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No More Russian, please
Redeye
Thursday, December 10, 2009

I haven't personally played the game Modern Warfare 2, but I have gleaned enough about it to get the gist of what went on in the ever controversial 'No Russian' level. I personally think that the entire thing is blown entirely out of proportion and is playing right into the game maker's hands. Rewarding them for by the book writing with the 'Hero of the internets award for awesome controversy'.

People are so freaking up in arms over the idea of computer civilians being shot that they act like this is one huge statement about war, the first person perspective, games as art, and pretty much everything else. To the point where sites even post up pictures like this to keep people from seeing the pixilated slaughter unwarned. Apparently you all don't watch R rated movies to be so easily rattled.

it's like you guys have never seen a kill crazy rampage in an airport before.

 

 

Let me just say my opinion right now. After seeing the videos of it on the internet, and hearing peoples descriptions an explainations, I am unimpressed. No Russian is a feel good controversy. Just shocking enough for you people to feel good about being shocked without having to actually think about anything meaningful. 

You all should have considered what it meant to kill civilians in a game like grand theft auto long ago but never bothered to really analize it until Infinity Ward got them to scream juuuuust right. Now all of a sudden killing things that are supposed to represent human beings is edgy. Last I checked all the Nazis we killed in the great second gaming world war were human too. 

 In my personal opinion any game that attempts to tackle the horrors of war face to face has to do so from a neutral perspective. Real war isn't good guys vs bad guys it's two sides who don't agree throwing their own citizens to their death until one side or the other gives up. Each side thinks they are right and just and no matter which side is more right and just by our standards both are at least a little full of it. The idea of sending people to death to serve political purposes is one of the most morally grey areas in the human condition. Sometimes it needs to be done, but you are NEVER completely right for doing it. The people whom you kill are always still human. The other side always thinks it's as right as you think you are.

So I think that Infinity Ward was a little dumb to try to shoehorn in serious business into their 'America, eff yeah!' simulator. Until they are making war games where you play as both sides of a conflict and openly criticize both sides handling of the war any attempt they make to say 'war is bad, mkay?' is going to fall on deaf ears for me. It's basically like they are saying 'war is awful...unless the good guys do it. Then it's EFFING EXTREME!!!!!'

 The way I understand it, Infinity Ward is playing on the American view of war to an insulting degree. Making the Russians the bad guy to get a cheap free pass to a conflict American players would understand. (COMMIES! COMMIES! TERRORISTS! TERRORISTS!) Making passing and pointless references to how the western powers go off half cocked in wartime but never really having the balls to portray them as doing anything that couldn't be explained away as having the best of intentions. (We have to get them there terrorists at any cost, after all.)  Then playing on our fear of being invaded.We are only allowed to invade other countries! It's not supposed to go the other way around!

They are plowing into new territory for video games for sure, it's just that that new territory for video games was fully explored in movies by the damn eighties. Movies had dramatic death of innocents a long ass time ago. They had America being invaded and they had 'the road to hell is paved with good intentions.' Even games had them before this point I bet. We only started being gung ho about it recently. Now that we can kind of make all the people gamers are supposedly killing kind of look human while we do it. So that hurts gamers feelings.

 So no matter how bad no Russian would make me feel for killing pixel civilians it would still fall on deaf ears for me as a waste of time because it's a cop out in a game that refuses true controversy. They didn't even have you playing as an actual terrorist when they gave you the option to shoot people with the terrorists. That would have made the terrorist you played as be in some way (gasp) HUMAN!!!! So they pulled the classic bullshit 'undercover agent' switcharoo and gave you an option to not pull the trigger and just stand back and cluck your tongue dissapprovingly as terrorists do what terrorists are known to do. That's not really that shocking. We already know terrorists kill people and we already know that it is bad. We also know now that IF YOU DO IT, YOU ARE BAD! (DUN DUN DUUUUUN!....dramatic musiiiiic)

This game doesn't take an unpopular stand about war because it knows an unpopular stand won't sell pew pew games. Faking like something we already know and accept is a controversy by playing it up intensely was much more safe for them.

