Struggling to keep up with the shooter-focused future

04596077bdbbd4327842d739accd8b0a
Tuesday, June 21, 2011
EDITOR'S NOTEfrom James DeRosa

Winson's got quite a dilemma on his hands, and I think it's only going to get worse. My advice to him is this: If he can't handle a dual-stick, first-person-shooter interface, he should gave a mouse and keyboard a try.

I have this problem when it comes to playing shooters: I may be the worst player in the world when it comes to titles that rely on aiming and accuracy.

My hands just don't know what to do. To be more specific, the years have trained my right thumb to press face buttons to execute the perfect Hadoken in Street Fighter 2 or summon Shiva in Final Fantasy 7. Button mashing and stat-tracking have always been the bread and butter of my gaming credentials.



This is what I'm used to.
 

Thanks to Super Smash Bros. Melee, I chose the Nintendo GameCube over the PlayStation 2 and the Xbox as my console of choice during college. Since there were very few role-playing games available for that system, I had to adapt to action-based fare like The Legend of Zelda: The Wind Waker and Metroid Prime. It was a big transition from menu-driven RPGs to titles that require quick hand-eye coordination, but it was manageable, and I eventually became quite adept thanks largely to Nintendo's innovative Z-Targeting system.

While it's one thing to use the right analog stick to manipulate a camera, it's another to depend on it for pinpoint headshot accuracy. I simply can't do it. Like an old dog, it's difficult for me to learn a new trick when my right thumb is so accustomed to pressing buttons. That's why I've always avoided anything involving aiming and shooting as best I can.

 

But something happened in the past several years. Not only are there fewer and fewer traditional RPGs, but more and more games are increasingly adapting aiming and shooting as their primary gameplay element. Instant classics like Mass Effect and Fallout 3 are technically in the role-playing genre, but their shooter-based gameplay has kept me away for years.

The same could be said for the action-adventure genre: I was awesome at Batman: Arkham Asylum and Ratchet and Clank Future: A Crack in Time, but for me, Infamous was an utterly hopeless endeavor -- an action game that had melee options, but focused primarily on accuracy and shooting. I eventually finished it, but not without letting go of my pride and setting the difficulty to easy. Ugh, I'm still ashamed.



Infamous is an open-world action-adventure game that features aiming
and shooting as a primary focus.

 

I understand that a big part of the changeover has to do with the fact that technology now allows us to experience instant inputs that result in direct consequences. Developers no longer have to rely on heavy text or a four-minute Guardian Force summon to present an epic sense of scale. Now, everything can be done in real time.

No one was more excited than me when Nintendo unveiled the original Wii. Like a late-night infomercial, I wondered if this could be the product that would change my life forever and allow me to play shooters. And for the first time, I was a complete badass at Metroid Prime 3: Corruption and Resident Evil 4: Wii Edition -- games I had no chance in finishing if it wasn't for the intuitive motion control. It's an unfortunate reality, however, that developers never took full advantage of the console.

It's not that I don't like the concept of shooters. I'm just hesitant to see more and more games moving toward core design concept that I'm not sure everyone has a knack (or a desire) for. As I see this trend grow bigger every year, it's quickly becoming a sink-or-swim issue for me.

Should I stick to the few remaining traditional role-playing and action-adventure games and risk missing out on the majority of medium's best experiences? Or should I face the reality that shooters are the new standard and suck it up, even if it means toning down the difficulty to easy and retrying the same mission 50 times?

 
Problem? Report this post
WINSON SHUEN'S SPONSOR
Comments (12)
June 20, 2011

Agreed that the popularity of shooting as the main gameplay mechanic is showing no signs of slowing down. Ironically, I think one thing shooting fans really like about the genre is that shooting skills tend to transition very well from one game to another - of course this doesn't really help someone like you.

Still, it's not as though every other genre is suddenly disappearing - fighting games for example seem to be in the midst of a pretty potent resurgence. PSN and XBOX live arcade games have a tendency to mimic 'older' game design styles, like 2d platforming and the such.

Finally, if you enjoyed playing shooters on the wii with motion control you may want to reconsider the Playstation Move - most PS3 shooter titles incorporate move functionality these days, and while I haven't used one myself, it certainly seems like it would be on par if not better than the wii FPS experience.

