3 reasons why the 3DS Circle Pad Pro is a viable accessory

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Thursday, February 09, 2012

Rheumatoid arthritis runs in my family. It causes severe inflammation and stiffness in the joints and grows progressively worse over time. My hands started locking up when I was 18.

I've written several 3DS reviews that ultimately say how uncomfortable games are to play. The actual 3D part of the handheld doesn't bother me nearly as much as the prolonged cramping my hands go through when I play for more than 20 minutes.

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Handhelds just aren't comfortable. Someone, somewhere, decided that all consumer electronics just had to be paper-thin and stiff as a board and manufacturers ran wild with that concept. Add arthritis to the mix and my hands start rebelling.

The Circle Pad Pro offers some much-needed ergonomic design to Nintendo's least comfortable handheld yet. I've spent the last 24 hours playing around with it and I'm convinced it's the best $20 I've spent on a seemingly useless piece of plastic in ages. Here's why.


The shape

The Circle Pad makes it possible to hold onto the 3DS for extended periods of time. I've always had a problem with my hands hurting after playing games for too long, but with the 3DS that pain was nearly instantaneous.

The pad's slightly curved bottom fits comfortably into the hand without feeling too sculpted or bulky. The added triggers also ease a lot of the intense face button action that forced me to grip the 3DS in unnatural ways.

 

The weight

A 3DS I can hold onto comfortably is fine and dandy unless the added weight becomes an issue. The Circle Pad doesn't actually add much weight at all, despite having two triggers, a bumper button and an analog nub built into it.


The functionality

Right now, only Resident Evil Revelations works with the add-on, but it's a perfect game for it. Handheld shooters are usually limited to one analog stick. To aim and shoot at anything, you had to use the same stick that also moves the character around.

This isn't such a big deal, as traditionally in RE games you can't move and shoot. Well, throw on the Circle Pad and that concept is completely gone. You can move, target, and fire all without having to switch stances or lower your weapon at any time. Moving while aiming isn't exactly snappy, but you can conceivably move out of harm's way while trying to line up a shot.

Of all the things the RE series changed over the years, I'm glad to see that the stagnant stop and shoot mechanic is on its way out.


If Nintendo decides to scrap their current 3DS design in favor of a unit that has two analog nubs built into it, I doubt I'd buy it. The biggest selling factor the Circle Pad Pro has for me is the additional ergonomic grips on the bottom. I'm no stranger to bolting ridiculous accessories onto handhelds when I cannot play them properly.

Even if you aren't at risk of developing arthritis, the Circle Pad Pro offers some much-needed functionality to the 3DS and finally got the Resident Evil series to drop its horrible habit of forcing players to stand still while they shoot. I can see this accessory providing relief for left-handed gamers and for others like me who simply need something more comfortable to hold.

I'll probably still have the circle pad on my 3DS when I'm playing games that don't support it. It really isn't intrusive, and unlike all the gimmicky accessories Nintendo handhelds tend to get, this one serves a wonderful purpose.  

 
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Comments (5)
Pict0079-web
February 09, 2012
Your article reminds me of how the $10 "slim" plastic case made my PSP easier to hold. I really think portable systems should be bigger, for the sake of comfort. I can't play long RPGs unless I have a bulky grip to rest my hands.
Default_picture
February 09, 2012

Exactly. Designers should take into consideration that while sleek looks nice, being able to hold something comfortably is more important. 

I didn't start having a real problem with this until the GBA, where handhelds started getting thinner and thinner. 

Mario_cap_avatar
February 09, 2012

Oh, wow, I hadn't even THOUGHT of this! I've been having trouble playing Mario Kart 7 because, well...I drift all the time - it's how you maximize your speed - and I want to hold items behind me so I can grab extras...But I can't do these things for long before my hands cramp up on the 3DS (where it's much more intuitive and effortless on the Wii's dual-controller setup).

Man...I might invest in one of these just for the comfort factor! (but then also so I can play Kid Icarus Uprising with some degree of comfortability) Thanks for writing this up!

Mikeshadesbitmob0611
February 11, 2012

Problem there is that you're going to be reaching over the right half of the plastic grip to hit the face buttons, which is a different kind of pain for games that use them often. The CPP isn't a cure-all for 3DS cramp issues. It just works better with games it's designed for in terms of comfort. Personally, I get pain with the 3DS, and with the CPP playing Revelations, I get pain in different parts of my hand and wrist. It's just a matter of which part of me aches that day.

Default_picture
February 09, 2012

I know exactly where you're coming from on handhelds. I didn't get diagnosed with moderate to severe RA until I was 30, but it's made playing handhelds (something I really enjoy), quite difficult. The DS isn't quite as bad for me as an extended session with the PSP, but it's hard enough on my joints that I've held off on a 3DS so far. Sounds like the circle pad add-on might make the system more comfortable for my old man hands.

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