Separator

The Gears of War Identity Crisis and Why the Third Game Will Probably Fail

Hughesd_2_
Wednesday, September 15, 2010
EDITOR'S NOTEfrom Rob Savillo

I've only played the first Gears of War (blame that on Epic Games's abandonment of the PC realm), but I don't recall horror being a significant aspect of the game's design. I do hope that someone listens to David, though -- his observations paint the series in a far more interesting light than I imagine Epic has in store for gamers.

The first season of 24 is some of the finest television I've seen -- a very tight, mostly linear experience of a man who's driven in a frequently futile attempt to save both his family and protect those in his charge. In contrast, the later seasons of 24 constantly make Bauer the super man --  the only guy (despite all sorts of intelligence resources and military hardware) who can get the job done -- and the series fails because of that.

My favorite concept art from the series

This is an apt comparison to the Gears of War series. I write this out of love -- not hate. I'm a huge Gears of War fan, and my purchase of the third game is all but guaranteed (partly because my wife is an even bigger fan than I am). Still, I'll buy the third-person shooter knowing that it'll probably let me down with the direction the franchise is headed.

The first two games suffer an essential identity crisis. Epic can't seem to make up its mind whether Gears of War should be primarily a horror ride or summer-blockbuster action romp. The first game has a lot of nice bits. It's Gears of War 2 -- with Lead Designer Cliff Bleszinski's proclamation of "bigger, better, more badass" -- where the seams start to show. It's those "bigger" and "badass" moments that ruin the franchise, whereas the horror moments represent some of my finest gaming experiences.

 

What Gears does right

The ruins of the planet Sera are one of the best aspects of the Gears franchise . In fact, the more time spent above ground and not in the tunnels of the Locust, the more I enjoyed the game. Ruined architecture just does it for me.

A prequel set during the Pendulum Wars would be really interesting because you could see the cities transform from their early neo-classical beauty into the ruined states we're now familiar with.

From a gameplay perspective, staying above ground helps emphasize a "this is my squad, let's survive the day and night" feeling. When Delta squad goes underground, the game suddenly becomes a "we're super soldiers and the only ones who can complete the mission" experience. True, in the second game,many other squads traversed the Hollow with me. But most of the time, the Locust easily gun them down because they're not the super-soldier that you are.

The ruined architecture provides a nice setting, but it's the frequently harsh environment of Sera itself that provides the forboding mood that a horror game really needs.

In the first game, that was the Kryll:

In the second, it was razorhail:

Both forced you to constantly be aware of your surroundings and -- especially in the case of the Kryll -- introduced a very light environmental puzzle element. This heightens immersion, which is key to the success of any game. Plus, it helps break up the endless "get into cover, pop out, shoot some baddies" rhythm of many other parts of the series.

 
1 2 Nextarrow
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (11)
Lance_darnell
August 17, 2010

I completely agree with you. My favorite parts of the first game were the horror parts, and when I tried playing the second game I found a boring shooter. Oh, and the second game was way too easy too.

Hughesd_2_
August 17, 2010

My wife, who normally plays everything on easy, commented about the lower difficulty about a level or so into the second game. I think a big part of that was just how much more powerful the Hammerburst AR was vs. its equivalent in the first game.

Glad I'm not the only one who enjoyed the first but thought the second was a let down. Are you up for the third?

Default_picture
September 15, 2010

I just finished Gears 2 in co-op (after having played though it single-player before) and was a little surprised at how well I was doing on Insane difficulty. It seemed a little simpler even than Gears 1 on Hardcore. Whether that is a product of level design or AI design I'm not sure. But my buddy and I laughed all throughout the game when time and again Delta Squad is sent alone against entire armies. And then how often Marcus decides that splitting up is the best plan when heavily outnumbered. The story gave way a little too much to the squad mechanics. But it was still fun. One complaint: I finished both games in co-op, but each time was not awarded the achievement.

