It's time to start wrapping up another hectic content-heavy week with the weekend edition of the Bitmob Community Spotlight. Alex Martin kicks it off with his insightful comparison of Infinity Ward's mature storytelling to chilling films like Hotel Rwanda, followed by James DeRosa and the 14th edition of the Community Jukebox, this time with dueling RPG tunes.
Jon Porter discusses the roll of the game journalist, while Alex Long heralds League of Legends as a revelation in multiplayer death experiences. Michael Betts discovers that not all developers have such a, um boisterous community as Blizzard has with the World of Warcraft user base, and Ryan Conway delivers the first edition of his For What It's Worth series with an analysis of Contra 4.
Modern Warfare, Hotel Rwanda, and "Non-fun" Games
By Alex Martin
Alex appreciates developer Infinity Ward's inclusion of mature storytelling elements in the Modern Warfare franchise. He likens the latest controversial scene to the movie Hotel Rwanda, making the case that it's supposed to elicit a powerful response rather than a 'fun' experience. For the sake of people who haven't yet played Modern Warfare 2, here is your giant spoiler warning.
Bitmob Community Jukebox #14: Everybody's a Winner Edition
By James DeRosa
The contributors for this week's jukebox didn't go easy on James. Their selections ran the gamut, but the final showdown occurred between RPG tunes. It was close, but yours truly scored the Double-Plus Good Pick of the Week, just barely. Why not try and make next week even better by contributing a song?
The Developer Journalist - The Developist
By Jon Porter
A hybrid game developer/journalist = the developist. Does developing games give journalists a better understanding of the work that goes into the final product? Jon feels that designing a game isn't necessarily the best way to better understand the medium, and could affect the overall treatment of the product.
How League of Legends Invigorates Multiplayer Gaming
By Alex Long
Death in most multiplayer games is inevitable. The less experienced you are at a game, the more likely you are to have an unexpected cap popped in you. Alex feels most multiplayer games don't give appropriate feedback when you die. League of Legends, however, helps players assess and recognize the mistakes they made and ultimately helps them improve at the game.
Memoirs from Torchlight: Developers Are People Too?
By Michael Betts
Runic Games' latest, Torchlight, has earned a great deal of good press. The game sounds solid and the response on Bitmob alone is astounding. What's more astounding is the civility of the Torchlight community. Michael has just stumbled from World of Warcraft's horrific community and into the developer/community edition of the Twilight Zone.
For What It's Worth: Contra 4
By Ryan Conway
What a clever and useful idea -- Ryan's decided to revisit games now on the bargain end of the bin to see if they hold up, and if they're worth the (low) price. He starts this series off with a surprising analysis of Contra 4.










