Kickstarter signifies the beginning of a crowdfunding revolution

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Wednesday, June 27, 2012
EDITOR'S NOTEfrom Jason Lomberg

Ash feels that Kickstarter, and crowdfunding in general, could cure many of the industry's ills. Have you ever contributed to a Kickstarter campaign? Let us know in the comments.

Conceptual art for Double Fine Adventure

Ah, the Kickstarter nay-sayers. A few months ago, when Double Fine's Tim Schafer managed to fund his point-and-click adventure game (code-named Double Fine Adventure) in less than eight hours, the mass copy/paste machine that we call the Internet was screaming more or less unanimously that it was not possible to raise more than an indie budget through crowdfunding. A month later, when Schafer had managed to get over 3 million dollars (and still counting, since they are now accepting PayPal orders), the popular wisdom had slightly changed to: "Well, it’s Tim Schafer, and it’s adventure games, but this probably won't happen again."

Currently, Kickstarter has 271 successfully funded video game campaigns. Big names like Carmageddon, Leisure Suit Larry, and Shadowrun are making a comeback. Wasteland 2 raised almost as much money as Double Fine Adventure. Dozens of new developers who started their small projects this way now have an opportunity to flaunt their skills and build a fan base.

And still, this is only the beginning. Most gamers, believe it or not, haven’t heard of Kickstarter. I said it before, and I’ll say it again: Kickstarter can really be the way to resurrect mid-budget games that were thriving during the last generation. But I’ll even go further than this; I'll say that in two years, you’ll have your first triple-A crowdfunded game.

 

Crowdfunding is a way to cut off the middle men (and potentially let the developer earn 100% of what you pay instead of the fraction they earn nowadays). Furthermore, the system trusts authors to realize their vision versus relying on publishers and marketing departments who are always one step behind. There will be blunders and disappointments (like always), but crowdfunding in the long run is a way for us to have our cake and eat it too. Publishers want money, and authors want recognition. Guess what's best for gamers....

And yes, we are only at the beginning.

For example, Japan needs to build a bilingual Kickstarter site. Kickstarter only accepts projects from America and is only readable in English. But the Japanese game industry is probably the most receptive to the crowdfunding model.

First off, Japan allows game authors to put themselves forward (while a lot of publishers still prohibit it) and create auteur-driven titles on leading platforms. Japan now has this invaluable stash of rockstar personas that are known worldwide amongst gamers -- from the most famous like Hideo Kojima (Metal Gear Solid) and Tetsuya Nomura (Kingdom Hearts) to more obscure but still revered artists like Yoko Taro (Nier) or Swery65 (Deadly Premonition). This includes literally dozens of beloved celebrities that can create the gathering that you need to make crowdfunding happen.

Second, Japanese gamers and Western Otakus are an avid and dedicated fan base that will be easier than most other crowds to mobilize, especially with all the bonus stuff you can offer with crowdfunding. With Facebook networking and all, I expect a crowdfunded Japanese game from a big name to even surpass Double Fine's success.

Well, let's wait and see, shall we?

 
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Comments (25)
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June 27, 2012

I'm still not convinced.  An idea still has to be enticing enough (and public enough) for people to want to kick money towards it.  Most of the higher-profile Kickstarters have had some rather big names attached to them.

Also, we haven't seen the products of most of these Kickstarters yet.  Who's to say they won't be absolute garbage or that the products won't see the light of day for years?  All it will take is one failed Kickstarter to ruin it for everyone else.

Avatarheader
June 27, 2012
I'd like to see how many games haven't made their quota as well, that's the only real way to tell if this strategy is viable for more than those who already have public exposure.
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June 27, 2012

I've funded several Kickstarter projects, but I don't think the trend will blow up any more. The super successful Kickstarter projects were spearheaded by industry vets, like Tim Schafer. And it looks like there is only about a one-in-three sucess rate: http://www.gamasutra.com/view/news/172837/Kickstarter_success_rate_for_games_even_lower_than_initially_reported.php

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June 28, 2012

That is my big concern with Kickstarter.... as far as games are concerned, there will be alot more failures than successes.

And what happens to a project that has funding dry up? You know, money is spent and used, and the game has yet to release due to being incomplete. I have yet to hear this happen on a Kickstarter project, but it's just a matter of time.

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June 27, 2012

Should have focused more on the Japanese side of things, very interesting angle in my opinion and one that has not been discussed at length. The start of the article I feel like I have read at least forty three times on various websites though.

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June 28, 2012

Hopefully SquareEnixEidos will stop being unconscionable prats, give up the rights to Xenogears and allow crowd funding to actually finish that game, instead of leaving it in its butchered state, forced upon it by them needing money to finish my least favourite Final Fantasy game.