04596077bdbbd4327842d739accd8b0a
June 21, 2011

That's a great point -- I'm really excited for Bioshock Infinite now that you've mentioned it! The thing with shooters though, is that I will always think of them as secondary (ie: I can live with it as opposed to something I organically desire for) compared to games like Batman or even Assassin's Creed. I just have more connection to that style of gameplay compared to running and gunning.

Default_picture
June 21, 2011

I find it intriguing that as technology advances further and further, supposedly allowing all manner of input and activity to be replicated in games, that things seem to be trending towards the majority of games boiling down to "aim at something and shoot it" gameplay.

N1320596433_30241640_9680
June 21, 2011

Have you tried playing Portal or Portal 2? I've heard the difficulty curve and lack of pressures like time or enemies has made them a very good entry point into the whole dual-stick thing for people who have struggled with it. 

04596077bdbbd4327842d739accd8b0a
June 21, 2011

I did play the original Portal on my Mac when it was available on Steam. I think that game is an excellent exception where the first-person perspective really added to the game instead of deterring me from trying. I had a few issues in specific rooms but was fine for the most part.

Robsavillo
June 21, 2011

I second the mentions of either trying the PlayStation Move or PC gaming. If you liked using the Wiimote in Metriod Prime and Resident Evil, you'll likely enjoy the much more precise Move controller (and you'll have more shooters to play, too). I still feel that using a mouse to aim is definitely the most precise option available, and building an inexpensive gaming PC is easier than ever these days (see recent articles in PC Gamer and GamePro).

04596077bdbbd4327842d739accd8b0a
June 21, 2011

I actually really like the intuitiveness of Wii's control. Even when I was playing Splinter Cell: Conviction on my mac (I know, I know), I was fumbling with all the action keys (crouch, cover, etc) on the left. I eventually changed the key mapping and the game became a whole lot easier.

Purple_night_lightning_storm
June 21, 2011

Like many, my first shooter was Wolfenstein 3D. I still suck a shooting though and routinely am at the bottom of the scoreboard during online play. I have a ton of fun so it really doesn't faze me. Having learned on KB/M means I can't get the hang of joypad shooting. Depending on how much money you want to spend it is possible to bring that more intuitive experience to the console.

Trit_warhol
June 21, 2011

inFamous was pretty hard, even on Normal difficulty; so don't feel ashamed. The enemies were always dead-accurate, much like those in the first Uncharted. I'm pretty worthless at nailing head shots as well. Just remember that 5 quick body shots usually means a kill was well (particularly in inFamous), so shoot for the larger target.

I grew up on a diet of fighters, RPGs and platformers, but I had a group of friends who were of the PC persuasion; meaning that I was exposed to shooters and other mouse-look games in my teen years. The only shooters that I had been exposed to prior to Quake - when the mouse-look reviolution began - were Doom (and its sequel), Duke Nukem 3D, Dark Forces and Wolfenstein 3D. Those were the the good old days, when you needed the PGUP and PGDN keys to look along the vertical axis.

04596077bdbbd4327842d739accd8b0a
June 21, 2011

Thanks for the pep talk :). I actually really enjoyed Uncharted 2 even though it took me a long time to get through certain parts of the game. I eventually learned to love the sniper rifle since I can zoom in and make the target bigger and easier to aim :)

Default_picture
June 21, 2011

I "grew up" (I'm 45) playing shooters on PC.  I did well on that platform and could hold my own during multiplayer games.  I feel crippled with the dual sticks, however.  I played through both Bioshocks but had to scale down to easy for some of the bosses.  And I gave up on Mass Effect for years because of the difficulty I had aiming (especially with that damn Mako).  I don't do much PC gaming anymore because I tired of trying to keep up with the tech.  And my wife likes to watch me game which is hard to do on a PC screen (we both earn teacher's salaries so a high def is still a ways off).  I understand the trade off I'm making by choosing console gaming.  I know my wish for keyboard and mouse for the 360 will go unfulfilled . . .

Dcswirlonly_bigger
June 21, 2011

I saw the URL of this article, and no. If shooters aren't your genre, then don't give in. If you ask me, just get a 3DS or PSVita and go handheld man. 

They're backwards compatible with the DS and PSP respectively which each has a library full of the stuff you used to play. You wanna know where all the JRPGs, platformers, adventure games, and other genres that don't revolve around pointing and shooting went? Handhelds man.

You must log in to post a comment. Please register if you do not have an account yet.