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The Mouse Roars: Disney Gets Serious at E3 2010
Brett_new_profile
Wednesday, June 16, 2010

I walked into my demo of Tron: Evolution and Pirates of the Caribbean: Armada of the Damned thinking I'd see the sort of licensed tripe typically associated with movie tie-ins. At least Tron would look pretty, I figured.

Instead Propaganda Games, the developer of the two titles, wowed me with a Prince of Persia-inspired free-running action game and a Fable-style action RPG. Combined with Epic Mickey, famed developer Warren Spector's ambitious foray into the Magic Kingdom, I walked away convinced that Disney Interactive Studios is now a serious player in the video game scene.

 

Tron: Evolution will feel familiar to anyone who has skipped along walls in Prince of Persia or danced across beams in Assassin's Creed. While the camera still needs tweaking, the combat and movement is already up to par with its influences. Set prior to the events in the upcoming movie, the game stars a cop tasked with uncovering a vast conspiracy. The producers were cagey about details of the story, as it ties in heavily to the movie.

Even more surprising than the free-running game mechanics is the developer's plans for multiplayer. They want to seamlessly integrate the single-player and multiplayer by allowing players to connect online within the story mode -- with all of your stats and skills carrying over to the multiplayer, and vice versa. The producers were hesitant to reveal the exact scope of the multiplayer at E3, but they seemed genuinely excited about the possibilities.

Although Armada of the Damned capitalizes on the popularity of the Pirates movies, the story takes place before any of the movies' events occurred. Jack Sparrow's adventure this is not. Like Fable 2, the game that clearly inspired Armada of the Damned, you will craft your character and his story through the items you equip and the decisions you make. Do you follow the Dreaded path and rule the seas through terror, or do you aim for the Legendary path and rescue innocent people from the grasp of ruthless buccaneers?

Combat also closely follows Fable. You can equip a ranged firearm, special items like poison and exploding bags of gunpowder, and of course your trusty sword. As you fight, your character levels up via a series of skill trees.

In other words, this isn't a kiddie game. In fact, few of the games on display at Disney's booth are aimed at kids. They appear to have finally realized that a huge swath of Disney fans are adults --adults that demand something more than Disney Singstar. If you love Disney and video games, 2010 will be a very good year.

 
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Comments (5)
Default_picture
June 16, 2010


I hope Propaganda can finally prove their worth after developing that unimaginative revival of Turok.


Default_picture
June 16, 2010


With these two games and Epic Mickey, the critical success of Split/Second is seeming like less of an anomaly and more of a fresh start for Disney.


Default_picture
June 16, 2010


Why no Steam Boat Willie talk ;)  ... Tring to find canned air to use on the Wii


Brett_new_profile
June 16, 2010


@Dylan: Exactly. Split/Second was just the beginning.


Jason_wilson
June 17, 2010


Epic Mickey captivated me. I had a blast playing it in my waning moments at E3. The controls aren't too hard to pick up, and they respond pretty well. Using paint thinner to remove objects (or enemies) from your path is a great way to approach puzzle, to open doors, and to perform other standard platforming tasks.


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