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Tweetbook Q&A: The Most Unfair A.I. in Games

230340423
Monday, October 04, 2010

The race is going well so far.

I'm in first place, I've dropped a couple of scorching laps times, and I've got three red shells for protection. No one's getting past me.

Well, until Donkey Kong does.

That's OK, though. I nail him with a red shell. Off he tumbles. I'm back in first.

Five seconds later, he passes me again.

Another red shell and another 10 seconds after that, he's flying past me. This time he's firing a shell of his own, and I fall all the way back to sixth place. I can't recover in time and finish fourth.

Stupid monkey.

Look, I understand that the computer has to level the playing field somehow, because I'm just that good. But the Mario Kart series is a prime example of how some computer A.I. programming can go from keeping every match competitive to causing blind, controller-tossing rage.

I asked the Bitmob community on our Twitter and Facebook accounts to give some examples of the most egregious offenders in this area, and here's what they said:

 


Street Fighter 4 (suggested by Cesar Gamboa and others)

I got several responses naming other fighting games, but Seth, Street Fighter 4's final boss, took the cake. With special moves from every character and juiced-up abilities in Arcade Mode, this weirdo has ended many a World Warrior's tournament.


Puzzle Quest: Challenge of the Warlords (suggested by Rambo Higley and others)

How can a computer cheat in a match-three puzzle game? By getting ridiculous, impossible-to-predict combos, that's how. Opponents in this game will make seemingly illogical moves that chain into a cascade of four- and five-of-a-kinds, granting extra turns and bonuses galore. Twenty turns in a row and you're dead before you even moved. Yeah, that's cheating.


Call of Duty: Modern Warfare 2 (suggested by @sm4kxd)

Facebook user Jon Shults mentioned, "Any recent first-person shooter on its hardest difficulty gets pretty cheat-y." He's right. And the Favela map in MW2 is Exhibit A. Enemies tag you from rooftops from miles away. Gunfire blasts from cover areas you just cleared out. And everyone seems to be psychic, since they all know where you are instantly, even if you're hiding.


Madden series

This can depend on your difficulty setting and skill on the sticks, but every Madden player can tell horror stories about games where the computer just decides, "You're not winning this one." Inexplicable fumbles, broken tackles, and circus catches ensue.


A few other suggestions I received:

@willikampmann: "Easy: Dead Rising. Most retarded AI ever and you have to depend on it."

@GamingInsurrect: "Cheapest A.I.? Try Jinpachi from Tekken 5 and Azazel from Tekken 6."

@feitclub: "Mortal Kombat A.I. was always cruel. Would often throw me at impossible times."

Aki Darwich-Mcfadden: "The Polygon Fighters in Super Smash Bros.!"

Michael Wenzel: "I vote Eye of Judgement on the PS3. How do you magically draw every card you need to win? Heart of the cards bull? Cheating whore."

Jennifer Dremmers Taylor-Foster: "The psychic guards and such in The Elder Scrolls 3: Morrowind. Even in another building they'd know something had happened!"

Ken Wesley Jr.: "Streets of Rage 3 on normal difficulty was insane due to the A.I. enemies moving unbelievably fast on later levels, making a regular hit impossible."

So which game has driven you the craziest due to unfair A.I.? Let's hear it.

 
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Comments (8)
Default_picture
October 04, 2010

Of the latest games I've played, I would have to say... Split\Second!!! You can do the test yourselves! Just stay in last place, and watch as your opponents are just racing cleanly.... no one uses a "power up", they don't trigger any activity. Now, pass a few of them by and watch the explosions come alive!!! Hated it!

Default_picture
October 04, 2010

Mario Kart and Puzzle Quest are excellent examples. Its actually why I stopped playing Mario Kart for the Wii. I saw the AI cheat in PQ2 as well as PQ1. The thing with getting instantly shot at by everyone is in all FPS games, including KZ and Mass Effect 2. The psychic guards are in Fable 2 also.

I'm surprised no one's mentioned Starcraft 2. The Very Hard and Insane AIs get 1.5x and 2x the money respectively. 

Personalpic4s
October 04, 2010

 

Civilization comes to mind when I think of this topic.  I have my spies laid out everywhere and things seems to be vacant so I move in. Then TA-DAH -- my would-be victim has 50 insta-units.

230340423
October 04, 2010

@Angel: Definitely! Most racing games have some form of rubber-band A.I., but Split/Second was very noticeable. I mean, I just flattened that guy with a skyscraper! You can't recover from that in a matter of seconds!

 

@Patrick: I feel safe in saying that I will never be good enough at Starcraft to confirm the veracity of your statement. I'll take your word for it.

Default_picture
October 04, 2010

Gil from Street Fighter 3rd Strike.

Resurrection!

Pict0079-web
October 05, 2010

Ah, cheap A.I. My favorite example is M. Bison in Street Fighter Alpha 3. No one knows how cheap a fighting game can get until Bison unleashes his stupid Super Psycho Crusher. That stupid powerful attack will take out half of your energy and will always hit you unless you're blocking.

Bison also finds every opportunity to throw you, air stomp you, tackle you in the air and slide at you, so that he can refill his super meter for another psycho crusher. Very unfair for a final boss.

Robsavillo
October 05, 2010

Soren Johnson (Civilizations 3 and 4) gave an [url=http://www.designer-notes.com/?p=276]excellent talk[/url] on A.I. programming (see first video). He says that developers should try to strike a balance between "fun" and "realistic" A.I. in order to prevent frustrating the player and to create an entertaining experience.

What you describe in Mario Kart is known as rubber banding -- it just means that the A.I. can't handle the course as well as a human player, so the game doesn't let A.I. players fall too far behind. On this front, Johnson [url=http://www.designer-notes.com/?p=132]wrote[/url] an article about the need to maintain a challenge to the player, and developers use these types of hidden bonuses for that purpose.

It's funny because one the games discussed is Puzzle Quest, which doesn't employ A.I. cheating; however, players nonetheless interpret lucky matches for the A.I. as cheating.

230340423
October 06, 2010

@Rob: Ha, so basically that article you linked described everything I was thinking about and told me I was wrong about it. :) Interesting stuff, thanks!

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