The wins and woes of working in games

Sexy_beast
Monday, November 28, 2011
EDITOR'S NOTEfrom Jason Lomberg

Former Bitmob staffer Ryan Perez recounts his time working in the games industry. His bittersweet tale (he lost his job but enjoyed his time) is a fine read for anyone considering employment in this fickle sector.

I was just let go from my first paying, entry-level industry job. I don’t blame the company; they were merely doing what was logical and beneficial to them. And I don’t blame myself; I worked my ass off both before and during the position. And my opinionated nature and viper tongue had nothing to do with this, as many of my former Bitmob colleagues might assume. This is a hard industry, and things just didn’t work in my favor this time.

I’ve had a long, slow climb through the games industry...as it has been with most people in it today. Several editorial internships during school led me to two simultaneous, unpaid internships with Bitmob and Destructoid. Finally, after several blissful months of preview events, company showcases, trade shows, and chillin’ with motherfuckin’ Dan "Shoe" Hsu, I applied for a public relations position at a company that shall remain nameless...because they’re pretty damn alright there and have my respect.

The following three months entailed two-hour commutes (via three different modes of public transit) into eight-hour shifts of press releases, Excel documents, juggling tasks with other departments, date planning, dealing with cranky (and awesome) journalists, and then two hours back home...rinse and repeat. The recent months led me to one important conclusion: This industry is not what I expected it to be when I first set foot in San Francisco.

 

This is not a self-pity letter, nor is it an angry rant meant to scare aspiring gamers from joining the industry. Consider this a wake-up call for those who naïvely assume that working in games is as fun and easy as playing them.

You imagine it's something like this...

Jobs like this involve more stress than some industry people like to admit. Your mind is constantly focused on your work; at the end of the day, you always leave something on the backburner. People get into heated debates -- and sometimes infuriated with each other -- regarding certain projects. Employees routinely sleep at work...especially during a developmental milestone. Most importantly, you lose your overall perspective...that which motivated you to join the industry in the first place.

...but realize it's more like this.

If you spend the majority of your time making a product, then you don't have many opportunities to enjoy it. Try to experience the Christmas rush of awesome games when your commute ends at 10:00 p.m. and you have to be awake by 5:00 a.m. It would be like becoming a porn star and having your personal sex life suffer because of it.

That being said, too few people highlight the positive aspects of working in this industry. This may come as a shocker, but you get to work with gamers. Virtually everyone you meet in this industry (minus the ridiculously attractive PR women) are just as passionate about games as you are. Ninety-nine percent of your water cooler chat involves video games. What’s new? Is it good? Should I buy it? Why such hostility toward Nintendo, Ryan? Those are but a few of the questions and topics that come up regularly.

Just remember to think about this.

Many of your fellow employees are friendly and affable. These people were likely belittled for their hobby on more than one occasion. This sort of background doesn’t make them defensive; rather, it increases their desire to find others who share their love of video games. You wish you'd found this working environment sooner than you did.

It sucks immensely that things happened the way they did for me. I worked my ass off to get the job, then worked my ass off to try and keep it. And now I’m left with nothing more than severance pay and a stern reality check.

But I’ll be damned if I'll call it quits. This industry is fucking awesome. I encourage anyone to be a part of it, because it has given me more laughs and thrills than stress. But a $20 million dollar product is a serious venture, and fun takes a back seat whenever serious wants to come out and play.

 
Problem? Report this post
RYAN PEREZ'S SPONSOR
Comments (14)
Default_picture
November 23, 2011

Good to hear from you, Ryan. I hope the press wasn't too big a pain in the ass. I happen to know a thing or two about cranky journalists...and insanely hot PR reps :-)

Default_picture
November 23, 2011

Thanks for the insight Ryan.  Sorry to hear about your bad news, especially during this time period.  Hope things brighten up soon.  Happy Thanksgiving.

Pixel-justin-01
November 28, 2011

Ryan, best of luck in your job search--sorry it didn't work out. I can't even stress how true this piece actually is...what's funnier is that you can't talk to anyone outside the industry about it!

