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The Final Cut - Tatsunoko Vs. Capcom: Ultimate All-Stars

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Thursday, February 25, 2010

Tatsunoko Vs. Capcom in under 500 words...


Tatsunoko Vs. Capcom: Ultimate All-Stars
looks pretty. It has a diverse selection of characters that fit any player.  It’s easy to learn, but hard to master.  The special attacks are cool.  That’s great and all, but the same could be said for almost every fighting game from the past two years.  Besides being a Wii exclusive, why should people buy this clash between Capcom and an animation company best known in America for Speed Racer?

TVC is the descendent of the Marvel Vs. Capcom series. Players assemble a tag team out of 26 fighters divided between Capcom’s stable and Tatsunoko’s Golden-Age-styled superheroes.  The controls are simple compared to Street Fighter with three attack buttons and a fourth for switching partners and assist attacks.  Any idea of conservatism is tossed out as well as characters cover the screen in one dash, launch foes into the sky, and can combo anything into anything.   

While there is instant gratification, TVC rewards players for exploring the system and maxing out their offense.  Casshan can use his robot dog's flamethrower to cover him as he charges an unblockable punch.  Meanwhile, Viewtiful Joe can keep attacking even after landing his strongest Hyper Combo.

Team chemistry is also important. Is Ryu’s fireball the assist a powerhouse like Alex needs to get into close range?  If Tekkaman Blade needs to recover health, can he link into Saki’s Hyper Combos to escape?  Your two favorite characters aren’t always the best team. Then there are giant characters Gold Lightan and Lost Planet’s PTX-40A, who fight alone but tower over opponents and plow through most attacks.

TVC recaptures the pace of the Marvel games, but also borrows mechanics pioneered in later fighters like Guilty Gear.  Advancing Guard pushes back foes during blocks, Mega Crash lets fighters escape combos, and Baroque Cancel stops a character mid-attack to extend an assault or avoid one. 

These additions add more depth while countering the one-mistake-you're-dead matches that frustrated some players in Marvel Vs. Capcom 2.  It doesn’t guarantee a balanced roster, but it gives every character more ways of escaping bad situations.

TVC is not for everyone.  It still takes only one mistake to slice a health bar in half or worse. There is no character who can survive without learning some dexterous combos, and escaping a good offense or breaking a good defense takes patience and good reactions.

While you can play with special Wii-mote controls, you’ll need at least a Classic or GameCube controller to get the most out of the game.  TVC offers a lot of online features, but the lag is so bad it’s impossible to play seriously.  There’s no substitute for head-to-head play.

In the end, TVC is an excellent choice for those who want the team-based fighting of the Vs. games with lessons learned from later titles.  Don’t use the fact that the Wii grandma stereotype knows more about Gatchaman than you do as an excuse for not trying this game.

 
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Comments (1)
N712711743_851007_3478
February 27, 2010

Thanks to TvC, I've come to realize that there's no denying I suck at fighting games.  It's also proven to me that I'm less into chaotic team combat and more a one on one kind of guy.  I'm glad I gave the game a go just for the sake of obscure characters, but the love affair didn't last past a weekend.

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