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Tomb Raider wants to take you to a dark place

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Wednesday, July 06, 2011
EDITOR'S NOTEfrom James DeRosa

Much like Paul, I haven't played a Tomb Raider in a very long time. The last one I touched was the original. Crystal Dynamics' revamp looks like it could be the shot in the arm that the franchise needs.

I thought I had turned my back on Lara Croft. Then she gored herself in the opening sequence of Crystal Dynamics’ new Tomb Raider demo at this year’s E3. When I click links for videos labeled “Tomb Raider," I don’t except to scream “Oh my God this is horrifying!” but that’s exactly what I did. Good job, Crystal Dynamics.

I haven't been interested in the franchise for a long time. It lost me after only the first game. Tomb Raider: Legend came out and piqued my interest when it decided to finally lose the clunky controls, but then the developers lost me again with Underworld and all of its silliness. Though it received mostly positive reviews, Lara Croft and the Guardian of Light confused the hell out of me. I'm still not clear what kind of game that was. Maybe it was a dual-joystick shooter?

Depending on how you slice it, Lara's newest outing marks the third or fourth reboot in her rocky history. What efforts has Crystal Dynamics taken to get me come back? How about transforming the long-running franchise from simple action-adventure to a twisted survival-horror complete with a shiny new "M" rating?

 

It's striking just how brutal this game is turning out to be, and I’ve heard more than a few people suggest that it goes a bit too far into “torture porn” territory. While that might be true, the overall package that obscene brutality provides could be exactly what the franchise needs. And I never thought I'd ever get behind a "gritty reboot."...ever.

One of Tomb Raider's biggest flaws has always been its unflappable protagonist. She gained a bit more emotion after the Legends games, but generally speaking, Lara was still primarily a shallow '90s action-movie hero. Being one of the most sexualized females in video-game history didn't do her any favors, either. Her absurd proportions once helped sell games; recently, they’ve turned her into a long-running joke.

With the reboot, Crystal Dynamics has transformed Lara into a svelte young woman with more attention given to her face, which probably makes it easier to show those genuine human emotions like pants-soiling fear.

Horror would have been impossible for the old Lara. Old school, dinosaur-kicking, Mjolnir-throwing Lara didn't know real fear. She was billed as calm, unstoppable huntress. Now, the E3 demo opens with her scared out of her wits and falling Mortal Kombat style onto irresponsibly placed sharp things. That’s not a condition for failure, mind you. That’s just how Lara starts the game: getting impaled before the screen gingerly prompts the player to remove the object from her side.

Crystal Dynamics continued to show off more interesting stuff. The way Lara interacted with her environment has seen much improved. She shied away from fire. While swimming through a dim tunnel, she looked over her shoulder to check for pursuers.

Lara’s voice lost the stuffiness from previous games, and she constantly talked herself throughout the craziness going on around her. Her frantic mutterings imply that she isn’t as confident in her abilities as her alternate, older persona. These are all very promising touches.

They focused the entire demonstration on creepy atmosphere. They constructed a dark world where Lara is mortal, underequipped, unprepared and everything is out to mess her up -- in a very unforgiving Limbo kind of way. These guys are straight up making a survival-horror game, and I couldn't be more stoked.

I love survival horror. I think it's one of the most underrated genres, and in a market where Naughty Dog took the old tomb-raiding formula and created Uncharted, something had to be done to make Ms. Croft relevant again.

 
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Comments (5)
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July 06, 2011

It's going to be really interesting to see how this game turns out, that's for sure. 

Tomb Raider didn't lose me after the first game - I would say I was in denial about the decline of the series for a couple of years and then finally gave up on it completely. It's weird, but nice, to be interested in it again. Here's hoping that Tomb Raider turns out to be as good as it looks. 

Scott_pilgrim_avatar
July 06, 2011

Survival horror is one of my favorite genres, so this is a very interesting turn of events for a game that had already caught my attention...

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July 06, 2011

I've not played a tomb raider game since TR 2 other than TR GoL xbla game so this might bring me back to Lara Crofts arms again. :P

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July 07, 2011

Truth be told, I'm a bit disturbed by it.  Obviously, it's yet to be seen how the actual game plays out and feels, since right now what we have is a handful of short demos and trailers.

But what seems to be happening so far is that one of the very, very rare proactive iconic female leads in gaming is being transferred into a horror victim.  I get that the "point" is that she gets stronger as the game progresses but obviously we'll need the game to be out before anyone knows if that's worked out.  When I talk to folks about it, the concern is that it might go all "Other M" on Lara, as it were.  But we won't know until 2012.

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July 08, 2011

I've been wanting a good, modern Tomb Raider game for a long time now. Then, I played Uncharted, Then, Uncharted 2, and I kept thinking to myself,... while Drake is an interesting character, I would thoroughly enjoy this game more if I was playing as Lara. I really hope these developers just copy all the good aspects of the Uncharted games. That would be good enough for me.

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