When I talk to my colleagues who don't work with video games all I hear is "Oh, poor you. You have to play video games as part of your living..." and they roll their eyes and walk away.

I totally sympathize with what you've said here. Again, best of luck to you!

Mario_cap_avatar
November 28, 2011

Thanks for the insight. I am so sick of the "you'll never get a job in the industry" rants I've been seeing. BUT I do think it's importamt tp point out that it's not likely - or easy - to get in.

I recently abandoned a financially stable life to move across the country from the east coast to the bay area to pursue work in this field. I am broke, wonder how in the hell I will make things work (much less even dream of paying off college loans), and the general cloud of "this industry's too competitive, you'll never actually get in" doubts lingers over me. But here I am, working at GameStop and doing freelance for GameRevolution. It's not as much money as I need, but it's a big step, and the only way someone like me can get into the business is to push through the hardships - and I do not expect all fun and games, to be sure - because I love games as a medium and the culture/community/industry too damned much to not be persistent.

Sorry about your losses and good luck with whatever you're pursuing next. Thanks for the encouragement to those of us who have yet to taste the murky waters of "professional gaming industry." I envision it much like coffee - an acquired taste, one that I will need to take with lots of cream and sugar, but will be my fuel to wake up in the morning.

Default_picture
November 28, 2011

Great article! And sorry to hear about the initial news...

Too true, though. Like many things in life, I personally expect it requires hard work, stress, and dedication. But hey, like you said...video games. As for me, I'm still hoping that hard work pays off someday, because I'd love joining the figurative hillbilly mudbath.

Best wishes!

Mindjack
November 28, 2011

I didn't really get your point until the porn star analogy. Man, that's tough. Perhaps now you'll find the time to write about metal music in video games. That's sure to cheer us all up.

Sexy_beast
November 29, 2011

I actually put the porn part in there just for you.

Default_picture
November 28, 2011

I think I saw that you were working PR for a game company on Facebook and thought, "Awesome! Another Bitmob intern/writer made it!" It's too bad your not still there, but with how far you've come you should be right back in the game! Some people won't get this, but think of it this way: this was your hard-fought attempt at qualifying for the Euros. You worked hard, but fell short. However, the World Cup is just right around the corner, and that's much more prestigous. You've built a good foundation, and you'll kick even more ass by then if you keep working hard.

Hope that makes sense! I just like sneaking soccer into everyhting ;)

Channel5
November 28, 2011

Good luck on finding the next gig. Maybe one day we'll be having a conversation at the same water cooler working for the same company.

Default_picture
November 28, 2011

Damn, that's too bad. I hope you find a new job in the games industry. You seem to sort of know your way around the video game industry though, so hopefully you'll find a new gig.

Profile
November 29, 2011

Good luck Ryan! I remember seeing you as an intern and wishing the same for me. Hope everything turns out well for you.

Default_picture
November 29, 2011

One job almost always leads to another in all industries. You'll get another shot.

Shoe_headshot_-_square
December 01, 2011

This is the first I heard of your layoff...bummer! I'm really sorry to hear about that, cause I know you really wanted to get into the biz. Whatcha up to now? If you feel like coming back to your old position here, just let me know. Would be happy to have you back. :)  (Though I understand you probably need to focus on finding paid gigs, so no worries if you can't.)

Thanks for sharing your story on Bitmob. Sobering!

Sexy_beast
December 01, 2011

Well, I know I'll have other chances; this PR thing just wasn't my cup of tea. What the press sees from them and what they actually do are two completely different things, and it wasn't something I found myself enjoying.

Plus, I got a hint of creative blue-balls after a while...not fun stuff.

And thank for your support and the offer to have me back. :) It's always great to know I'm still valued somewhere. I do need to focus a bit on making money, though...before the bills start piling up. :/

But since I have a lot more free time and want to catch up on writing, expect to see more stuff from me here or anywhere that'll have it. Which reminds me...if you know anyone in search of freelance work, don't hesitate to throw my name out there.

And don't be such a stranger! We should hang out one of these weekends.

You must log in to post a comment. Please register if you do not have an account yet.