News Blips: Mass Effect 3's adjustable campaign, robbers knock off video-game van, Monkey Island on iPhone, and more

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Monday, November 07, 2011

Modern Warfare 3 launches at midnight tonight. Skyrim follows at the end of this week. I’m currently offering up hour after hour to Zelda: Skyward Sword. That’s easily over 500 hours of gaming for me.

News Blips:

The Mass Effect 3 leak uncovers one way that BioWare is adapting its RPG shooter for a wider audience. Thanks to what Microsoft is calling “a human error,” a handful of lucky gamers were able to snag the beta for one of the most anticipated games of early 2012. Posters on NeoGAF were quick to divulge a glut of new information that would otherwise be embargoed. One interesting discovery is the “game type” option when players start a new campaign. A menu presents players with three choices (Action mode, Story mode, or RPG mode) that will supposedly offer up three different experiences depending on user preference. The description for each selection is as follows:

  • Action mode: “For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty.”
  • Story mode: “For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and minimal combat difficulty.”
  • RPG mode: “For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.”

I already know I’m an RPG-mode guy, but does it worry anybody else that BioWare may be attempting to coddle casual fans instead of confidently producing exactly the game they want to make? [GamePro]

Two armed men rob a cargo van in France and get away with 6,000 copies of Call of Duty: Modern Warfare 3. Apparently, a couple of fellas have decided to fund their endless summer by knocking off video-game shipments in gay ol’ Paris. The pair of robbers crashed their car into the shipping van. They then exited their sedan and approached the delivery vehicle to exchange insurance information. That’s when what I’m assuming was a cutscene kicked in, and the criminal masterminds pepper sprayed the van’s drivers. The thieves hopped in the game-filled automobile and drove off into a Soap MacTavish-filled future. I can’t wait to play this scene in Modern Warfare 4! [GamePolitics]

The first episode of Monkey Island Tales is now available on iPhone and iPod Touch. The adventure game that follows the twisty, humorous life of wannabe-pirate Guybrush Threepwood has been available on iPad for around a year now. Developer Telltale Games has finally pushed the title out on the smaller screen for all those who prefer making phone calls between rounds of puzzle-solving. Apparently, a tinier screen does not equate to a tinier price. Monkey Island Tales 1 for the iPhone is $6.99, which is the same price as Monkey Island Tales 1 HD for the iPad, which does not come with the iPhone version.

Gamers who play Battlefield 3 at any point from Friday, November 11 through Sunday, November 13 will earn a chance at one of three prizes. Publisher EA is offering fans the opportunity to win a grand prize that involves a visit to Stockholm and a tour of developer DICE’s state-of-the-art studio. The second prize is $5,000 in cold, hard American currency. Meanwhile, the third-prize winner will take home a brand-new gaming rig with the full Battlefield catalogue of games. If you win that trip to Stockholm, from what I understand, you’ll likely end up in some thrilling adventure involving a giant brute who can’t feel pain and a girl with a dragon tattoo. And who has time for that? Get all the details and the no-purchase-necessary legalese here.


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Comments (4)
26583_1404714564368_1427496717_31101969_389938_n
November 07, 2011

Your Point Break reference makes me want to live.

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November 07, 2011

Yeah, my whole plan for that blip was to devise an FBI task force with Keanu Reeves and Gary Busey. They'd discover remnants of "sex wax" that players use on their controller thumbs. 

But I didn't really have time to make that work.

26583_1404714564368_1427496717_31101969_389938_n
November 07, 2011

That would be gilding the Point Break reference. Or lily. You know, whatever.

100media_imag0065
November 08, 2011

It pissed me off to no end when I read about that Mass Effect story options bullcrap. Seriously. Here we go again, Bioware sacrificing their vision in order to cater to everyone. I will say this again, they shouldn't be catering to everyone. They should be catering to Mass Effect fans! It drives me absolutely nuts to think that they were spending useless money on making modes for people who don't want to experience Mass Effect the way it is meant to be experienced.

It makes me even angrier to think that Bioware is wasting time, money and resources on catering to people who don't want the whole Mass Effect experience, just some of it. These aren't the type of people who would play Mass Effect anyway, so catering to them is absolutely futile. What is it with Bioware and their need to be loved by everyone? Why can't they just focus on the people who want to play their game, all of it? Why do they need to try and please everyone which has already lead to the butchering of Mass Effect 2?

If you try and please everyone you will please no one. Simpe as that. You could have spent that money making the Mass Effect experience as best as it could be. However, they instead used some of those resources to butcher their own game in a futile attempt to grab casual gamers. It would be like Call of Duty having a "Watch and Enjoy" mode where the game plays itself for you and you just watch.

I should have expected this though, after they completely butchered Mass Effect 2 and turned one of the greatest games of all time into a 30 hour shooter. I don't know why I have faith in them anymore. And then they went out and completely butchered Dragon Age 2 right after. They have proved to me that casual gamers are more important than the core audiences who are actually going to be buying their games.

The sales should have proved that. Spending time and money catering to the casual audience who is never going to play your game anyway is absolutely pointless.

Proof?

Mass Effect 1 sold 2.38 million on the Xbox 360 and 430,000 on PC. They butchered Mass Effect 2 in the hopes of gaining a better audience. What they did instead is alienated their hardcore fans. Mass Effect 2 sold 2.57 million on the Xbox 360 and 190,000 copies on the PC.

They didn't gain any fans. They didn't win over casual gamers. The people who bought Mass Effect 2 were the same people who bought Mass Effect 1. To me, this proves that they completely wasted all that money and time casualifying Mass Effect 2. The only thing they succeeded in was taking a great RPG and turning it into a shooter.

What makes them think that making it even MORE casual is going to gain them more of an audience? When it didn't work with Mass Effect 2?

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