Games are by definition an interactive experience. They are directly influenced by and look different based upon their player. Stories are by definition passive, and are the same no matter who they're experienced by. And even if you believe the very small differences between theater performances or campfire stories make them different, unique stories, that is irrelevant to stories in games, which are all coded the same way in the hardware.
I'm also aware that everyone will have a different interpretation of a story. But that is completely different from the story itself being unique.
So already, it seems damn strange that "stories in games" is a burning issue for thousands of different game blog articles, especially by those who push the whole "games are art" position.
"Well", you may ask, "does the author of this article think games have worthwhile stories"? Hard to say; titles like Deus Ex, Bioshock, Ico, King's Quest, Shadow of the Colossus, and even Cave Story have some mature and worthwhile ideas behind them, but tend to be experienced more vividly by the player entranced with their unrelated game portion.
Would they translate to a good book or movie? I don't have the slightest clue. Are they "art"? I don't know...but they're all phenomenal games. That's what matters.
Story and game are completely unrelated elements. A game is great because pressing the controls and interacting with the environment is exciting, whether it's a strategy or FPS. The story is something else entirely; a neat bonus thrown in there to make the product even more fun, or give it broader appeal.
Nowadays, it's expected that a game will have cutscenes and some type of backstory, most of which are as bad of a cliche as in the blandest films. In terms of stories, I'm not sure we have come so far from 2000 or even 1990. (Take another look at the Sierra games) All of this is okay, though; after all, the story is just another bell and whistle to the game, just like music is to a film.
And even the most extremist "game is art" critics wouldn't argue that a great story attached to a piss-poor game is anywhere near as good as a non-existent/awful story connected to an excellent game.
Now of course, there is nothing wrong with adding a story to the game itself, nor with enjoying it. (I certainly have in all the examples mentioned above) However, it is an entirely separate part of the product than the game itself. A neat bonus. It's not what gives the medium its particular flavor. If I wanted a truly great story, I would read a book or watch a movie.
But if that's the case, why does this still get brought up all the time?
Personally, I think it's the inferiority complex of certain game journalists. I believe them to be in the minority, but there is a class of game reviewers who are not satisfied with games simply being fun, or challenging, or exciting competitive battlegrounds.
No, they aspire for games to be "art", and if that's the case, they must be compared to books and films, revered artistic mediums, goddamn it!
But why? Isn't it enough to simply be a great game? After all, does a great chef lament that his vocation is not more theatrical, and endlessly compare himself to a musician? Of course not!
So why do so many reviewers, and even the occasional game director feel the need to? Prestige? Who cares?!
Prestige comes with time and money, and as anyone who has even casually compared the economics of the game, movie, and book publishing industries can tell you, video games are doing fine on that front.
As time goes by, more and more people will respect games for the worthwhile and creative medium that it is.
In the meantime, let's concentrate on making and getting into the nitty gritty of what makes a great GAME, and leave the story nonsense to lesser minds.















