Separate but not equal: A look at simplified fighting-game controls

Mikeshadesbitmob0611
Tuesday, March 29, 2011
EDITOR'S NOTEfrom Layton Shumway

I'm awful -- like, really bad -- at fighting games, so I actually appreciate the inclusion of modes like the ones Michael discusses here. But I'm glad they don't affect the competitive scene, at least in this genre.

Mouth Beam Begone!

Earlier this week, while searching for article topics, I received a tweet from Daniel Feit suggesting that I argue against the trend towards overly streamlined Simple Mode controls in contemporary fighting games such as Marvel vs. Capcom 3 and Super Street Fighter 4: 3D Edition. As someone who plays on a tournament-grade stick to replicate the arcade experience as closely as possible, I thought the argument would be an easy one to make -- low-hanging fruit.

Many members of the online fighting-game community feel that these kinds of simple controls ruin the competitive experience, and I can totally see why they would arrive at that conclusion. Giving novice players advantages that allow them to go toe-to-toe with pro players hardly seems fair considering the blood, sweat, and quarters that go into perfecting a single character.

However, after some careful deliberation, I changed my opinion on the subject. While I once felt that these controls were hurting the scene and breeding false confidence in casual players, the evidence has me convinced that hardcore enthusiasts really have little to worry about in the long term.

 

In MvC3, Simple Mode allows players to hammer on a each input for different results: one button chains a simple combo, one performs special moves (up to two on the ground and two in the air depending on the character), one launches opponents into the sky, and one unleashes a single preselected Hyper Combo. Sounds good, right? A way for beginners to kick ass and level the playing field?

In theory, yes. But like communism, Simple Mode is hilarious and tragic when put into practice.

Now, I’m not the next Daigo Umehara, but I’m nowhere near the worst fighter in the world. My point character in MvC3 is Chris, so I took him, along with Chun Li and Sentinel, into training mode with simplified controls enabled. With Chris, I was able to do a simple three-hit combo, shoot my SMG, throw a grenade, and shoot my SMG in the air. I could mix it up to do three hits, a launch, three hits, and a downward slam, but that’s the extent of what Simple Mode allowed me to pull off. What’s worse is that I couldn't even manually trigger the other moves that generally make Chris an incredibly annoying zoning character: no Shotgun, Magnum, Landmine, Stun Baton, Flame Thrower, Grenade Toss, Boulder Punch, or Satellite Laser. 

Yes, I could easily chain a combo that would make a new player go “whoa” with only two buttons, but I learned how to do that after my first two minutes of playing. Beyond that, Chris became nothing more than a basic character with a few weak pokes and a laughable selection of options for heavy damage.

All of the other fighters I tested fared similarly. I won’t even get into how badly Simple Mode affects Sentinel, except to say that there’s a decided lack of mouth beams.

Basically, Simple Mode is a way for total novices and one-time players to do something cool -- possibly while under the influence of alcohol -- without having to put time into learning the game. Anyone who intends to stick with MvC3 will only stymie his growth by using Simple Mode. And anyone who thinks that Simple Mode is unfair need only spend a little time in Normal Mode to grasp enough of the basics to counter it.

It would have been worse if MvC3’s Simple Mode was as “robust” as the Beginner Mode from last year’s Blazblue: Continuum Shift. (I use the term "robust" so loosely that it may fall off the page.) There, players could mash on one attack button to get a complete combo, with a few normals and a special or two tacked onto the end. In most cases, the dedicated special button actually gave beginners access to all of the special moves and their follow-ups. Multiple Distortion Drive super moves were easily accessible by simply holding down any button until a meter filled up.

But with only one or two possible ways to mount a proper offense, Beginner Mode players became very easy to identify and deal with. Most players worth their salt are able to defend against a single block string that never changes. The visible meter that signaled random Distortion Drives was pretty hilarious, too. Again, the barrier to entry was simplified, but in a way that only crippled new players and served them up to the waiting jaws of dedicated pugilists.

 
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Comments (7)
Img_20100902_162803
March 25, 2011
The macro attacks for Street Fight 4 3d is so out of the the way to use to at times. Then again, the d pad on the 3ds is also in an odd spot.
Dscn0568_-_copy
March 25, 2011

Tatsunoko vs. Capcom also had a simple mode where you couldn't do anything but light attacks outside of combos and all the special moves were mapped to one button. I don't think simple mode does anything to teach people how to play fighting games other than hitting stuff, but I guess if you're a beginner you only care about hitting stuff anyway. At least Street Fighter 4 3D has the excuse that it's hard to do 3 button moves like Zangief Lariat or Ultra Combos when the buttons aren't aligned, unless Capcom simplified the requirements on those moves in that version.  

Mikeshadesbitmob0611
March 25, 2011

And this is precisely why SSFIV should have followed the lead of Sirlin's HDR initiative to simplify inputs, something MvC3 does quite well. Do you NEED to go from down-back to up-forward for chicken wing and hooligan combo? Did you "earn" the move more, or something? Or is a qcf enough?

Two buttons is enough for a lariat, and two should be enough for an ultra combo. Right now, you could remap the 3DS buttons to make it friendly enough to pull off PPP and KKK commands, but then Focus Attacks become a pain. That's why I'm not so into that particular version of the game.

BlazBlue, on the other hand, should play really well with only 4 buttons, assuming I can set the triggers to do A+B and A+B+C, and have the touch screen be a giant BARRIER BURST button I can quickly thumb.

Dscn0568_-_copy
March 25, 2011

Agreed. There's no reason for Ultras to require 3 button presses when you know the game is going to eventually appear on consoles, where doing that has never been easy. I guess it sells more arcade sticks though.

37893_1338936035999_1309080061_30825631_6290042_n
March 25, 2011

Interesting points Mike and I agree. These "dial-a-combos" actually become more limiting in the long run. They're fine for players who want to mess around in the single player or casually play and see some cool moves, but when it comes to online and tournament play, the community is going to catch on to these types of things quickly.

That being said (and let me preface this by saying I've done an extremely poor job of properly practicing,) I'm still getting my ass kicked by my World 8 co-host Bryan when he uses Simple Mode.

Bryan's a damn good MvC2 player (in all our matches, I've beaten him a grand total of one time,) but when MvC3 came around, I got the better of him pretty consistently. He decided to try something different and switch to Simple Mode, and he's become unstoppable. It's really interesting to see what an experienced player can bring to Simple Mode. All his timing is intact, but the ease of execution has completely made up for the mode's limited moveset.

I'm sure when I get the hang of how Simple Mode works, I'll be able to counter his tactics and he'll be forced to change again. But then hey, that's what fighting games are all about!

230340423
March 25, 2011

I am simultaneously fascinated by the depth of this analysis and nauseated at how much I SUCK at fighting games.

Pshades-s
March 25, 2011

I'm a little disappointed you didn't make the anti-accessibility argument, because I have yet to hear a convincing one. I only play SSF43D in "Lite" mode because, as you note, half the moves are too tricky to pull off on the 3DS.

MVC3 is another matter. I only use Normal mode because I feel like the controls for that game have been simplified enough as it is. But my buddy, who has realy trouble with the "shoryuken" joystick motion, uses Simple mode exclusively and can enjoy the game thoroughly. Hell, his characters pull off all kinds of outrageous combos while mine hardly score more than a few hits in a row.

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