The weekend edition of the community Spotlight is a bit shorter than usual this week, but no less informative and entertaining. Jeremy Sigor starts with his discussion of iterative games and how sequels can be uninterestingly derivative over time. Then Christopher Quach follows up his first On the Contrary community challenge entry with cheerful support for unlockable content in games.
Gabriel Shelnutt tackles the subject of pornography in games, and, finally, Evan Killham and I make complete fools of ourselves via Twitter because we love you all.
The Identity
Crisis of Iterative Games
By Jeremy Sigor
While some franchises offer new ideas and mechanics with each updated version, others prove far less ambitious. Sports games, fighters, and RPGs often fall in the latter category. But why?
On the Contrary:
Unlockable Content Rocks!
By Christopher Quach
Christopher's follow-up entry in Michael Rousseau's On the Contrary series champions unlockable content as a strong motivational force -- a way to keep players moving towards a goal rather than overwhelm them with too much choice from the start.
Porn -- It's In
the Game?
By Gabriel Shelnutt
As entertainment mediums evolve, societal norms change along with them...although not necessarily at the same speed. Gabriel draws on examples in music and film as he considers the future of games with strong sexual content.
Bitmobbers on Twitter: Dramatic Edition
By Evan Killham
In the dull silence of late-night Twitterland, Evan and I launch into often
ridiculous conversations. This time we've branched into sketches. What if the
person selling you your video games wasn't bound by any rule or ethical
standard? Enter: The Aggressive Video Game Seller.










