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Day 3 of ScreenBurn: Game Design Competition Peter Molyneux talk
My coverage of SXSWi's ScreenBurn conference. Today I cover these panels: Funding Game Start-Ups Great Power, Great Responsibility
Are you going to SXSWi this year? If not, do you have interest in a fellow Bitmob covering it for you? Could you contribute art for the article series?
Realtime World's APB, led by GTA's creator David Jones, reimagines the sandbox action-adventure in a world where the cops and crooks are all played by human players, up to a 100 at a time. This is just one of the games that is reinventing what it means to be singleplayer or multiplayer in this new decade of ours. It begs one to question: Are these becoming antiquated labels to apply to games?
Review of Distractionware's VVVVVV
Review of D-Dub's Bonetown.
A collection of 22 must-play PC and console games that probably slipped under your radar.
Glitch hunting in crappy (and good) games, and how game developers should embrace off-the-wall A.I. rather than obsess over realism.
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