Spotlight: Universal Game Design, Pac-Man, and Cataclysm

Andrewh
Saturday, December 04, 2010

Pac-Man Championship Edition DXThe Community Spotlight highlights some of the best articles that didn't quite make the front page. This week we learn how video games in general can be better, how we can all be better at Pac-Man Championship Edition DX, and why the latest World of Warcraft patches may be better than the new expansion.


How True Universal Design Could Revolutionize Game Development
By Frank Anderson
Frank illuminates a conundrum I face every time I pop a new disk into a console: The game never fits me properly. In most instances, it’s too accessible with not enough depth. The rest of the time, the game is too complicated by half, and I know there is no way I’ll invest the time to get the most out of it. Does Frank have the answer? I hope so.

 

Tips For Pac-Man Championship Edition DX
By Drake Gens
I love bite-sized downloadable games, particularly the ones that harken back to yesteryear. My only problem with them is the fact that everyone is so much better than me. Maybe Drake can help me climb up the leaderboards in Pac-Man Champsionship Edition DX...since I failed so hard in Geometry Wars 2

The Cataclysm Comes...Or Is It Already Here?
By Bobby Krell
Just how the heck does the developer of an MMO draw the line between a patch and an expansion? I don’t play World of Warcraft, and this is an issue I could never wrap my head around. Bobby tells us that players already have a lot of what Blizzard worked on during the Cataclysm development cycle, and that the expansion itself may be a let down to some.
 

 
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Comments (1)
Franksmall
December 04, 2010
Thanks for the Spotlight, Andrew! I can't express how glad I was to get some time to post a piece for Bitmob. I love this site and have missed being a more active member over the last few months!

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