of casual games.

Back in the early days of gaming, most video games were two things: short and brutal. If you knew what you were doing in a typical game on the Commodore 64, you could probably breeze through it in less than an hour.

 

"Pish!" you may say. "Short games suck! Except Portal. Everyone loves that. But, in general, short games suck! Boo!"

Well now, here's the thing: these games, while they were short on content, were actually so challenging that it was entirely plausible that, in weeks and weeks of playing, you'd never see the end credits. This meant a lot of repeating the same part, getting a little bit better each time, and finally making some progress. The ultimate reward in those days was the chance to get on to a new screen or a level with a different color palette.

Video games taught me patience and perseverance. While I never beat something like Pitfall as a kid, I appreciated that if I wanted to beat it, I would have to sit down and practice. Contrast this with a lot of games today, where your hand is held so much that it's difficult to fail at the game - it's more a test of endurance.

This isn't necessarily a bad thing. In narrative-heavy games, who wants to spend hours hearing the same bit of dialogue over and over again because you keep dying right after a big monologue? I certainly don't. This is one of the reasons I gave up on Gears of War. So why not give the player a bit of help to see the next piece of the story?

There's a popular theory about The Legend of Zelda: Twilight Princess that says the team who worked on it back-loaded so much awesome content and many people became bored and switched to another game before they got to the end. This means that only an estimated 10% of people who bought the game actually saw said awesomeness and completed it. Compare this to Uncharted 2, a much shorter game in which the vast majority of people who started it also finished it. Patience is finite for a lot of people in these modern days - even more so in the case of people towards the younger end of the spectrum. Look at how many people type "cba" instead of "can't be arsed" or "idk" instead of "I don't know" or "lol" instead of any piece of punctuation.

Casual games' explosion in popularity can be attributed to many things, but one of those things is the instant gratification they provide. Many of them are also connected to Facebook and Twitter, which means that you can broadcast every tiny little thing you achieve to everyone on your friends list. You leveled up in Mafia Wars! Well done. You can click on a button. You reached Company Mastery in Band of Heroes! Well done. You can click on a different button. You won a 250k medal in Bejeweled Blitz! Well done, you inhuman freak. There are achievements every few seconds, very few of which you have to work for.

This is where the divide comes in. This split between casual and hardcore gamers is not one about which group calls people names the most -- there's plenty of that on both sides, sadly. Nor does it have anything to do with skill, or the amount of time you've spent immersing yourself in video games. The dividing factor is patience. A hardcore gamer will happily sit down with something like Demon's Souls and repeat the same area over and over again until he perfects it, while a casual gamer will die once and never go back to it because it's too hard.

There's nothing wrong with that, though. Sometimes we just want to kick back, relax, and switch our brains and reflexes off for a bit.

That doesn't mean, however, that there isn't a place for hardcore, challenging games. If anything, the broad spectrum of effort required for the wildly different types of games that exist now widens the appeal of gaming well outside of its original audience. A quick glance at how many people are spamming my Facebook news feed with FarmVille proves this.

