My Shooter Hell: A Soldier's View of FPSes

Bizzle
Wednesday, September 15, 2010
EDITOR'S NOTEfrom Demian Linn

I'm all for arcadey shooters, especially in a stylized or futuristic setting, but I'm with B. in that I don't want or expect to be Rambo in a game like Modern Warfare or Call or Duty....

[Before we jump into my rant about why I'd like to see shooters evolve, I want to take a moment to shout out to my bros in the picture above. This picture was taken back in 2003 in Iraq with several members of the unit I served with. Great group of dudes right there.]

First-person shooters have consistently disappointed me in this current console generation. It's not that I think any of the soon-to-be-mentioned games are bad -- I just want to communicate why they don't appeal to me, and suggest ways to make them better for folks that share my opinions (and I accept that my opinions probably fall into the minority).


Tactics (Or the Lack Thereof)

Many of my non-military friends have told me that my experience in combat has ruined the way I approach FPS games. They are probably right. My training and experience are often at vicious odds with the way shooters are traditionally constructed.

The largely hated concept of "camping" is a good example of how real and virtual combat differ. In many real combat situations, finding a location that gives you a tactical advantage and maintaining it is the best way to survive and win. Charging out into the middle of an open plaza to shoot your opponent in the face would most likely get you killed.

 

This is probably my biggest fundamental issue with shooters: I approach every combat situation in games with the same caution mixed with aggression that I approached real tactical situations with. That typically gets me killed by the folks that have the maps memorized and rely on the popular "run-and-gun" style of play prominent in modern FPSs. 

I also struggle with shooters in campaign mode, because they seem designed to never let you have a tactical advantage over the enemy. FPSs fabricate difficulty and the sense of combat stress by always placing you in situations where you are out-manned and out-gunned. Victory hinges more upon your ability to memorize enemy patterns than it does your tactical knowledge of a given situation. (In multiplayer, the spoils usually go to those that have the best map memorization and weapon load-outs.) I would love to see a shooter where my knowledge of tactics helps me win more than my memorization skills.

Counterexample: Rainbow Six: Vegas -- R6V is not perfect, but it went a long way to address this long-standing issue I had with shooters. It rewarded a tactical approach, and quick deaths made the player think before jumping into a firefight.  

 

Real Soldiers Don't Have Regenerating Health And Enemies Don't Spawn Indefinitely

Strangely enough, I enjoy shooters with regenerating health. But that's mostly because I hate health-pack management more than just about anything.  

So there I was, playing Call of Duty: Modern Warfare 2 at my cousin's house. It was a Favela level, and I was getting hammered by the multitude of combatants. My cousin watched as I devised several failed attempts at tactically overcoming my far superior aggressors. He chuckled as he watched me get served. I asked him for advice. He told me, "You are taking too long in one place, you need to just run to the checkpoint and disregard the enemies in your way." I said, "But I'll get shot up." He said, "True, but you won't die; you'll take a few bullets. It'll be aight."

Word? "It'll be aight?!" That just doesn't compute to me. I understand it's just a game, and creating heightened emotional situations -- something MW2 is excellent at doing by the way -- is part of the developer's job. I realize that there may have been other ways to overcome that scenario besides the "run for it and hope you take one bullet short of dying on the way" approach. However, that style of fighting is pretty prevalent in many of the shooters I've played. Multiplayer in the Halo series is known for this arcade style of fighting. 

 

Artificial-Intelligence-Controlled Teammates

I have yet to play a shooter where the A.I. has been up to snuff. Honestly, if I have to micromanage my team in battle, don't give me a team. I don't have time to grab cover when the enemy machine gunner starts chopping up the place to stop and give a digital command to my teammates to do the same.

It seems like shooter A.I. ranges from slightly retarded (Ghost Recon series, Mass Effect 2) to completely ineffective (Call of Duty series).  

A real team would have standard operating procedures that govern how members react to different combat situations. As a platoon leader, I did have to give orders on the fly based on battlefield changes, but I never had to give commands to my team to execute the basic combat situation tactics during a fight. Having to do so not only slows the game down, but makes having a team more difficult than just going alone.

Counterexample: Again, Rainbow 6 Vegas did a decent job with the A.I. team. Not perfect, but probably the best I've experience in a shooter.

 

Plausible Solutions

1) Do away with enemies that spawn indefinitely.  

2) Take the Delta Force approach -- in other words, make a game in a more open-world setting. This gives the player a chance to command the battlefield how they see fit, versus forcing them down pre-scripted paths.  

3) Give us A.I. teammates that are as competent as real infantrymen, not mindless drones that we have to babysit.


