The games-as-art debate thrives once more in this edition of the Community Spotlight.
Alan Wake, Heavy Rain, and the Art Debate
By Ike Reeder
Through the use of Heavy Rain and Alan Wake, Ike reveals the ultimate foolishness of pursuing arguments concerning games as art. If they are art, they will prove themselves over time and last despite criticism.
Super Street Fighter 4 Epiphany: The Arcade Stick
By Brenden Kurima
Playing a fighting game on a standard console controller just doesn't feel natural. When I transferred from Soul Calibur 2 in arcades to my abused Game Cube home version, I was an absolute mess for what felt like years. What glorious item will save Brenden from the horrors of playing Super Street Fighter 4 with a PS3 controller? An arcade stick.
Beyond the Aesthetic
By LeWayne Jones
Like Ike, LeWayne does not see the point in seeking validation in the games-as-art debate. What follows is one of the better laid out discussions of the argument.
LAN Parties Going Extinct
By Larry T. Hinh
When was the last time you went to a LAN party? For me, it was around the time Halo 2 launched. Many multiplayer gamers are taking the obvious step away from LAN parties in favor of Xbox Live, but so, too, are developers. Modern Warfare 2, hands down the most successful multiplayer game last year, turned away from LAN support completely. What is the future of this socially motivated practice?
Fast Times at Tiger Telematics High
By Thomas Lin
Tiger Telematics is the corrupt parent company of the Gizmondo, that over-priced ad machine rumored to compete with the DS and PSP when it was announced in 2004. The history of Tiger Telematics is a troubled and dark one, and for that you should pay close attention to Thomas' researched account of the story.