 People should really stop rewarding them for their baby steps in game narrative with such overblown coverage. Sci fi shooters and Japanese fantasy games have more nuanced views of war then this! Hell, Ninety Nine Nights (not a particularly good game but it still tried hard at this war controversy stuff) had you killing goblin civilians in one of it's storylines and then LET YOU PLAY AS THE GOBLINS! They just didn't make the innocents beg as much when you kill them and the innocents weren't as cute.

 Seriously America, grow the hell up. Metal Gear Solid 3 took an interesting and nuanced view of the cold war and crammed it down our windpipe by portraying many of the Russians as genuinely nice people who just were loyal to their country and portrayed half of the American politicians in power as basically manipulative and monstrous profiteers. No one was oohing and ahhing over that then because it would have required thought to see the ways they took war as a concept to task.

 We were all apparently too busy cheering on the bad ass exploding of a metal gear. We didn't have the time to realize how twisted it is that The Boss, a character that was as noble and good hearted as they come, was basically manipulated into doing seriously bad shit by her government as they destroyed her with her own loyalty for no reason as complicated as the Americans wanting a large secret stockpile of money. It was too hard to consider how our own loyalty to our country can be used to manipulate us...so WOO SNAKE , GO AMERICA!!

if you didn't feel bad for shooting this woman you fail at emotion.

 Now infinity ward says 'killing civilians, BAD! OTHER SIDE KILL CIVILIANS! THEY BAD!' and you all act like it's a damn deep statement because they showed you how awful it is to be walking around as it's happening and not saving anyone and roughly how messed up the terrorists have to be to not hesitate before pulling the trigger.

 Call me when they finally get around to examining the fact that terrorists are human beings and not civilian murdering robots. Something has to happen to a person to turn them into a raving madman that kills innocent people and that something is probably awful. Write something about that. While you are at it try writing something about how America funded and created almost all of it's current enemies in it's blind dash to try and stop the communist threat back in the cold war.

War isn't a game, so in making a game about war you have to either treat it more seriously or leave the controversy to people who actually explore the humanity of both sides.

 If you can't humanize the enemy then you are just writing propaganda and we got enough propaganda in all those world war 2 shooters game makers were crapping out. It's time to evolve, Infinity Ward.

 
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Comments (9)
Default_picture
December 09, 2009
Well, I do pretty much agree with you. The only interesting thing about "No Russian" is the first person viewpoint, for me. However I recognize that has already been done to death in the series so it's not like it impressed me. I personally don't find it a really controversial issue.

I also agree with your viewpoints on Metal Gear Solid 3. That game had some really important things to say to the audience, but the problem is about 20% of people finish games, and out of those 20% I am confident that maybe 3% actually understood MGS3.
Jason_wilson
December 09, 2009
You all should have considered what it meant to kill civilians in a game like grand theft auto long ago but never bothered to really analize it until Infinity Ward got them to scream juuuuust right.


That's a very good point, although we have heard people discuss this -- mostly from the point of nongamers arguing about how games like GTA are too violent.
Redeye
December 09, 2009
Yeah. Metal Gear's biggest weakness is it has to be taken as a whole, front to back, and seriously analized and understood to be at all meaningful. Kojima and his writing staff have always gone through pains to have something to say. While that does sometimes get in the way of gameplay and they don't always hit the mark I love them to death for really trying. I wish more people would take metal gear seriously enough to rethink the weaknesses of gaming storytelling. People felt sorta uncomfortable about shooting (or seeing robots shoot) nameless civilians in Modern Warfare 2, I felt genuinely awful about pulling the trigger on the Boss in MGS3. Then I felt proud that I understood her trials well enough to realize how she was pretty much the secret hero of that game. Then I wanted to punch all those politicians applauding snake for killing her in the face. The game did a fantastic job of making me understand exactly the disgust Big Boss must of felt when he was awarded that name. He wasn't better then the boss, he was a tool used to get her out of the government's way and she let him do it!

