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When Does a Glitch Become a Cheat?

Robsavillo
Monday, December 07, 2009

Waypoint-guided missiles snake through a maze of abandoned farm houses and corn fields. The satisfying explosion, constructed from dozens of fiery, mushroom-cloud skull sprites, leaves nothing at ground zero.

Few weapons in any video game can match the awesome destructive power of X-Com: UFO Defense's Blaster Launcher.

So imagine my surprise when the carefully routed missile suddenly veered off course toward the lower-left side of the screen, only to magically reappear at the next waypoint. I'd uncovered a glitch.

This bug allowed me to "teleport" these catastrophic rockets to any point on the map -- even inside of closed rooms, a feat which would otherwise be impossible. Clearing Battleship class UFOs suddenly got a whole lot easier.

Am I a dirty cheater, or am I exploiting a glitch through emergent gameplay?

 

X-Com: UFO Defense is littered with all kinds of exploits. Players can walk through some walls, reduce base expenses to zero, and cause enemies to shoot at themselves. Even I'm guilty of profiting from a bug where the game revives dead soldiers post-battle.

Does making use of these holes in the code constitute cheating? Considering that X-Com is entirely a single-player game, the only person being "cheated" would be the player himself. And if he's willingly exploiting game bugs for his own enjoyment, is there really cause for concern?

On the other hand, taking advantage of glitches such as this seems little different than Doom's famous "IDDQD" cheat (i.e., god mode). Those types of exploits go against the "spirit" of the game by offering a quick out from a difficult challenge.

Not all bugs simply make a game less challenging for the player -- they can also create specific advantages in a multiplayer environment. Especially in competitive games like real-time strategies and first-person shooters, a glitch can introduce emergent gameplay unforeseen by the developer.

Blizzard's Starcraft shipped with several bugs that players exploited and developed into commonly used tactics, such as Mutalisk stacking, a technique used to overlap air units on the playing field. This allows players to hide their numbers, more easily dodge attack, and strike with deadly, focused-fire precision.

Professional Starcraft players regularly employ winning strategies built upon these types of exploits. Their popularity with fans has even caused Blizzard to incorporate the stacking bug into the upcoming Starcraft 2.

Starcraft isn't the only competitive space in online gaming which has transformed exploits into accepted emergent gameplay. First-person shooters like Counter-Strike, Half-Life, and Quake popularized bunny hopping, a technique used by players to move faster and jump higher (as well as become more difficult to target) than the game normally allows.

I'm also inspired by the recent discovery of Modern Warfare 2's javelin exploit, a technique used to detonate a grenade upon death. Microsoft's and Infinity Ward's decision to ban offending Xbox and PC players is particularly eyebrow-raising. How do we decide when a glitch constitutes cheating?

Ars Technica raises some interesting concerns we should all ponder. Unlike the open-platform tradition of PC games, the online services provided by Microsoft and Infinity Ward create a closed system where gamers cannot alter play through exploits. I believe that policing our games through this top-down approach does not benefit video games and could be squandering innovative gameplay discovered by dedicated players.

Are glitches cheats? Not necessarily. A bug only provides an unfair advantage in a single-player game because the programmed AI is unlikely to make use of the exploits. In a multiplayer setting, all players have the same access to glitches. We're not talking about hacks but oversights within a game's code. Players are merely exploring their sandbox for winning techniques.

New and casual players are at a disadvantage, though. They likely won't have knowledge of game exploits and this can impart a frustrating experience, something that developers are keen to avoid. On the other hand, these genres usually have a learning curve for the competitively minded player, anyway.

Just as I first experienced Starcraft's Lurker hold, a technique used to prevent burrowed Lurkers from attacking until an optimal time, I'm confident that as players become more interested in a title, they're going to discover glitches one way or another.

Less hardcore players may be turned away, but this is exactly why developers should let players define game parameters. An open-platform system is the only way to ensure that both casual players and those who wish to push game boundaries can be happy.

I believe that the positives of glitch discovery outweigh any potential negatives. Both competitive RTS and FPS games have codified exploits as viable strategies to the benefit of the game as a whole. These bugs have not only inadvertently added new gameplay layers, but also generated new conversation about what could be possible (and fun!) for players.

