Bitmob @ ScreenBurn: Day 3

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Sunday, March 14, 2010

 

Don’t worry you didn’t miss anything. I skipped posting a Day 2 recap since everything I did was non-game related—you’ll be able to find that coverage on playthroughs.com (and perhaps dailytexanonline.com before that).  The only ScreenBurn panel I went to yesterday (“Gaming the System”) turned out to have nothing to do with games or pretty much anything other than how crazy 4chan is—never again would I want to be locked in a room with those people.  Oh and Leo Laporte crowd surfed.  Yeah, that happened.

Day 3 has been the best day yet, despite having to walk all the way from Trinity & 3rd to my house on the other side of N. Lamar (so…damn…tired.)  I’ve got interviews with Peter Molyneux, Game Salad creators, Comic Jumper and Fable 3 previews (both of which include new details not yet revealed), and a bunch of other cool stuff that I’ll be posting separately throughout the week. 

Anyway, read on to hear about the two panels I attended today.

[Keep an eye on The Daily Texan's soon to launch gaming & tech blog, Playthroughs.com, for an expanded post that includes coverage of non-game related SXSWi coverage and a "Spotted @ SXSW" series where I talk to random tech and game icons about what they are looking forward to at SXSW.  Here's the bad news: site isn't launching until next week...so, BOOKMARK IT, DUMMY!  

You can also follow me on my brand spanking new Twitter page: @DTPlaythroughs]

 
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Comments (2)
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March 14, 2010

Hey, I'm sorry you found Robot Revolution derivative, but there was a bit more there than a Armored Core/MechWarrior clone. Was my presentation just too generic? I've heard from a few people that they though it sounded like another game.

And I'd buy Party Wizard.

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March 14, 2010

@Sam: I think at an event like this you have to sell us on atmosphere and personality  When I hear "customizable mechs", my mind shuts off and I need something fresh to pull me back in--whether that's a unique visual style, game mechanic, or story.  Then again, mech games are niche by their nature and I don't consider myself a fan of the genre.  Don't let any of this discourage you .

Keep in touch.  We support any and all game developers in the Austin community at The Daily Texan, so we look forward to whatever you work on next.

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