That Damned Little Indie Game -- Tag: The Power of Paint

Jamespic4
Wednesday, December 09, 2009

The first thing you need to know about Tag: The Power of Paint is that it's the indie version of Portal. It has the same strength of design and the same unity of vision as Valve's trailblazing effort, and it evokes the same amount of gee-whiz incredulity as the first time you stepped into Chell's heel springs and shot a portal.

But do you know what's even more incredible about Tag? Industry professionals didn't create it; a group of game-design students known as The Tag Team did -- no relation to the early '90s one-hit wonder. The team took home top honors for a student entry at the 2009 Independent Games Festival. All it costs is 50 megabytes of your hard drive space. If you love indie games, do yourself a favor and hit the jump.

 

Tag (downloadable here) is a game in the first person that is all about interacting with a physical space. Much like Portal, or even Mirror's Edge, its focus is on critical, spatial thinking rather than killing zombified space-Nazis -- shooter junkies need not apply.

The fundamentals of the game are simple. The world is grey, with very little interface by modern FPS standards. You can't jump on your own, and you can't shoot bullets. But what you can do is enliven Tag's humdrum landscape with a bit of color.

In Tag, you interact with ablilty-granting splotches of different paints that litter the world. Eventually, through the game's paint gun, you gain the ability to paint these splotches wherever you like. Green paint makes you jump, red paint makes you speed up, and blue paint makes you cling to the surface that it's painted on.

Like I said, you have no jump button, but you need to travese large gaps. It doesn't take an experienced gamer to realize what the combos of these three functions -- or paints -- ramify.

You can spray a trail of red paint with a bit of green at the end. As you speed down the line of red and lift off of the green jump, toward a vertical wall, you can quickly switch your gun to the blue climbing paint. If you speed up, hit your jump correctly, and spray the climbing paint, you will land safely on the wall you aimed for...and the orientation of the level will shift.

Your original horizontal plane, now switched vertical, is above or below you. This is first-person acrobatics at its best. Puzzling your way through the game's environments is exhilarating.

At first glance, Tag's low production values and poor soundtrack may seem off-putting. But that's part of the charm. The whole thing smacks of studious thought and design, and the game only glitched on me once. Just be sure to bear in mind one thing: A few DigiPen students created it. Their assignment was to manufacture a game engine.

As it turns out, they designed a damned good game, too. I hope they got the A.

 
Problem? Report this post
JAMES DEROSA'S SPONSOR
Comments (9)
Default_picture
December 29, 2009
Sometimes I forget why I go to bitmob.com, then an article like this comes along. This game is fantastic, and is more enjoyable than some of the professionally made games I have been picking up on the steam sales. Unlike the reviewer, I found the soundtrack pretty catchy and charming, and its repetition gave off a pretty old school vibe. As far as the concept behind the game goes, it is one of those things that as soon as you start playing, you wonder how no one has thought of an idea like this before. It just feels that right. I had no problem with the production value, and I honestly thought the way they taught you how to play the game was much better than most games do. Easily worth the free download, and I'd say I would consider paying for this.
Default_picture
December 29, 2009
Glad you keep coming back Chad :)
Brett_new_profile
December 29, 2009
I loved my brief time with this game way back at GDC. But since I didn't have a PC then, I'd forgotten about it until now. Thanks for reminding me, James!
Jamespic4
December 29, 2009
@Chad Glad you liked the game so much. It's one of my favorite indie titles.
Default_picture
December 30, 2009
Ooo... This is the reason why I love indie games. They create really ingenious gameplay mechanics that big-name developer companies are afraid to explore. Go indie!
Default_picture
December 30, 2009
WOW! I had a fantastic time playing through this game, even though I had a bit of a head-smack moment. .. So I installed the game without really thinking at first, and the initial time I played through, I suffered from EXTREMELY bad lag at times. I think it was caused by the paint particles flying out of the gun, because when I held down the trigger, the framerate turned into a slideshow. Anyway, I still managed to beat the game with this horrendous lag. I chalk that up to the fact that most of the challenges, as James mentioned, are puzzle-based. I could plot out where I wanted the paint, and then I was able to slowly spurt out the paint to where it needed to go without much difficulty. The only part that gave me trouble was crossing the train tops, and even then I could wait for it to repass to give it a more even coating. So after completing the game and spending a good few minutes in the credits arena, I quit out and realized my mistake. I had saved the game to my [i]external hard drive[/i]. No wonder I was having such bad graphical lag! I quickly saved the game to my dekstop, retried it and it worked completely smooth, without a hitch. A word of advice: Don't run this game from an external storage device! :D Hey, for those of you who really like the game, I found something neat while messing around. -While in game, press the " ` " button (left of the number 1) to bring up the console screen. -Type "help" to bring up a list of commands -Have fun experimenting with the different values...be careful, some will crash the game. [b]N.B.[/b] Opening up the "editor" allows you to go anywhere in the level, and move some of the objects around! I think there was even a command for getting all three paints on any level, but I could be wrong. Try it for yourself!
Jayhenningsen
December 30, 2009
My initial reaction was to dismiss this purely because of the title, but you've convinced me to give it a try. Downloading now.
Default_picture
December 31, 2009
Looks like DeBlob FPS, without the Blob. Very fun artsy game, a tad on the easy side, but it was fun.
Hib1
January 03, 2010
Thanks for reminding me of that game James! Totally forgot about it. Will give me something to do on my last day off before school starts again.

You must log in to post a comment. Please register if you do not have an account yet.