Sunday, March 14, 2010
Day 3 of ScreenBurn:
Game Design Competition
Peter Molyneux talk
Friday, March 12, 2010
My coverage of SXSWi's ScreenBurn conference. Today I cover these panels:
Funding Game Start-Ups
Great Power, Great Responsibility
Thursday, March 11, 2010
Are you going to SXSWi this year? If not, do you have interest in a fellow Bitmob covering it for you? Could you contribute art for the article series?
Saturday, January 16, 2010
Realtime World's APB, led by GTA's creator David Jones, reimagines the sandbox action-adventure in a world where the cops and crooks are all played by human players, up to a 100 at a time. This is just one of the games that is reinventing what it means to be singleplayer or multiplayer in this new decade of ours. It begs one to question: Are these becoming antiquated labels to apply to games?
Thursday, January 14, 2010
Tuesday, January 12, 2010
Review of D-Dub's Bonetown.
Thursday, January 07, 2010
A collection of 22 must-play PC and console games that probably slipped under your radar.
Monday, December 28, 2009
Glitch hunting in crappy (and good) games, and how game developers should embrace off-the-wall A.I. rather than obsess over realism.




