Why Aren't You Playing Demon's Souls?

Robsavillo
Sunday, May 17, 2009

Editor's Note: Rob makes a strong case for the little-known but very importable Demon's Souls, a game that features zero historically accurate giant enemy crabs. -Demian


Demon's Souls Cover

The question on most readers' minds will not be the one posed in the title, but rather, "what is Demon's Souls?" While I won't have anything to write that likely hasn't already been written elsewhere by now (since the game has been out for several months), I haven't read anyone discussing the title here and I believe this is a game that deserves as much print as it can muster.

Demon's Souls is a dark fantasy action-RPG from developer From Software which aims to be a spiritual successor to their previous series, King's Field. Played from a 3rd-person perspective in real-time, Demon's Souls charges the player with ridding the land of (what else?) soul-stealing demons. The game is largely influenced by western RPGs -- you'll select a character class with a set number of attributes, level up, and equip your character with various weapons, armors, magic, and miracles. Those are the basics; the other gameplay concepts are what really make Demon's Souls worth your time.

 

Combat tactics are varied and abundant. The huge range of weapons have different attack types (such as blunt, slashing, and stabbing) and damage types, which are more or less effective against particular enemies. Knowing which weapons to use in what situation requires plenty of trial-and-error, but also adds a layer of depth and skill to combat.

You also have a range of combat maneuvers that require precise timing to execute, but give your character an edge in combat. Your repertoire includes rolling, dodging, back-stepping, shield-bashing, and parrying -- perform certain moves in the correct context at the correct time to open an enemy up for a devastating counter-attack. The amount of variation keeps combat refreshing and fun throughout the game.

The souls you collect from your fallen enemies act as both currency and experience. Souls can be used to level up a character's attributes, upgrade existing weapons, repair weapons and armor, or purchase new weapons, armors, and items.


Perhaps one of Demon's Souls biggest innovations is the way multiplayer meshes with regular gameplay. The game defaults to "online" mode. In this mode, you will see other players appear in your game as white phantoms. While unable to interact with your game world, you will see these white phantoms running around and attacking seemingly invisible enemies. These other players serve an important role in your own game -- players have the option to leave messages on the ground for other players to find and read. Messages can warn of a trap ahead, a particularly difficult foe, or hint at the location of treasure.

Players from other games will also leave bloodstains on the ground when they die. You can touch these bloodstains and watch that player's final moments before death -- valuable information for any yet-unexplored area.

In addition, you can summon other players into your own game as blue phantoms. These blue phantoms work cooperatively with you to help get past a particularly difficult area. But it's not all peachy in Demon's Souls -- players can also invade your game as black phantoms and hunt you down for the kill.

Another game concept ties this all together: Your character has two basic forms, physical and soul. You'll start the game in physical form, which means that you'll have 100 percent health. If you die, you'll resurrect in soul form with a maximum of 50 percent health. You can regain your physical body in a number of ways, such as killing demons (end level bosses).

Each form has other benefits and drawbacks as well. In physical form, you have the ability to summon other players, but other players can also invade your game as black phantoms. Soul form is the opposite -- you cannot summon players for assistance, but your game cannot be invaded, either.


All of this adds up to Demon's Souls offering a hefty dose of challenging gameplay. Most games these days strive to be more accessible to more people; developers usually shy away from harsh consequences for death. Demon's Souls offers no such hand-holding. You will die, and you will die a lot.

Death in Demon's Souls means that you will lose all the souls you're currently holding, and be transported back to the beginning of the level you're playing. All of the enemies will respawn, and you'll have to fight your way back through. Although you've lost your souls, you'll leave a bloodstain where you last died -- touching this bloodstain will return all your souls to you, but beware: If you die again before making it back to your bloodstain, all those souls will be lost.

Comparatively speaking, these are harsh penalties for death. But the game doesn't feel cheap. You're not dying because the game unfairly pits you against enemies with ridiculous amounts of health or unfairly placed booby-traps. You're dying because you suck at playing Demon's Souls.

As others have said, Demon's Souls is much more about your growth as a gamer than anything else. Learning how to master the controls, to perform moves quickly an effectively, to take advantage of your surroundings and know your enemies -- this is what you'll master in Demon's Souls.

This isn't a hack-and-slash-race-to-the-boss kind of game. Demon's Souls rewards patience and competence -- understanding a boss's attack patterns and waiting for the perfect time to strike is a much more rewarding experience than shooting a glowing weak spot. Mastering the ability to dodge a tough enemy's attack and quickly counter-attack requires skill; taking a big hit because your high stat numbers are godlike is merely evidence of time served.

So, why aren't you playing Demon's Souls? Most likely because the game has only been released in Asia, but don't fret! While we can contemplate why Sony has decided against a North American or European release, especially considering the speculation that Demon's Souls has boosted PlayStation 3 sales in Japan, your time is better spent importing one of the versions that has full English voice and text.