Despite my tirade, I can't say for sure that developers are missing a huge opportunity. FPSs are one of the most popular forms of entertainment in the world, even with the "flaws" I've addressed here. However, I would love to see more games like Operation Flashpoint get the proper development time and love needed to make them excellent. There's got to be a market out there for a more realistic shooter experience...right?  

 
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Comments (13)
Stoylogosmall
September 04, 2010

I was never in any branch of the military, but I do see your point in the unrealistic shooter genre from a soldier's perspective. Vegas 2 is still to me my favorite shooter, because I like the option of actually controlling your teammates and attacking the enemy tactically. Call of Duty and other so-called "military sims" don't do real combat justice by employing a "run-and-gun" approach to playing. With games touting "realism", it seems like they haven't gotten the playability side down, versus the graphics side.

Me being a soccer player and coach, that's why I can't play any FIFA games because it's too unrealistic to me.

Bizzle
September 04, 2010

Right on!  I don't know that I'd want the games to be overly realistic.  If they made everything real, the game would lose some of it's funfactor.  I just wish they were a bit more practical and a lot more open in terms of letting the gamer make tactical decisions on the battle field.  

Twit
September 04, 2010

I liked it. It definitely makes me think of how games like Halo or CoD are referred to as having military background where the actual gameplay is more arcade-y.

 

I've just come to the assumption that developers are incapable of making AI that satisfies the majority of people. But a much more open map? I think shooters this era are like hallways, where what and how you shoot takes precedence over where and why you shoot. It'd be really interesting to see solution #2 take shape somehow.

Bizzle
September 05, 2010

PC shooters have employed solution 2 decently.  Delta Force was fun, if overly difficult at times.  Operation Flashpoint is a game I want to play because it supposedly is a console version of the more open-world shooters you can find on PCs.  I've just read that the game is poorly made.  I hope the sequel in the works improves upon the issues in the current Flashpoint. Definitely keeping my eye on it.  

Robsavillo
September 05, 2010

Chambers, have you tried the Far Cry games? They're a little more "open" than typical first-person shooters. Also, keep an eye on the upcoming Spec Ops: The Line -- in the demo I saw, gameplay focuses more on tactics than titles like Modern Warfare.

Bizzle
September 05, 2010

I have seen the promos for Spec Ops.  Definitely keeping my eye on it.  I passed on Far Cry 2 because I read it was buggy and employed a sickness gimmick that made it less fun to play.  I haven't ruled out giving it a shot, though.  

Twit
September 05, 2010

I've played Far Cry 2. You don't really have to worry about the sickness because it doesn't really change your intended course of gameplay if you free roam. I liked it, but even with my love of free roaming games like Red Dead and GTA, it felt even less focused.

 

Oh wait, I know why. There's absolutely no fast travel and the open world is huge. Fast travel might take you out of the game, but it's a convenience I don't want to be without.

 

To relate, Far Cry 2 itself is an open world while I'm still open to try the earlier design of levels designed to be open.

Stoylogosmall
September 05, 2010

Far Cry 2 is real cool, but maintaining your health can be a bitch. I haven't played Operation Flashpoint, but from what I heard of it people don't like it BECAUSE it is open world, and it doesn't have the same "intensity" as Modern Warfare. I think the Tom Clancy games (Ghost Recon, Rainbow 6) are the best because of their realism. Clancy has a firm hold on what he puts his name under, and from what I hear he is very strict on realism.

I have read a news article somewhere that regenerative health can be plausible in real life, because when you're in the thick of the action, your body's own adrenaline can serve as a defense from injury, and keep you going during the action. I haven't experienced this myself, being shot or shot at of course, but I can vouch for the theory when I play soccer and become injured. The adrenaline can lessen the pain, and make you keep going. I feel there should maybe be a fine limit in the regenerative health theory, in that maybe it should have its limits. I know some games have this (the first Resistance game comes right to mind).

Profile_pic4
September 06, 2010

People keep mentioning good and bad things about Far Cry 2, and it just makes me sad I haven't played the game.

 

I fear it may be one of those games that gets passed by this generation.... 

