Video-game hell must be one big water level

Mindjack
Tuesday, June 07, 2011

Water gives life, unless you’re a video game character. Seems like every time there’s a water level in a game it has to be the hardest, most frustrating stage of all. Whether you run out of air, get tossed around by strong currents, or encounter freakishly large marine life, you’re likely to hate it and want to drown the level designers.

One of the first water levels I hated with a passion was the one from Teenage Mutant Ninja Turtles for the NES. It had it all: horrible controls, a time limit, a maze, death rays, moving obstacles, and those f***ing electric plants! Konami knew this game would mostly be played by kids, so why be so sadistic?

Sonic the Hedgehog also had irritating underwater stages. The controls were so floaty and slow, it made you forget all about “blast processing”. To top it all off, when Sonic’s air supply is running low, the most annoying music starts playing, getting increasingly faster and agitating. You could develop hydrophobia because of this game.


The stuff of nightmares.

Then there’s the Water Temple from The Legend of Zelda: Ocarina of Time. My adventure came to a screeching halt when I couldn’t figure out how to navigate this hellish temple. Raise the water level, Iron Boots on, lower it, Iron Boots off, hookshot here, closed door there, raise water level again… It was hell! The craziest thing is that I found my way out in a dream. That’s right -- my subconscious worked it out on its own while I recharged my batteries. True story!

Few games do water levels right. Bubble Man’s stage from Mega Man 2 had some pretty fun jumping mechanics, and Jolly Roger Bay from Super Mario 64 brought a relatively painless underwater experience in a 3D space, with really interesting objectives.

Any water levels you particularly despised?

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (7)
Default_picture
June 07, 2011

Great piece, Samir. I still get nightmares from the underwater Dam level from TMNT. That thing was sadistic. It exemplifies everything that's wrong with the original TMNT NES title.

On the flipside, the underwater levels in Donkey Kong Country were, on the whole, well-done.

Mindjack
June 07, 2011

Glad I could help you relieve the joys of that damn dam stage. Did Shredder plant all those bombs himself? He must have had a Game Genie.

The DKC water levels were indeed fun, but I think Rare tricked us into liking them with the awesome music. It was so soothing and relaxing, you didn’t get as enraged when you got stung by an urchin or poked by a shark.

http://www.youtube.com/watch?v=LDvKwSVuUGA

Default_picture
June 07, 2011

Yep, I actually bought the soundtrack to DKC, largely because of that track. One of Nintendo's greatest marketing campaigns was sending out VHS tapes of DKC to Nintendo Power subscribers. It sold me...

The water levels, with their 3D rendered graphics and ambiance, blew me away.

Mindjack
June 07, 2011

The VHS sold me as well, making me buy DKC instead of Final Fantasy VI. They even showed a tiny glimpse of Killer Instinct at the end.

Another VHS tape I got was about Street Fighter II, the Genesis version. It was lame, with an over-enthusiastic kid playing at the arcade and explaining the special moves. As laughable as it was, it included some Japanese ads for the game that were better than the entire 1994 Van Damme flick.

Can we embed YouTube videos here on the comments?

Default_picture
June 07, 2011

Not that I'm aware, but maybe a Staff Member could fill us in.

Default_picture
June 07, 2011



"Looks like this is gonna be an underwater level."
 

Mindjack
June 07, 2011

Michael Phelps

Towelie's life is one big water level.

You must log in to post a comment. Please register if you do not have an account yet.