Some of my earliest -- and favorite -- gaming memories involve the role-playing adventures of the '80s, games such as The Bard's Tale, Might and Magic, and Wizardry. My memories of playing The Bard's Tale on my Mom's Apple IIGS, mapping Mangar's Tower on a pad of graph paper while stealing a glimpse of my middle school crush as she walked by my house on her way to visit a friend after school, are fond indeed.
I miss those days.
Two years ago, Etrian Odyssey stoked those memories. The game's design, a purposefully throwback approach, was a delight, and I spent many commutes to work and late nights in my recliner exploring the labyrinth. The same sense of glee accompanied the game's second outing. Mega Man 9 and 1942: Joint Strike hit my retro sweetspot as well. (I apparently enjoy living in the past; I even wrote this commentary with the swingin' sounds of Les Brown and the Band of Renown in the background.)
The Dark Spire grabbed my interest late last year. This DS dungeon crawl is so retro that you can even switch between a "modern" presentation and a distinct retro look, wire-frame walls and all. I admire the intent behind The Dark Spire, but the game's far too clumsy; Etrian Odyssey pairs the punishing gameplay of the old days with elegant design, but The Dark Spire leaves me feeling like a flailing goblin grunt. It does little to stoke my retro game cravings -- indeed, the game's left my nostalgia boner limp.
I've spent more than 50 hours with this game since purchasing it in April, and I'm still stuck on the dungeon's third level. I've never experienced this much trouble with an RPG before. Granted, it doesn't give you many clues, just like RPGs of the past (the puzzles require a great deal of patience and trial and error, since the meager clues aren't much help). I also don't mind the large areas of magical darkness, teleport puzzles, and pits. But I shouldn't spend as much time fighting the interface as I do fighting the monsters (was my beloved The Bard's Tale this clunky?). And if my characters can learn a navigation skill, why do I still need to use a spell to locate my party on a map?
No wonder people sitting next to me on the Bay Area Rapid Transit train move to another seat when I play this game....
After my experience with The Dark Spire, I wonder what I (and gamers in general) want from retro games. Do we crave the memorable but flawed games of the past? (I still play games such as LucasArts' X-Wing series, so maybe I do want those old games.) Do we want a modern take on an old friend (such as Galaga Legions)? Or do we want something that takes the best aspects of both -- a game that's elegant and fun and also hits that ol' retro sweetspot.
Or are we looking for something a bit more ethereal: our childhoods.