It's a damn shame that many American and European gamers are unlikely to know about this title. If you've been searching for the reason you bought a PS3, or a reason to get one, this is it.


For further information on Demon's Souls, visit the Demon's Souls English Wiki.

 
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Comments (24)
Default_picture
May 14, 2009
I read a great preview of this game in Play magazine recently, and my first thought was "why haven't I heard of this game before?" Looking back at some of the early online previews, I think that some people only saw really early builds, which weren't that impressive. My biggest concern about the game has been the punishing difficulty - I don't shy away from challenge but I'm not a masochist. I was also under the impression that this was heading to the U.S., but from what you're saying it sounds like it is definitely not. That's too bad, because even though there is an english translation available, I'd prefer to play a U.S. version of the game, as typically there is more localization done, and I'm not sure how the online features would work here.
Robsavillo
May 14, 2009
Nyktas, To answer some of your concerns -- the localization is actually done very well. I've only noticed one or two mistranslations, and they're very slight (e.g., "Duration" instead of "Durability.") The voice-overs are great, too. The online features take advantage of the PS3's region-free gaming -- all the messages are preset and are automatically translated for the you based on your system's region setting. I actually like that they are preset. Messages are concise and don't break immersion. As far as the difficulty -- the game gets easier as you play more. What seemed difficult at first ceases to be as you develop your understanding of how the game plays and your ability to control your character effectively. As another reviewer said, it's like when you finally figured out how to use Mario's cape properly in Super Mario World. There's also the motivation that comes with returning to your bloodstain to retrieve your lost souls. Even though you'll die a lot, it never feels like you're grinding simply because the combat is designed so well.
Default_picture
May 14, 2009
Thanks. I'm a tad disappointed thinking that there won't be a U.S. version since it means that fewer people will play this, but I went ahead and signed up for notifications on PlayAsia so that I can get a copy once it's available again. Thanks for the detailed review and information. I'm looking forward to playing it.
Twitpic
May 14, 2009
The first screenshot I saw of this game I was excited. I'm disappointed to learn that it's not making its way to North America, but are you saying that I could pick up the Japanese version and play it on my American PS3? Also, I had no idea about the online component, which is a really cool way of allowing players to "help" each other.
Default_picture
May 14, 2009
I totally forgot about this game. Will have to find it now and get it. Maybe this should be a front page Article as well. 8)
Robsavillo
May 14, 2009
Cohen, Yes -- the PS3 is completely region-free for games (unfortunately, not blu-ray). But I advise getting the Asian region (identified with languages in Chinese and English) release and not the Japanese release. The Japanese release has English voice but not text, while the Asian release has both English voice and text. There's also a Korean release, but it's missing an English text instruction sheet that comes with the Asian release. The [i]Demon's Souls[/i] English wiki linked at the end of the article has the relevant information, too.
Demian_-_bitmobbio
May 15, 2009
hey Rob - there seems to be something missing from this paragraph? "In addition, you can summon other players into your own game as blue phantoms. These blue phantoms work cooperatively with you to help get past a particularly difficult area. But it's not all peachy in Demon's Souls kill."
Robsavillo
May 16, 2009
Demian, that's really strange. I can see the entire sentence that is missing for you. It should read: "In addition, you can summon other players into your own game as blue phantoms. These blue phantoms work cooperatively with you to help get past a particularly difficult area. But it's not all peachy in [i]Demon's Souls[/i]­ -- [b]players can also invade your game as black phantoms and hunt you down for the[/b] kill." The bold part is what you aren't seeing. Is anyone else having an issue like this? I'm going to edit the post and just check for any potential missing text.
Demian_-_bitmobbio
May 17, 2009
That is a weird bug. Only seems to happen in chrome.
Default_picture
May 18, 2009
I am seeing that text and I'm using Chrome, but perhaps you already edited the post. I'm also still waiting for this game to be restocked - and you're increasing the competition. bah!
Default_picture
K R
May 18, 2009
Yea its an awesome game. Definitely get the Asian release as Rob said. The wiki (http://demonssouls.wikidot.com/ ) was my home page for 2 weeks straight as i was playing this game. good stuff. Only thing is that you cannot pick who you play with ( respectively ) You have to find each other, and when you help kill a boss in blue phantom form, you have to do it again in full form. First 30 levels ( of your character )are intense, Its hard at first, but the sense of accomplishment is really great.
Dtj
May 18, 2009
It's still on my list of things to import. I've been very impressed by all the screenshots.
Default_picture
May 18, 2009
This looks good but investing $70 on one preview is to risky for me. Does anyone know of a demo in any of the PSN regions? I find it hard to believe this wont be brought to the US. Its already translated and a lot of people seem to like it. If something like Raiden Fighters can make it over to the US i would think this could too.
Default_picture
May 19, 2009