 
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Comments (22)
Jason_wilson
January 22, 2010
This is the most interesting take on the "casual gamer vs. hardcore gamer" argument I have read. I think Pete's found some truth in the divide. Demon's Souls is an excellent example. While I may need a break here and there, I continue to stick with it, and it reminds me of the patience needed to finish a game like Mega Man. I wish more younglings used punctuation in their written communication, too, Pete.
Photo_on_2010-08-03_at_16
January 23, 2010
@Brandon: I'm in the UK, so it hasn't been released here, and probably won't be. I imported a copy, so I'm just discovering its sadistic joys. I like it a lot though, especially the multiplayer integration. @Jason: Thanks! I was discussing this with a few people the other day, and I'm sure I commented on a blog post somewhere about this but I'm buggered if I can actually find it again, otherwise I'd link to it as an acknowledgement. "lol" as punctuation drives me nuts. Especially if every message finishes with a "x" as well, and doesn't contain any full stops. "looking forward 2 the weekend lol only 2 wks til holiday x" - genuine example. Dangit. *grumble*
Default_picture
January 23, 2010
I think perhaps we need to ditch the term 'casual' at this point. Maybe we should just classify games as just 'good' or 'bad'. Case in point: Geometry Wars 2 is every bit as good as Uncharted 2, they're just different types of experiences. It's sort of like bitching that 30 Rock isn't as long as Caddyshack. Who cares?
Photo_on_2010-08-03_at_16
January 23, 2010
You could be right, Jeff, though I'm not sure it's a simple divide of "good" and "bad", because there are people who will [i]only[/i] play FarmVille, Bejeweled, Zuma, Geometry Wars - the kinds of games that you can play for five minutes and then forget about - contrasted with people who will sit down with Demon's Souls, Bayonetta, Darksiders and longer games for more protracted periods. The latter group will also happily stare at Geometry Wars 2 for several hours at a time. I speak from experience! You're exactly right that they are different kinds of experiences, and all are valid. I just found it interesting that there are a lot more "ADHD" games (for want of a better term) around at the moment than there were in the past.
Default_picture
January 23, 2010
I think what I was trying to say (admittedly I didn't do a good job of making my point), is that far too many casual games aren't even close to being good. It's almost like the word casual refers as much to the design process as the game itself. I feel like that's why Farmville players don't graduate to Darksiders. They don't get to see games as anything but a way to waste 10 minutes of time.
Photo_on_2010-08-03_at_16
January 23, 2010
Yes, definitely. Look at how Mafia Wars and the million-and-one complete duplicates there are out there work. All of them limit how much "energy" you can use every day (unless you're stupid enough to spend money on them), meaning each play session is limited to just a few minutes. If that's all you ever play, you're never going to build up the "stamina" (for want of a better word) to graduate to games that require more of a time investment to either make progress or to improve your skills in. This is perhaps why people who only ever play games on Facebook don't think of themselves as "gamers", and those who do consider themselves as "gamers" think that Facebook games are dumb and pointless.
N712711743_851007_3478
January 23, 2010
I second Jeff's sentiment that games should be good or bad...and nothing else.
Photo_on_2010-08-03_at_16
January 23, 2010
Perhaps true, Matthew... though, as they say, it's all relative. Those millions of people playing FarmVille must see something in it ("good", to them), even if I think it's a waste of time ("bad", to me).
Shoe_headshot_-_square
January 24, 2010
What does "can't be arsed" mean? I must be old! :) An interesting take on the casual vs. hardcore discussion!
Photo_on_2010-08-03_at_16
January 24, 2010
Can't be arsed = Brit slang for "can't be bothered". Or whatever you crazy Trans-Atlantics say. :)
Waahhninja
February 03, 2010
Oh boy. I'm a gamer AND a movie buff. I must be terribly lazy. :-( No wonder I work a job that has me driving for about 50% of my day. Now I flabby, fat and lazy. I can't imagine anyone walking in and, oopsidaisy, all of a sudden I'm getting fit.
Default_picture
February 03, 2010
2 Things... First, I'm a philosophy major and study aesthetics. As far as the good or bad debate about any art, things are very complicated. There are certain problems with a relativistic approach, as well as problems with the objective approach. If there is no objective definition, then the ability to compare things gets very difficult and stumbles into epistemic problems about truth. If there is an objective definition, how do we find it clearly? If anyone is interested in this stuff, go read the literature. My main concern with the article is the definition of what it means to be hardcore and how that term is used. I come from both sides of the camp in this article, in that, I don't play Demon Souls (tried) but do play considered hardcore experience, like Mega Man 2 on Difficult for example. I think the really thing that makes someone hardcore or not is a mix of two things, time and intent. Take something like Dance Dance Revolution. If someone is playing it for exercise and no other reason (intent) but plays it a lot (time), I wouldn't consider them a hardcore gamer. If someone plays DDR a lot purely because they love the game and want to play the game, I would consider them a hardcore gamer. Consequently, if someone took a casual experience and played it solely for the reason to play the game, I would attribute them with being a hardcore. Hardcore, as I understand, is an appreciation for the art form and the activity you are doing. If you want to pass the time, are playing because your friends are, or exercise, etc., you are playing the game for some external reason outside of the video game realm. But, if you are choosing to play games because you love to play games, then that spirit is what hardcore gaming is about. Sorry if this is rather long. had a discussion with someone about this very topic recently.