Redorbluepill_
September 16, 2010

Chambers,
            I think you make some valid points, and I agree with some of them.  I think the biggest argument against your complaints is that video games are a diversion from reality.  If they made every FPS as real and as close to authentic as possible, the idea that it's a "game" starts to become blurry.  Are you trying to have fun or are you training through simulation?  Don't get me wrong, some simulation is fun.  GRAN TURISMO and MADDEN come to mind.  Here are two franchises that try to make the experience you have as "real" as possible.  However, I'm not always in the mood for that.  Sometimes i want to hop in a car and drive all crazy, like NEED FOR SPEED.  SPLINTER CELL and RAINBOW SIX are two FPS that lean towards more realistic encounters and physics.  I play and expect totally different experiences than i do when i play HALO or C.O.D. The suspension of disbelief and the opportunity to immerse yourself in a world where you can be a Ninja, or Super hero, or Western Gunslinger, or a bad ass whomever is the attraction most people have to gaming.  If I played FPS where one bullet killed or disabled you, as in life, I would probably find a different genre to invest time in.
I also hate A.I. teammates usually.  It's so bad that when i have A.I. party members that don't get in the way (MASS EFFECT, MARVEL ULTIMATE ALLIANCE) I view it as a win.  Generally, when i see "escort Mr. Blah blah to check point Blah blah..." I'm irritated immediately.  As for enemies that spawn indefinitely and out of nowhere, i believe that is a sacrifice the developers make to free up memory.  If you had to program enemies to try and make them as clever as real people, there wouldn't be much memory left to construct the rest of the world.
Lastly, have you tried BATTLEFIELD 2, or BF: BAD COMPANY 2?  Although it's far from a simulation, the maps are much larger than C.O.D and it;s a less twitchy game.  You can utilize more strategy, and it has vehicles.  It's kind of a middle of the road title, in that it melds aspects of real battle with the fun of C.O.D. 
 

Dcswirlonly_bigger
September 16, 2010

Chambers,

 

The games you've been playing are mostly for pure entertainment and, really, are just pure action games. What you seem to be asking for is something with a bit more strategy. #2 on your "plausible solutions" is the thing I'd most like to see.

 

The problem is, for the most part console gaming this generation has been taken over by straight-up, uncomplicated action games that are sure not to confuse anyone. Even the more strategic games you talk about like Rainbow Six Vegas and Ghost Recon Advanced Warfighter, are very stripped down and linear compared to their predecessors. The Gears of War games are slightly more strategic in that most of the environments encourage a little bit of tactical maneuvering.

 

If you want "real" strategy in your shooters though, the closest you're gonna get is the oldschool Tom Clancy stuff and similar games. The original Ghost Recon is the only game in the series that you can truly call a "tactical shooter." In it you're given a fairly large open map and some objectives and then are sent on your way with the freedom to plan your own strategy. The first three Rainbow Six games require players to plan all the details of a mission beforehand. There's also SWAT4 which is police but still a similar deal. All of these games either have a very strict health system or you just die after one hit - which forces you to be cautious and play the game methodically. There are a few more games like that but those are the most famous.

 

If you want something more modern an extensive and you have a powerful enough computer, there's ArmA II.

 

ArmA II is less a game than a combat simulator. Most of the battles take place in huge open environments within a single massive open world. No battle happens the same way twice because everything is a result of AI reacting to other AI - there's even a chain of command structure present in the AI of which you can inhabit any part. I could say a ton more about it, but I'll just say that it's almost certainly the most realistic (and feature-rich) FPS you could ask for right now.

 

If you're talking just multiplayer, the above poster's suggestion for Battlefield is worth checking out. However, believe it or not, Team Fortress 2 might also be worth a look. That game is definitely a cartoon, but it's a cartoon based primarily on strategy. Every person on each team has a specific role, and winning usually requires people on the team to actually communicate and strategize. It feels much more like a team effort than call of duty or Halo.

 

Another little multiplayer game I like is NeoTokyo - a free Half-Life 2 mod. It takes place in the future - like a Ghost in the Shell-style setup, but it treats players with a fairly harsh realism. It takes very little to kill you and nobody respawns, which forces players to group together and maneuver in at least a somewhat tactical nature.

4540_79476034228_610804228_1674526_2221611_n
September 16, 2010

3rd ID! Interesting to get a serviceman's perspective. I could tell the photo you posted was from the early days of the Iraq invasion, what with the old school desert cammies and the woodland vests.  Thanks for your service. 

Bizzle
September 16, 2010

Wow!!!  I want to thank all of you for your insightful and encouraging comments.  Really good stuff guys.  And yep, I was in 3rd ID.  We were the guys that started the war, so we were there before the ACUs came into play.  Good eye! :) 

Anyway, I'm going to chew on the recommendations you guys have made and see if I can find what I'm looking for in them.  Great responses folks and thanks again!!!!

Oh and shoutout to Bitmob for pubbing this article!  I take it as an honor everytime one of my articles gets the call. 

 

Find me on Twitter @TheSecondLetter so I can follow you guys out there!!!! 

 

~B

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