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Storytelling and Acting: Both Can Make or Break a Game

Editor's note: Ben shares his thoughts on the synergy between storytelling and acting in video games. Acting can elevate a game with a sub-par story, but it can also ruin a game with a great story. He also laments the general lack of good stories in video games, and I share this sentiment. - Jay


As a child, I liked to read a lot. I quickly progressed from stories in which thrilling characters such as Tom and Jane threw the ball for Spot, to books by authors such as Roald Dahl. The recently released adaption of Fantastic Mr. Fox got me thinking back to my childhood and remembering the amazing stories told in children's books. In contrast, video games (which sometimes have teams of writers at their disposal) are very rarely able to craft stories which actually have heart and soul. Maybe it's because books are able to focus so closely on the story; they don't have to stop mid-chapter and send the reader to collect a sandwich from the other side of the world.

Games seem to have an inherent problem with creating a rich and compelling narrative. This issue, in my opinion, stems from the fact that games have to pad out their stories, so that the player feels that they get their money's worth from the piece of interactive entertainment they just purchased.

 

My favorite example of a game that had a fantastic story, but was criticized for its length, is Heavenly Sword. I bought the game at lunchtime, went home, sat down for four hours, and then stood up, having finished the game. I didn't feel cheated in the slightest. This was due to the fact that the story in Heavenly Sword was, in my mind, perfect. It had all the necessary twists and turns and never seemed to let up the pace until you plunged your blade into the final boss. This completed a tale that still sticks in my mind until this day.

However, it was the acting in this game that really stuck with me. The perfectly captured performance of Andy Serkis as King Bohan is, in my opinion, the best portrayal of a villain in a video game of all time. His performance is subtle, nuanced, and perfectly pitched for the nature of the story. The acting in this game truly enhances the story and helps move it along.

Eternal SonataA good example of a video game that was hindered by poor acting is Eternal Sonata. This game genuinely intrigued me with its premise and a story that sounded far too exciting to pass up on. A game set in a dreamscape created by Frederic Chopin on his deathbed? Sounds pretty intriguing, doesn't it? However, all the great work done by the writers on this game is rapidly undone by the atrocious voice acting. Honestly, I am now five hours into Eternal Sonata, and I don't think that I will continue playing it. The voice track in the game is appalling. It's filled with characters that sound like they fell off the bandwagon of rejected anime stereotypes, complete with voices so high and spunky that I fear for my sanity every time I complete a battle and hear the same repetitive voice clip. If a game has a good story, I wish the developers wouldn't spoil it with terrible characterizations.

Gears of WarGears of War is not particularly famed for its story, but has a character voiced by John DiMaggio. This pays dividends to the game. He lends some emotion to the role, and does so somewhat admirably, with regard to the material he has to work with. The story in Gears may not win any awards, but the performances give it the feel of a big budget, Michael Bay action film. Sure, it has paper thin characterization, but it also features solid action and explosive set pieces.

So, game developers, I give you this bright spark of an idea: Either craft a story with care and hire voice actors that suit the roles that they are playing, or craft a game filled with memorable moments that will stick to the player long after they finish it. At the very least, hire Nolan North. At least he will give your game an identifiable, "everyman" main character.

Comments (13)
Comparing any voice actor to the great man who voices Bender is just not fair. But this is a strong argument against Eternal Sonata! Futurama rocks!!!
Good call on the Futurama point ;) but even unknown voice actors can do a great job. i mean, look at some of the characters in uncharted. i have no idea who some of these people are, but they do a great job acting!
I think that games need to spend more time on good characters and if they are going to have a long story they should seperate it into smaller acts. So that even though the story is long you get more consise story movements as you go. Keeping the plot moving. Rather then treating the plot of a long RPG like one movie, treat it as all three movies of an epic trilogy, then break up the conflict you were going to have into more narrative payoffs and twists, each one changing the dynamic of the characters and situation enough to keep things interesting. Also gears of war's story pissed me off so much I never even stopped to consider if it had good voice acting. I feel sorry for them for trying so hard on such filth. (lolsnob)
your point about the plot of an RPG makes a hell of a lot of sense! an almost episodic style would suit an RPG pretty well. i thought that penny arcade adventures did a decent job of this. so far at least.
The voice work in Eternal Sonata annoyed me too, but I'd recommend sticking with it. They really should give you the option to turn off voice tracks.
Voice work is of great importance to telling a good story. My initial selection of playing a female Shepard over a male was was entirely based on voice. Mark Meer is a fine actor, but he is no Jennifer Hale. I heart Hale. She is Shepard, and no one else.
The VO in Eternal Sonata IS terrible, but luckily the PS3 version allows you to change it to Japanese -- which is MUCH better. However, I was playing it today and have hit a part where I have no desire to continue. It is about five hours into the game and you hit a dungeon with lots of easy to kill but irritating enemies all over, and it has multiple discs which you have to hit switches to rotate in order to get to the exit. It's also HUGE and everything looks the same, and there are precious few health items to use. Fort something-something. Fuck that game. I am done. As much as I wanted to get into the story (which I was) I am not doing that kind of bullshit JRPG dungeon again. I am going to my extensive PS2 collection to find a decent RPG.
I definitely agree with overall thought of this story as I haven't played Heavenly Sword or Eternal Sonata. One game that stood out to me, a game I have recently finished, is Batman Arkham Asylum. Although the story was par, the voice acting of Mark Hamill as the Joker was excellent and fit the mood of despair and grittiness that filled the game. Kevin Conroy also did a great job as Batman. I will say Harley Quinn annoyed me though. Just a thought.
I'd have to agree with you on Batman Jon. The story was average, but the acting more than made up for it. Mark Hamill's Joker was certainly a standout performance in a sea of great performances.
The story in Batman AA we comparable to it's comic book contemporary. The voice acting was OK. Mark Hamill only sounds good because our fondness of the Batman cartoon series.
Voice acting can break a game, there's no doubt about it. I didn't care for Final Fantasy 10 because of this reason. The female lead (can't remember her name) was painful to listen to. Good article.
Quality storytelling is often overlooked in games. I recently wrote an article about the superb character development in StarCraft. It's an old game, yeah, but the writing and voice acting shine through, probably because the graphics can't express the story on their own. Please check it out if you appreciate the finer aspects of building character descriptions!
Totally agree on you with the thoughts on Heavenly Sword. I honestly believes it has some of the best voice work and acting ever in a video game. What this goes to demonstrate is that it pays to cast the right actors in your projects. Andy Serkis brought Bohan to life with such a subtle, nuanced performance possibly due to his extensive experience with motion capture (LOTR, King Kong), while Arkham Asylum came across well with Mark Hammill and Kevin Conroy being intimately comfortable with the characters they've been playing forever on the animated series. With any medium, you need actors with specific talents, and it feels like the video game industry is still trying to find its way in that aspect. For every Heavenly Sword or Uncharted, you get an Eternal Sonata. But I'm hopeful for the future of video game acting when I see a game like Heavenly Sword, which proves it can be done, and done well.
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