In modern Warfare 1 when my Player character was nuked, I thought "ooh...this is impressive use of the first person perspective. Too bad I don't give a shit about this guy that is dieing. Infinity Ward needs to learn to write characters instead of just writing silent protagonists being dictated at by stereotypes. That would really make this more interesting."
Redeye
December 09, 2009
@Jason I personally really did think about what it meant to just go about killing civilians in GTA style game all willy nilly. As a person who played through metal gear games where they rewarded you for going an entire playthrough not killing a single person I sort of felt aukward with not just being allowed to kill anyone, but being encouraged to kill anyone. Not only are the things those civilians say meant to make them easier to kill (mostly stereotypes and goofy over the top humor) the AI of the civilians is often ill suited for a playthrough to keep them alive. In saints row 1 and 2 the civilian AI actually is so mixed up that it's 'dive out of the way of a car' routine is usually done to fling them right under your car when you are trying to drive around them.

People don't think about what it means to kill innocents in a video game because if they acknowledged that it was a little messed up they would have to acknowledge that the people who critisise games might have some ground to stand on.

Here's a clue: They do. Both sides are just too stupid to see the bigger picture. It's not that games let you kill civilians that is a problem. It's that games let you kill without thinking.

When I was playing through 99 nights I didn't hesitate to kill the goblin innocents. You want to know why? I was playing a character that was a psycho. So blinded by revenge she didn't care about anything else. So in killing the goblins as she would I was experiencing her aspect of the games greater story. I was thinking about what made the character do that and thinking about why I wouldn't do it personally. That's okay in my book.

The one thing that infinity ward did right was that they made sure that everyone knew that when you killed a civilian in their game you were supposed to feel bad about it. What they failed to do is provide the motivations for and nuances of that murder to the characters that were doing it. So no one is thinking about the fiction of the scene. They are just thinking about 'oh my god! death! DEATH BAD!' and that is an unnuanced and irresponsible sort of message. Made only to make it easier to hate terrorists irrationally without understanding their motivations.

It's an attempt to turn the enemy into a boogy man, as good as turning them into interdimensional aliens with green blood who speak backwards and only feast on human babies.

I personally would rather know who I am shooting and why.
Default_picture
December 10, 2009
Awesome article! I'm glad someone finally called out the ridiculous nature of this controversy. I'm so sick of the America is good -- everyone else is bad mentality.

I also like your point about MGS3, and it's a shame that very few people notice that stuff and instead focus on "too many cut-scenes." I'd also say that a number of other games like Xenogears have covered some of the horrors of atrocities committed by western nations like the United States, but in disguised form.
John-wayne-rooster-cogburn
December 10, 2009
I really enjoyed reading your well-written rant, Jeffrey. You brought up some good points, and I like how you used Metal Gear as an example, because that's the first game that popped into my head when I began reading this.
Redeye
December 11, 2009
Glad to hear this one was a hit. I came up with it after briefly considering commenting on Mike Minnotti's "I can't defend No Russian" post yesterday. I started writing a comment and then realised I had so much to say on the subject that the comment would be 2 pages long. So I started writing a post. Really I'm sure modern warfare 2 would be an enjoyable game and I'm sure that I would find the no russian scene intense if I hadn't had it spoiled for me while keeping up with the gaming media's insane coverage of it. Still people need to realise that 'intense' does not equal deep and it does not equal intelligent. Just because something can manipulate you into feeling an emotion doesn't make it commendable storytelling. I personally have respect for infinity ward as game makers. As storytellers, I have much less to praise them on.
April 14, 2010


Great angle, well said. Very good article Jeffrey.


Redeye
April 14, 2010


@Kevin. Thanks very much for giving it a look so far after I wrote it. Sorry that the piece is a little rough around the edges, I do my best these days to structure my writing to make it easier to read but I am a piss poor editor so it's hard for me to polish things.





Also as an update for people I have actually played Modern Warfare 2 since this article and my opinions of this scene haven't really changed. My feed has a few poorly edited rants about my other opinions of the game which basically boil down to Good controls, clever first person segments, crap story, frustrating mutliplayer.





I've sold the game since figuring all that out, and moved on to hating on Bad Company 2 LOL


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