 
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Comments (19)
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December 08, 2009
" A bug only provides an unfair advantage in a single-player game because the programmed AI is unlikely to make use of the exploits. In a multiplayer setting, all players have the same access to glitches" good point Rob - in the end, if its in the game, why not use it? and if one feels bad exploiting the glitch than they can choose not to use it. Nice piece! :D
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December 08, 2009
I'm sorry, but if you use this glitch to clear out a room of 5 players that are trying to capture the HQ in MW 2, you are practically cheating.
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December 08, 2009
This discussion takes me back to the days of people arguing about stuff like Wavedashing in Super Smash Bros.
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December 08, 2009
Using glitches/bugs is cheating. Often these "everyone can use them so it's fair" glitches aren't so fair. Sure everyone can glitch into that building, have a perfect one way shield, and panoramic view of everyone else, but once one person is in there, no one else is getting in. Ban the sod. And with the TF2 updates, sure everyone could have an everlasting uber by taking advantage of that glitch(patched quickly, mind you)But as soon as one person did it, that was game over for an entire team. So sure, everyone can do it, but it's not fair or balanced, and the negatives damn well outweigh the positives. As for single player, do whatever tickles your fancy.
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December 08, 2009
Abuse glitches all you want in single player, since you're the only one affected by that. But don't get online and use glitches/exploits to your advantage. It's cheating.
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December 08, 2009
I know it's a lame thing to say, but it really depends on the game. Anyone remember Tribes? It probably killed a few spacebars once people found out about skiing. But it was actually implemented in Tribes 2, so the developers actually embraced it. I don't remember MS/Bungie throwing a fit over BXR in Halo 2, which in my opinion is just as dangerous, especially more in skilled hands, than the javelin glitch.
Jamespic4
December 08, 2009
I don't know about this one Rob. One part of my gut would point to what Steven said -- I play TF2 -- because that glitch broke the game. But Marvel Vs. Capcom 2 was filled with glitches, and I think that's what ultimately made the game so fun. There was one glitch that could end a match, which was unfair because the player with the most health won. All you had to do was hit your enemy once and then end the match. It wasn't taken out of the game. But using the glitch was banned in tournament level play. So maybe that's the answer? If the glitch is game breaking leave it top player tournament organizers to ban its use? I don't know.
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December 08, 2009
My belief is that a glitch becomes cheating when it ruins the game for other people. If it's a single player game, it really doesn't make any difference to me what you do. But when I'm playing MW2 online and a couple of people using the Javelin exploit ruin the balance of the game for everyone else who either doesn't know how to do it or plays honestly, yes you are ruining the game and shouldn't be allowed to play it. I think permanent bans are going too far and that the most appropriate thing to do is to ban the offending players until the patch closing the exploit is released. I also don't absolve Infinity Ward of responsibility here. It is unacceptable that such an obvious and easily used exploit made it through QA when this game had such a massive budget. That they haven't yet announced when the fix is coming is another sign of this team's continued arrogance towards their community. That said, just because a bug exists doesn't mean you're automatically vindicated for using it, particularly if it is clearly wrecking the experience for others. Xbox Live allows you to send people hate filled voice messages but I think we'd all agree that they aren't right for doing so just because the capability exists.
Robsavillo
December 08, 2009
I'm not so much interested in discussing the merits of each specific glitch -- we all know that these are context sensitive. James, your comment gets right to the point -- that glitches are best managed by players regarding what is and what is not acceptable. Infinity Ward and Microsoft have decided to take that away from us, which is the real problem. Modern Warfare 2 players cannot police their own playgrounds, and any decision is entirely up to the developer. Is that the way we want to let things stand?
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December 08, 2009
I don't see why this is being considered a glitch. It's more of a happy accident that adds a new layer of strategy. The javelin trigger (I refuse to call it an exploit) also raises another wholly more interesting discussion: the viability of suicide bombing in online multiplayer shooters. If a player is good, they'll learn to keep back from javelin-wielding opponents, clear flag rooms with grenades and warn others to do the same. If they're dumb and continue to pull close-range kills, the ensuing blast is their own fault. I think Microsoft and Infinity Ward are reacting with such jerked knee so as to avoid discussing a rising tide of suicide bombers in their hot, new property. Who wants to read a Bitmob or Wired magazine piece pondering the virtues of killing yourself to off three or four others? Certainly not the people who put it in their game-- on accident.
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December 08, 2009
I'm really tired of the Modern Warfare 2 javelin exploit argument. You can split hairs however you'd like, but Infinity Ward clearly didn't want this "feature" to be part of this game, so it's a "glitch". It doesn't matter if it's considered cheating, because all you need to do is exploit a glitch to be banned according to the Xbox Live Terms of Service.
Default_picture
December 08, 2009
