Six days clearly wasn't enough time for dedicated Starcraft players to step away and write while feeding their endless real-time strategy obsession. This round-up of the Starcraft 2 callout is a bit slim, but the contributions are no less intriguing.
A very special thanks to Jeremy Signor, Matt Smith, and Suriel Vazquez for contributing to this community callout. I hope to see more entries for the current Dragon Quest callout.
Midnight Launches: Losing My Obsession
"I loathe midnight launches now. The last one I attended was for Mass Effect 2, but I only went because No More Heroes 2, the game I actually wanted, came out on the same day. So this week, while my brother was waiting around for Starcraft 2 at a nearby GameStop, I was watching the latter half of American Psycho with a couple of friends. I didn't need a special collectors' edition, and I planned to buy the game online anyway." -- Suriel Vazquez (read the full article here)
The Glory That Is Starcraft
"Let me start off by saying I did not play Starcraft when it came out, mainly because I couldn't afford a PC that would play the game, and I was away at college. I did, however, play the game years later when I was able to finally get a gaming PC (which at that point an average PC could play the game easily). I did not purchase the game. I played a cracked version just to experience the story, so I never played SC multiplayer. I did play the SC2 beta quite a bit when I first got the key, which was a bit overwhelming at first." -- Matt Smith (read the full article here)
How Starcraft 2 Reconciles the Western RPG and the RTS
"If there exist two genres that are quintessentially PC affairs, it’s the RTS and the Western RPG. They’re seen, however, as entirely different beasts, and as such, there aren’t as many fans of both genres as you might think. Enter Starcraft 2: Wings of Liberty, which adds many small WRPG enhancements to the RTS mix. Surprisingly, while they don’t alter the core gameplay very much, they do add appeal for fans of both genres, making strides toward reconciling the two genres." -- Jeremy Signor (read the full article here)














