I've only played the first Gears of War (blame that on Epic Games's abandonment of the PC realm), but I don't recall horror being a significant aspect of the game's design. I do hope that someone listens to David, though -- his observations paint the series in a far more interesting light than I imagine Epic has in store for gamers.
My two favorite levels of both games are where the horror element really shines. In Gears, the lead up to the immulsion refinery is an incredible tension builder, especially when I played it co-op with my wife and had the surround sound cranked up. The rain, the darkness, and the occasional, barely onscreen glimpses of enemies for several minutes really had us on the edge of our seats.
Games forget that sometimes not having an enemy to fight is more engaging than always having a bunch of enemies to blow away.
In Gears 2, the defining creepy moment comes with the New Hope Research Facility and the creepy A.I. guardian of that place. Here, plenty of random Locust burst through the halls, but the laser turrets and other hazards (not to mention Niles himself) really create a "WTF" factor.
Too bad the whole "Sires" element is left totally unresolved. The third game will be an abysmal failure if it doesn't capitalize on the most fascinating aspect of the mythology to date.
So, what's the problem?
For all the interesting coverage of the third game, it seems to continue toward the increasingly unbelievable "super-soldier" side of things and less toward the horror aspects I've enjoyed so much. The first time through Gears 2, I thought the driling derrick level was pretty cool. The second and third times, though, the more the idea showed its incredible ridiculousness.
Sure, Hitler launched a desperate counterattack, too, but Gears could have separated itself from franchises like Halo by not having it all fall on the shoulders of Delta and sporting blockbuster action sequences. A very tight squad shooter, especially when played co-op, would have been truly excellent rather than merely enjoyable.
Of course, I'm still going to buy Gears of War 3. It's still an enjoyable experience. My quibbles with it are between making the game fun and extraordinary. I'm okay with fun, but even when I decided I was done with the franchise, my wife wouldn't let me not buy the game. She's always Dom, and I'm always Marcus, and together we're trying to push back the Locust horde.
For more random observations, follow me on Twitter @MKEGameDesign.