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June 28, 2012

Hi everyone and thanks for the comments! Althought, I have to say, I'm really surprised by some of them. "Only big names can do it", "a 1 in 3 success rate is not enought"...I mean, guys, what do you think is the success rate of a completely unknown guy who pitches a game to EA ? 1/100 maybe ? I mean, even the first Metal Gear was rejected by Konami. If anything, crowdfunding is probably ten times more successful than traditionnal funding.

Of course that misses my point. I'm not in anyway implying that any project has more chances to be funded on Kickstarter than at a random publisher (even thought it's probably true). But what we know for sure is that as more people know about Kickstarter (a variable that can only grow with time), and when it is extended to all markets, including japan (an important step), then games that people actually care about will have more chance to be funded here than anywhere else.

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June 29, 2012

I'll give you that, but that doesn't mean every Kickstarter game is inherently going to be good.

We've all been let down by traditionally published games before, how would crowd funded games be any different?

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July 01, 2012

That's a good question!

I, for one, I'm pretty sure that a lot (not all of course) of issues we have with modern games are due to publishers and stock holders demands to developpers. As it has been explained ad nauseum before, publishers are only interrested in selling to the most people possible and making as much money as possible (throught DLC, online pass, early release of a rushed game, etc), while game authors are mainly interrested in their reputation, making a name for themselves etc. Hence, there is a strong reason to believe that authors are better placed than publisher and/or stock holders to make choices regarding game development.

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June 30, 2012

Let me explain why this article is kind of a little bit of a waste.

 

Only 25 percent of kickstarter game projects are funded.........

 

its known as a broken system

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July 01, 2012

Let me explain why this comment is kind of a little bit of a waste.

Do you know how many pitches to traditionnal publishers are funded ?

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July 01, 2012

I dont, but then again, I didnt write this

 

 

I doubt you know the figures either

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July 01, 2012

Well you wrote *that*, which means you do have an undocumented opinion on this subject.

I know 100% that no publisher out there funds 1 project out of 3 from unknown guys. This fact is so obvious it's actually ridiculous anyobody would think otherwise. As I stated before, but you obviously haven't read my earlier comment before insulting my writing, even the first Metal Gear was rejected by Konami. I work into a business where I have contact with publishers on a daily basis and although the "success rate" of taking a random idea to publishers cannot of course be documented (since it is secret) there is no way it's higher that 1/100, at least thirty times lower thank Kickstarter. But you are obviously not very well informed about the industry... then again, you didnt write this, so who can blame you, you're just spotting random comments...

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July 01, 2012

Ive spoken with over 5 kickstarter project leads, some of them have been funded, some not

 

But what is constant is they all say how broken and terrible the system is

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July 01, 2012

Then ask them to come and comment here or write their own article and link it here. I would be very interested it their opinion on how crowdfunding could be better. Of course, it can be much better than what it is now, that's the whole meaning of this article: this is only the beginning...

However, for sure, no developper thinks the traditionnal publishing system is broken /s.

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July 01, 2012

This is what theyve said

 

25 percent of kickstarters get funded

 

Of That only about 15 percent actually get funded after people pull money, or fake cards, fake money, is sorted out

 

Of that 15 only about 7 percent of projects are actually completed

 

SEVEN PERCENT

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July 01, 2012

Well, for now there is no such data on videgames on Kickstarter since before Double fine there was hardly any high profile project in this category.

Funding rate for video games is 33% not 25 as you say, the other data you're talking about I would be very interested to see a link about that, even thought I'm not sure of the difference between fake cards and fake money...

In the end, you still do not realize that you actually agree with me, since my main point is to say that the crowdfunding model will be greatly better is the coming years (this is only the beginning), once it is expended internationally and so on. 

Finally, I'm sure Kickstarter is more adapted to industry veterans than to indies, but indies are already thriving under the current model, and, by definition, don't need as much "funds".

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July 01, 2012

Expanding it to different regions wont fix the problems.

 

There are problems with how the system works at fundemental levels

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July 01, 2012

I really don't think a couple of lines of comments at a time can help you build a proper agurment to express what you mean. I really suggest you put down your ideas about the fondamental issues behind Kickstarter projects (the fake cards, the fake money etc.) and write your own article, that I will then link here. I will be glad to give you an opportunity to express what you want to say, but quick comments like this are not the place to dig into such opinions.

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July 01, 2012

I have no desire too. I just wanted to make it clear, that this article inaccurately portrays kickstarer, as something like a godsend, when in reality, its the bain of every indie dev trying to use it

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July 01, 2012

Well, I don't know what you made clear, but thanks for your interrest! I wrote this article to bet against nay-sayers like you, so we'll just see who's right in a couple of years.

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July 01, 2012

Again, i only got this opinion after being involved with kickstarter projects and being told this myself

 

its wonderful if your a legendary dev, but if your a regular person like you or me?

 

doesnt work

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July 01, 2012

Hey Ash, I really like how you dealt with these comments. Just wanted to let you know.

Alexemmy
July 01, 2012

I too offer you a slow clap, Ash.

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July 02, 2012

I have to look good for the front page, don't I?

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