5211_100857553261324_100000112393199_12455_5449490_n
September 15, 2010

The immulsion refinery from the first game was so fantastic.  That part of the game alone made me want to finish it.  I really didn't dig Gears 2 nearly as much; it wasn't as suspenseful, creepy, visually interesting or CLIMACTIC as the first game; in fact, the second game's last 12 minutes just fell apart for me.  I disliked it intensely.

 

Which is probably the only reason I'm not really looking forward to playing the third so much.

4540_79476034228_610804228_1674526_2221611_n
September 15, 2010

I thoroughly enjoyed gears 1, but when I recently finally got around to playing gears 2 all I could think of was "dumb jocks with big guns". Seriously the plot is so freaking lame, the characters have no depth and the gameplay is repetitive. The fact that the gameplay doesn't change between sequels really harms the series I think. Some games just shouldn't get sequels - there is too much of a good thing.  Unfortunately, sales drive decisions, not logic. 

Edit: The level inside the giant worm was pretty fun. Definitely the highlight of my time with GoW. 

Photo_126
September 15, 2010

I disagree with the point of the horror game being Gears of War's most interesting part.  Maybe, I'm just a young whipper-snapper with a twitch finger but I found those parts to be forced, boring and not very well crafted.  I will concede that the razor-hail was well used but the kryll and the sires were both poorly implemented.  The entire New Hope facility in GW2 felt like a tacked on afterthought that you could get through mostly with your chainsaw alone.

The main complaint I'm seeing here is that GW2 is too much of "dumb jocks with guns" game, to which I ask, "Are you really surprised that a game that with characters whose biceps are as big as semitrucks is a dumb blockbuster game?"  For me, the heart and glory in Gears is in the combat and if GW3 can provide me with more interesting combat and cover situations (the moving cover inGW2 was a nice touch) then I'll be satisfied, dumb aesthitics or not.  You do have to consider that Cliff B. is the video game equivalent of Michael Bay.

Profile_pic4
September 15, 2010

David you make some great points.  I liked both games, but it was the spooky stuff that had me most enthralled.

 

You forgot to mention the Berzerker sequence in Gears 1.  I think I actually started sweating towards the end of that bit.

Hughesd_2_
September 15, 2010

@Keith-- I'm mixed about the Berserker, personally, though it was another of those basically unexplained omissions in the sequel (if I remember correctly). I defintely started sweating, and both solo and co-op nearly had my controller thrown through my TV.

@Kyle-- I get the twitch appeal, and while a lot of games have copied parts of the cover system that Gears used (Uncharted and Mass Effect 2 come to mind), no one has yet included all of the moves you can do behind cover--or things like SWAT turns. That--especially in co-op--makes the game really fun to play. It's more in retrospective that the game begins to fall apart (for me). Like I said in the article, though, the third game will make it home sooner or later.

Hughesd_2_
September 16, 2010

At the risk of touching off a fanboy/girl debate, Halo: Reach proves you can have co-op maps AND multi-player maps. It just takes more developer resources.

Personally, the absolute FAIL of the netcoding and back-end server lag at launch made me give up on Gears 2's multiplayer. I had too many other games to play to keep checking back. After a couple weeks of patches that STILL didn't fix the problem. . . I gave up.

Me_square
September 16, 2010

Gears has a very loyal and very large fan following. GoW3's success is all but guarenteed IMO.

Default_picture
September 17, 2010

Interesting that you appreciate the horror elements.

To me, the setting of Gears isn't ever a factor in driving me forward through the game.  The tension is always in how powerful the enemies are and how it forces some level of tactics to beat them, since they can often be too strong to take on with brute force.

Some of the horror elements are actually unwelcome distractions to me, because it adds some other element to worry about when all I want is combat scenarios.  For example, I liked the Kryll, but hated the factory in Gears 1.

I will admit that you mentioning the horror aspects has articulated one way in which Gears 1 is unique from Gears 2.  I have great memories of playing through Gears 1, but ultimately, Gears 2 is filled of more of what I like, which is exactly that feeling of being a super-soldier yet still being overwhelmed by enemy forces.

You must log in to post a comment. Please register if you do not have an account yet.