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'Dude, Halo is Awesome': The Importance of Word of Mouth
Why__hello
Friday, December 18, 2009

A colorful, well designed, 20-foot billboard may not influence a gamer as much as a passing comment like,"Dude, Halo is awesome." At least, that's what a study conducted by Waggener Edstrom, a public relations firm for Microsoft, would have you believe.

The survey concluded that a recommendation from a friend is three times more likely to compel a purchase than traditional advertising. Waggener Edstrom polled 507 gamers on their shopping habits and determined that word of mouth commanded the most leverage during a purchasing decision.

Furthermore, the study identified a segment as "influence multipliers," a subset of hyper-influential gamers who possessed a disproportional level of influence over their friends and family. Dan Gallagher, senior vice-president of Insight and Analytics at Waggener Edstrom, explains "influence multipliers have an outsized network influence effect on their gaming colleagues."

Considering you're reading this, you may be an influence multiplier in your own social circle. Your Metal Gear Solid t-shirt combined with your knowledge of the industry will place your opinion before online demos, reviews, and promotional content in terms of importance.

Sit back, relax, and enjoy your fleeting moments of power as you suggest games like Rogue Warrior and Tony Hawk: RIDE to your closest chums [via GamePolitics].

 
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Comments (5)
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December 17, 2009
Maybe if I had worn my Shenmue t-shirt it would have sold better and we'd have a part III...damn me!
Default_picture
December 17, 2009
Hah, cool insight.
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December 17, 2009
Pretty sure I'm one of these so called 'influence multipliers'. I'm always being asked what games to get because my friends/family all know I follow gaming so obsessively :P
John-wayne-rooster-cogburn
December 17, 2009
Interesting. I think that's how I operate as well. If one of my friends tells me to check out a game, I usually do.
Default_picture
December 17, 2009
I agree, people are more influential than marketing. I actually bought and loved games that reviewers hated.
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