Profile_pic
February 03, 2010
Personally, I think both categories are ridiculous. There are plenty of people who enjoy both types of games, and the more we try to pigeonhole the gaming populace into just one of two absurd slots, the more we propagate this silly Us vs. Them mentality. "Casual" and "hardcore" don't mean anything, and I wish they'd go away already.
Profile_pic
February 03, 2010
*grumble grumble grumble* :P
Lance_darnell
February 03, 2010
@Craig - If that "grumble" is a reference to the Legend of Zelda did you know that he was grumbling because he was hungry? :D Great post though, I think patience is a lost commodity these days...
February 03, 2010
In my case, the amount of patience I have with a situation is in direct proportion of how "important" it is to me. For example, I will be extremely patient with a difficult client or with my son when he spills a drink on the carpet by accident. These situations call for patience as an investment into the longterm "greater good" of the outcome. Games, on the other hand, get denied the luxury of my patience. It's a mixture of 2 things, really: 1) there are WAY too many of them fighting for my attention, and 2) I want to have fun and, for me, fun does [b]not[/b] equal restarting level 5 over 73 times in order to "get it right". Hopefully, that provides a little insight. :)
Photo_on_2010-08-03_at_16
February 03, 2010
Right. I'm not really a fan of the "hardcore" and "casual" terminology either, since I'll as happily fire up Bejeweled on my iPhone as I will Mass Effect 2 on my big TV. They are terms that, like it or not, though, have fallen into "accepted parlance" when discussing the types of people who game. I actually agree with Christopher James Fidalgo's post above. The "hardcore" (for want of a better term) gamers have the patience to perfect a game like, say, DDR - because that game is hugely challenging if you choose it to be. The person who simply fires it up for 20 minutes every day to get some exercise, though? They're not demonstrating patience (although they are demonstrating an admirable commitment to their own home fitness regime) - they're not trying to perfect their scores, they're just doing it. It's actually like any other hobby. Take board gaming - there are people who play Settlers of Catan, for example, and then there are the people who are [i]really fricking good[/i] at Settlers of Catan. Or sports - there are people who play to have a bit of fun with their friends, then there are people who play to be competitive. It's the same anywhere, even if we don't talk about "hardcore" and "casual" in the same way for different hobbies. Some have more patience than others - they are the ones who want to perfect their "art". The others are the ones who just want to do it for the fun of it. And, of course, there are plenty of people right in the middle.
Default_picture
February 04, 2010
I tend to agree with this as well. I am a very patient person and a very hardcore gamer, or at least people seem to think so. There are patience towards different KINDS of things though. For example, I can happily play Eternal Sonata and The Dark Spire and the old Wizardry games and enjoy myself. Like Demon's Souls they demand patience by the bucket. However, I get very frustrated trying to unlock the ending videos for each character in Tekken 5. Every time you lose at the stupid-difficult last boss the game goes back to the loading screen which takes a solid ten seconds of waiting. In that instance of bad game design, I get pretty impatient and frustrated. I still keep trying to get that video, though. So I guess I am patient -- though I can get impatient with clear examples of bad game design and stop playing; like in my recent article about Eternal Sonata. It is not just a matter of patience, though. Lots of "casual" gamers are simply lazy and want quick and short thrills with little effort or input. It's a shame really, but it is no different from the people who refuse to watch movies with a plot any more complicated than Avatar.
Photo_on_2010-08-03_at_16
February 04, 2010
@Joshua: "...SOME members of those groups." :) I actually fall into that category myself, being a lazy bastard of the highest order. I like games, movies, music and reading. And writing, of course. But none of them are the most physical of pursuits, so I'll freely admit my hobbies make me "lazy", for want of a better word. @Alex: Agreed. The "quick and short thrills with little effort or input" explains the popularity of the million-and-one identical Facebook/iPhone games that purport to be MMORPGs but are actually Microsoft Access in disguise. And bloody Farmville. I hear what you're saying, too - I never get as much out of beat 'em ups as I perhaps should as I feel in many cases they require TOO MUCH patience to enjoy properly, particularly online. I tend to need a story to keep my interest in a game going - or at least, incredibly addictive and just-frustrating-enough-to-be-challenging-but-not-annoying gameplay. Geometry Wars 2 is a perfect example of the latter. Bad design, inopportune loading breaks or simple things like autosaves BEFORE lengthy cutscenes can ruin one's patience for a particular game.
Default_picture
February 04, 2010
Heh, for the ones who lack patience, just drop a copy of Xenogears on their lap and tell them to get back to me when they're done. That oughta keep them busy for about a month. It's 60+ hours of gameplay with just focusing on the storyline.;D
Photo_on_2010-08-03_at_16
February 06, 2010
Oh, I know Xenogears well. The hell was up with Disc 2?
Default_picture
February 06, 2010
@Pete: They ran out of money, so the end was rushed.

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