Awesome! I mentioned this game on our own podcast just last night, and now I see it popping up on the bitmob front page. Perhaps if we all just talk about Demon's Souls enough and repeatedly clear our throats Sony/From Software will get the message.
Default_picture
May 20, 2009
Literally ten minutes after I ordered Demon's Souls off of play-asia (they got it back in stock just this afternoon), I read this tweet: SonyPlayStation: Our friends at Atlus has just informed us: they're bringing Demon's Souls to North America this fall. Look for updates at E3! D'oh!!!
Robsavillo
May 20, 2009
Yep -- [url=http://twitter.com/SonyPlayStation/statuses/1862486837]annoucement made just 37 minutes ago.[/url] RPG Gamer also has a [url=http://www.rpgamer.com/news/Q2-2009/052009a.html]news bulletin[/url].
Robsavillo
May 20, 2009
And another [url=http://www.atlus.com/forum/showthread.php?p=116367#post116367]announcement from Atlus[/url]: [quote]IRVINE, CALIFORNIA -- MAY 20, 2009 -- Atlus U.S.A., Inc., your shining knights in armor, today announced that they have secured the North American publishing rights for Demon's Souls™, a groundbreaking action RPG experience for PLAYSTATION®3 system. Beautiful, compelling, and unforgiving, Demon's Souls is the hardcore RPG experience PLAYSTATION 3 system owners have been waiting for since the platform's launch.[/quote]
Default_picture
May 20, 2009
Well, I could cancel my import order but what do you think - is it worth having it now?
Robsavillo
May 20, 2009
I definitely think so -- I'm addicted. Unless you think you can wait four or five months!
Default_picture
May 20, 2009
Thanks for the reassurance. I'm going to let my order stand.
Default_picture
May 20, 2009
Hmmmm...I may just have to walk down to the store and pick myself up a copy of this. Didn't realize there was English on the Korean release.
Default_picture
June 01, 2009
I got my imported copy this past Friday and started the game soon after. There was a time early on when I found the whole game to be daunting in its difficulty - death comes soon in this game. I also had a fair bit of trouble making much progress; seemed to be hovering around a tight circle in the first area. However, I made it over that initial hurdle, finally breaking through several areas and then beating the first boss. At this point I'm feeling ridiculously excited about the game. I think what I like most is the feeling of mystery in the game. It really feels like anything could happen - like there are a million ways to play the game. The hints left by other players are helpful and refreshing, making the experience that much deeper. They do seem to disappear over time though, and I haven't figured out if there's any special reason for that (I assume it's just to save space in terms of technical memory). I've been a bit concerned that operating the game in a U.S. time zone prevents me from seeing the bulk of activity that's happening, but even so I see a fair amount of people playing at the same time as me. I hope more games implement that feature in the future. It's funny, but the whole game really does remind me of my first experience with the original Legend of Zelda, which I intend as a great compliment. Not that many games feel this rich and interesting.
Robsavillo
June 03, 2009
I believe that all messages left in the game are on a timer and will disappear eventually. Rating a message will cause it to stay in the game longer, though. Rating will also give the player who left the message a little health boost, which is why you'll see so many messages of "This is harsh. Evaluate me." The Zelda comparison has been made before, too; another [url=http://www.f13.net/?itemid=802]reviewer[/url] even went so far as to say [i]Demon's Souls[/i] makes Zelda irrelevant. I'm glad you're enjoying the game -- I haven't been able to put it down at all. I find myself sneaking in 20 minutes here or there, every day, even when I don't have time to be playing games. Nothing that has come out recently can sway my attention, and I think it would have been in Sony's interest to have said something about [i]Demon's Souls[/i] at E3.
Default_picture
June 03, 2009
That makes sense about the messages - I realized after I wrote this that if all messages were permanent, the space would be inundated with notes. At the same time, I didn't really 'get' some of the notes until I started posting my own. For instance, the message "The next guy's crutch is Back"; this message made no sense to me until I realized it's a boilerplate note in which you can only insert a given weak area (i.e. 'back'). I thought it was an inside joke! I didn't realize that about the ratings either. That does explain all of those notes requesting evaluation - I kept wondering how I could evaluate them since their blood stains were long gone. I also had my own break through last night, when I finally figured out the benefits of playing with other players, either helping them or having them help you. I offered my assistance in world 2 and ended up helping another player beat a giant spider boss. Later I summoned a player who helped me beat the tower knight. It was great; much more progress than I'd been making on my own. I hadn't understood that dying while assisting another player would allow you to keep the souls you'd earned. Level grinding on my own had kept me in a tight circle. I'm off to read this article you linked to. I can already see how this game would inspire someone to make that argument. For me it was harder to get into the most recent Zelda because Zelda is so entrenched in its own internal dialogue; I find myself saying “just give me the boomerang already,” as opposed to the feeling I have in Demon’s Souls where I have no idea what weapon I might find at any given moment. Anyway, I really do love this game. I find myself thinking about it quite a bit, developing new strategies and wondering what I’ll see next. It’s really fantastic. Thanks again for your nice article.

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