I hope all of you feel much better than I do today...while you're reading this Community Spotlight, I'll attempt to scale my personal Mount Everest of the moment: vegetable broth and crackers.
Pixeljumpers True Pixelwood Story: Pit the Fallen Angel
By Oren Giladi
The star of the Nintendo's Kid Icarus hasn't done much since that first game. According to this interview conducted in 2009, he hasn't worked at all since 1987, and the Pit we see in Super Smash Bros. Brawl is actually an impersonator. Read more to discover just how far Pit has fallen.
Roll Forever: A Skate Chronicle
By Roberto Flores
I've been an adamant supporter of EA's Skate franchise since they first teased the "flick it" control scheme. Roberto takes a look at how Skate got to where it is today and the strange reception it got at E3 2007.
Welcome to Achievement Hell
By Jimmy Webb
Jimmy burned himself out on gaming last December by earning 9,500 achievement points in one month. That is absolutely ridiculous, even if he was doing it for a contest. Jimmy lays down the truth about achievement whoring and how developers need to reconsider their strategies for designing achievements.
Everyone Was a Casual Player at Some Point
By Tyrell Stewart
Fighting game fans might complain more than any other type of gamer. They like their action snappy, their controls exactly the same, and developer be damned if they want to release a special edition of a game with new characters. Marvel vs. Capcom 3 will have a streamlined fighting system that makes it less scary to new players. Hmm, I wonder how Marvel vs. Capcom fans feel about that?
Developer Spotlight: Treyarch
By David Welsh
The coolest stories in gaming history are actually about the people and companies who make our favorite pastime possible. Did you know that Treyarch's first game had nothing to do with Nazis, movies, or shooting at all? If you like this story idea, perhaps you should look into the history of your favorite developer and write a developer spotlight of your own!










