Role-playing the imperfect hero in The Elder Scrolls 5: Skyrim

1072475
Saturday, November 26, 2011

The Elder Scrolls 5: Skyrim

Warning: This story contains minor spoilers.

Outside, sunlight bathes the cave's mouth with a warm radiance.

Inside, the glass broadsword's crystalline surface refracts the flickering flames of my torch with alluring beauty.

"Pick me up," it whispers to me from its stone seat. "Ditch those blunted toothpicks you call daggers. Wrap your fingers around my luxurious dragon-suede grip. You know an upgrade when you see one. Trust me. I'm better."

Instead, I turn away from the tantalizing prize and continue deeper into the cave. The sword's luminosity gutters into darkness. I can almost hear its sobbing cries for my return.

I just passed up a clearly superior weapon in The Elder Scrolls 5: Skyrim. Why? Because I've restricted my character's arsenal to what I deem lore-appropriate for my chosen set of skills -- in this case, a stealthy, backstabbing assassin.

It isn't sadism. Nor is it a ploy for extra challenge. I'm simply obeying one of the genre's key directives -- role-playing -- garnished with some personal flair. And Skyrim is one of the best games for it.

 

The Elder Scrolls 5: Skyrim

Skyrim is a game of giving. It asks what you want and then gives it to you. It taps into that unalienable facet of human nature clamoring to know what's beyond the beaten path. Above else, it bows out of the way for self-expression. The treasure chest is Skyrim's clouded peaks and wooded valleys. The key is your imagination.

Sure, hunting for increasingly valuable loot won't go away. The Elder Scrolls series isn't scornful of tradition. Dodging Mudcrabs and cracking open ancient footlockers within the tomb of King What's-His-Name is as routine as clearing out a bandit camp for Ineptly Troubled Village #12. Still, it makes for a heroic tale of legendary caliber -- even though the only introduction I got was a patch of singed skin courtesy of a jet-black dragon's 2,000-degree greeting.

Most developers know quests and critical decisions form the backbone of individuality. The Mass Effects and The Witchers of the genre offer choice as the player's tool for customization -- albeit with some limiting linearity. Skyrim's unconstrained freedom, however, sets the reins of narration squarely in my hands.

The Elder Scrolls 5: Skyrim

The countryside's sheer scale of randomization trumps the comforts of fast travel. My scabbards only house daggers. Even though I've access to a plethora of protective options, I stick with the shadowy Nightingale armor. My knack for fortune-hunting alters my disposition into a self-centered, mercenary bounty hunter. All of these are possible because of Skyrim's perfect backdrop for shaping a carefully molded character.

Here, at the roof of the world, heroes come and go. But thanks to Skyrim's support of role-play restrictions, I'm fully proud to call one of them my own.


How have you shaped your Skyrim experience? Leave a comment below!

 
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Comments (7)
Default_picture
November 26, 2011

I've passed up the magic guild quests. Didn't go over the bridge. My character wouldn't do that - BY THIS AXE I RULE.

Pure magic user is next time. Probably once all the DLC is out...

Default_picture
November 26, 2011

I've just talked about this with some other people... they are playing an entirely different game than I am.

And that's the brilliance of Elder Scrolls games, and why we put up with all the bugginess and awful UI. Nothing else has this level of freedom with this level of epicness (Minecraft and Dwarf Fortress are high on freedom, low on epic for me).

Default_picture
November 28, 2011

I wish I'd gone with light armor. I've logged a ridiculous 95 hours so far and found you do get some cool light armor but no heavy armor from quests. I know I can switch and sometimes I do wear the Nightengale armor but I put so many perks into heavy armor and there is no way to take them back. Ended up maxing out blacksmithing and making myself a set of heavy dragon armor, though you can also make light armor out of dragon parts. Although I can stand up to just about any melee attack, I've been sneaking around and using the bow more lately. As much as I love the game I could do with some smaller dungeons. They've started to wear me down and I'm finally not searching every dead body and urn, even though I feel compelled to.

Default_picture
November 28, 2011

I hear ya, dungeons could all be 25% shorter, and those urns with 8 gold pieces just aren't worth anyone's time. Plus i finally stopped picking up food even though it's everywhere! But there was just something cool about taking some time out from killing bandits and making some vegetable soup. It adds a human touch to my battlemage. 

Default_picture
November 28, 2011

Fantastic article, and it left me with  many questions. (Oh and did you mean Skyrim's support of the "lack" of role-playing restrictions?) 

 

It got me thinking, do we all define "role-playing" differently? Is it self expression or self indulgence? http://bitmob.com/articles/fashion-polygamy-and-vehicular-manslaughter-are-games-fantasy-or-a-second-life

 

"The treasure chest is Skyrim's clouded peaks and wooded valleys. The key is your imagination." -But what's the prize inside?

 

"Most developers know quests and critical decisions form the backbone of individuality... Skyrim's unconstrained freedom, however, sets the reins of narration squarely in my hands."

 

-Is it the art of telling your own story more appealing than being told a story?

 

"My knack for fortune-hunting alters my disposition into a self-centered, mercenary bounty hunter. All of these are possible because of Skyrim's perfect backdrop for shaping a carefully molded character."

 

-Does your own personality shape your character? Or does the blank slate allow you to be something quite unlike yourself?

1072475
November 29, 2011

Some nice questions, Steven!

-The prize is an experience completely within your control. Bethesda knows that its formula for success is crafting an open-ended world where nearly anything can (and will) happen. Skyrim benefits from directionless, emergent gameplay -- I think not having to worry about glowing directional arrows or getting a slap on the wrist for exploring off the pathway is pretty important for personalizing your character.

-Every game tells a story. The variable is how the story gets told. In this case, Skyrim's narrative meshes so well with your character's personal journey. Consider it like Mad Libs -- the sentences are there; just fill in the blanks. But at the same time, its uncompassed permissibility gives you the capability of adding on as many of your own sentences as you want.

-This is probably more of a subjective undertaking. I personally prefer to craft characters unlike my actual personality, since games (and especially RPGs) are such an amazing avenue for expression and social interaction not normally feasible in reality.

Default_picture
November 30, 2011

Man, i wish i had the concentration to keep up an avatar's created character and disposition instead of falling back on my own disposition! Do you create a basic back-story for your character in your head before you start playing? (if so, do you have one for you cloak and dagger character?) And how strictly do you adhere to the archetype? 

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