I haven't played MW2, but the glitch as its been described sounds like a suicide bomber? How is that bad. Its not nearly as bad as the "Roadie Run Glitch" in the original Gears. Anytime I get into a level when someone goes out of the map or starts roadie running like that, just breaks the game experience for me, because there is no fair way to win the match afterwords.
Default_picture
December 08, 2009
I don't think that suicide bombers typically have predator missiles equipped to their chests. This is not a game feature.
Waahhninja
December 09, 2009
My biggest problem with MW2's Javelin glitch (although you can use any launcher, the javelin has the biggest "boom") is that it's not a minor miscalculation that can be dealt with through savvy tactics. I remember discovering Halo 2's multitude of glitches, like super-bouncing and BXR, and having discussions with my friends about it. We would refuse to super bounce or block teleporters unless we saw the other team doing so. BXR is extremely difficult to pull off at a moments notice so that is more of a skilled maneuver than a game-breaking oddity. Anyone can perform a javelin glitch. It's not difficult and it's available the moment you start your first match online. The problem lies in when an entire team is relying on it to keep the other team at bay. You focus solely on avoiding guaranteed destruction instead of capturing the HQ or domination point. It requires little or no skill, is utterly devastating and there are no in-game fail safes to keep it from being abused. It IS a game breaking glitch and it's not enjoyable to everyone. I quit out of three matches tonight because someone on my team was doing it.
Img_20110311_100250
December 09, 2009
Are we playing "My Glitch is Longer Than Your Glitch"? Because I'll whip it out. Yeah, the Javelin glitch is game breaking and takes the fun out of the match no matter which team is doing it.
Default_picture
December 09, 2009
The term cheating in the realm of games (video, sports, board, etc) is defined as using tactics not in line with the rules to give you an advantage over your opponents. So if you are intentionally using something not in line with the rules of the game to give yourself an advantage, then it's cheating. Simple as that, but that's not your point apparently. Your point is justifying yourself for cheating. Personally, when it comes to offline games, what you do is your business. I cheat on offline games, I'll freely admit it. It's me against a computer and have no moral obligation to "play fair" against one, nor am I so prideful to be above cheating. Online competitive games are another story. At that point it's you against another person, and skill and tactics should be the order of the day, not who can take advantage of something not along normal rules first. So when you cheat, now it's not just you that you have to contend with, but someone else. As for the players managing themselves? A large number of these people (and the vast majority of the exploiters I'd be willing to bet) are people who are the literal definition of sore player. Whether they win or lose, they have to go on a 20 minute, swear-filled tirade about how they are the "best ever". You think that these people are capable of policing themselves? Personally, I doubt it, and they will happily ruin the game for a much larger people simply to stroke their own ego. So go on, justify how you think exploiting glitches online to cheat your way to the top is fair. Personally, I will never play against you and as far as I'm concerned, you'll never rank higher than anyone who actually plays online games fairly.
Robsavillo
December 09, 2009
Bobby, interesting thoughts. One difference between video games and traditional board games is rule enforcement. In a board game, rules are agreed upon and enforced socially between human players; however, in video games, rules are enforced through digital code. In a way, the game itself is the "dungeon master." This is a gray area, which is why there is so much controversy over whether glitches are actually cheats. Regarding players managing themselves, I'm not seeing a problem. If players can set game parameters, i.e., set up their own servers, then they can ban others who exploit glitches. On the other hand, those who enjoy exploiting glitches can play on different servers. I see this as an entirely win/win situation. Unfortunately, Microsoft and Infinity Ward don't allow players to police their own playgrounds, so to speak. We're forced to accept their way of playing a game we own.
Default_picture
December 11, 2009
[quote]If a player is good, they'll learn to keep back from javelin-wielding opponents, clear flag rooms with grenades and warn others to do the same. If they're dumb and continue to pull close-range kills, the ensuing blast is their own fault.[/quote] I know this is besides the point but more than half of the kills in MW2 are close-range. You can't fault a player for their play style just because some asshole uses a glitch. A glitch should never force someone to change the way they play especially in this instance. I'm just glad it's all patched up now and over with.
Default_picture
December 11, 2009
[quote]This is a gray area, which is why there is so much controversy over whether glitches are actually cheats. [/quote] That's essentially determined by the cheat. Flying across a horseshoe shaped area instead of going around the horseshoe is one thing, but when you can change a person into a weapon in a pseudo-realistic game is clearly out of reach. [quote]Unfortunately, Microsoft and Infinity Ward don't allow players to police their own playgrounds, so to speak. We're forced to accept their way of playing a game we own.[/quote] And if there was a penalty for doing it offline, I would agree with you. But it's online where the penalties are coming into play (and pretty mild ones at that) which are played on servers that are owned by the company. So you are playing a game you own a copy of on a server that is owned by them. I think it's completely fair that they are policing something they own. Go look at any MMO and you will find the exact same policing going on. It is no different. Now whether MS or IW were wise in not allowing players to set up their own servers is another debate altogether. They made a choice, are accepting the consequences of the choice and are acting on the choice and the consequences.

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