Spotlight: Ys 7, Driver: San Francisco, and Halo: Reach

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Saturday, August 21, 2010

Today's Community Spotlight highlights some of the best posts that just didn't quite make the front page. I'm particularly intrigued by the Ys 7 story.


Ys 7 Coding Grievance
By Daav Valentaten
Daav is very unhappy to lean that XSeed is only releasing the localized version of Ys 7, along with the collector's edition, in North America. What follows is the passionate letter outlining his grievances that he actually sent to the publisher.

Driver: San Francisco -- Will Ubisoft Dare To Be Great?
By Jonathan Wilson
Jonathan is a fan the first Driver game. The rest of the series tried too hard to emulate the competition, and eventually he stopped wanting to give it a chance. Driver: San Francisco sounds promising to him, but he has a few conditions it must meet before he considers it a proper relaunch of the Driver franchise.

 

Analyzing the Newest Halo: Reach Video
By David Hughes
After viewing Bungie's latest Halo: Reach video, David has a few unanswered questions. This supposed video documentary played more like a trailer, and one that shamelessly provoked tons of character development questions about the central Reach cast.

Gameplay, Chapter 1: Freedom
By Andrew Stahl
In part one of his series on what makes games fun to play, Andrew focuses on freedom. While that term means different things to different gamers, the desire to have your own unique experiences with a virtual world remains the same.

Big Daddy 3D Model
By Jan Neves
Jan's low-polygon-count Big Daddy model is astounding.  This certainly answers the question of what BioShock might look like if it came out in the '90s.

 
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