Video games shouldn't be fun

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Friday, November 25, 2011
EDITOR'S NOTEfrom Sam Barsanti

I’m not sure what I’d say if I found myself in a secret meeting with all of the world’s most famous game developers, but I’m pretty sure I would choke and tell them I wanted something stupid like “more pointless motion controls.”

I'm not the head of Activision, a Nintendo shareholder, or even an exec at EA. However, if (through some kind of hilarious Steve Urkel-esque mix-up) I accidentally shuffled into an important meeting of all the top video game executives and plopped down beside Bobby Kotick, I wouldn't just sit there quietly. At some point during the investors report (or whatever it was that I stumbled into), I'd clear my throat, slam my fist against the table and yell, "Stop making games fun!”

In the stunned silence before security hauled me away, I’d try to explain. "Isn't there more to gaming than having fun? I'm looking at you, Nintendo," I'd say, glancing at Shigeru Miyamoto across the table as he sheepishly looked down.

Should games be fun? Yes, of course...but not all the time.

 

If I'm on a journey through a desert, shouldn't parts of it be excruciating in order to create a feeling of relief when I finally reach an oasis? I don’t want a pimped-out jeep with a machine gun to blast bad guys along the way. I want a limited supply of water, and for the controls to get sluggish as my view begins to fade in and out. I want to feel like I’m there, especially if that means I won’t be enjoying it very much.

"Ahh, just like the boss fight with The Sorrow in Metal Gear Solid 3," Hideo Kojima would chime in. 

Next, I would turn to the lead designer of Battlefield: Bad Company 2 (whoever that was) and say, "Remember that segment where you separated the player from their team with naught but a knife and a pistol? I thought that level was going to be an interesting change in gameplay because I was at a disadvantage...until you gave me a crate of machine guns!" 

I’d tell them it reminded me of learning to ride a bike without training wheels, then finding out that my dad had never actually let go of the seat (At this point Miyamoto or Kojima might put a hand on my shoulder, comforting me).

 

Think of the older Final Fantasy games. They had this pattern of making you trudge through dungeons that weren’t necessarily exhilarating, but they always rewarded you with a piece of the plot or some other type of treasure by the end. Not every moment was packed with adrenaline, but without the downtime there would be no accomplishment in actually saving the world.
 


FF13: Corridoria

 

Final Fantasy 13 was not a good game because it ignored this pattern. It tried to take out the traditionally "boring" role-playing game elements and focus the experience to try and make the "fun" part into the entire game. When your game is 60+ hours, that's a bad idea. It gets tiring, and eventually, even more boring than the boring stuff would’ve been.

 

As security threw me out the door, I would leave everyone with a final metaphor: "I don't like porridge. It's bland and has a weird texture, but if I add a taste of brown sugar and milk, it's delicious!"

(Special thanks to David Ward for your insight and for inspiring this article.)

 
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Comments (6)
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November 25, 2011

I think the Final Fantasy series lost something when they removed the exploration and the side quests. It became less like a Final Fantasy game and more like a Modern Warfare on-rails experience. There were still moments in the second half when I could explore the entire world, but it wasn't exactly what everyone had in mind.

I still like these modern games, but I miss all the difficult parts of games. The MGS3 battle with The Sorrow is still one of those irritating sections that I didn't like, but it added a strange mysticism to the experience. It was just as unique as the battle against Psycho Mantis, where I had to do the controller port trick.

Heck, even Blazblue is missing all the tough fighting styles that I struggled through in Guilty Gear. I really miss fighting against an insanely tough opponent, such as Robo-Ky or Ino. Someone needs to make these games hard and atmospheric again. I appreciate you standing up for the hardcore gaming crowd.

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November 25, 2011
I will be honest with you Jonathan , I also found the sorrow boss fight irritating... The second time I had to do it. Cause I messed up and didn't know what to do when I got to the sorrow the first time :( but the experience was like you said: mystical. I am not sure it's difficulty modern games seem to be missing, but rather that designers were more intentional in the feelings they want to create in the player. For example, Killzone 3 had this amazing opportunity to create a sense of survival as your battalion is stranded behind enemy lines. Instead of feeling hunted down as ammo grows scarce, it felt like any other first person shooter. Difficulty can be an artificial ingredient for accomplishment, opening a tightly sealed pickle jar can be difficult. But the pickles I am after are like the level in the medal of honor reboot. While not a great game overall, one mission leaves you scrambling for cover with diminishing ammo. Instead of cutting to the "yay we're saved" cinematic before things get too overwhelming, MOH lingers there until you feel the icy thought of "were not going to make it" creep up in your mind. Suddenly I am feeling panicked, trying to make every bullet count before I crouch behind a rock and feel sick with despair. Those are good pickles.
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November 25, 2011
i personally disagree. games are entertainment and therefore should entertain. not frustrate. i leave that to life:p a challenge is good but it has to be fun. that's where some artsy games fail as they try to be too artsy and end up not being enjoyable to play.
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November 26, 2011
Did you ever play heavy rain? Lots of people seemed to like it and I am sure it was a unique experience but it just didn't look like fun to me. How bout you?
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November 27, 2011
Funny you should mention it because I absolutely loved the game. That was a fine example of a game with fresh gameplay, engaging storyline, and lots of fun!:)
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November 27, 2011
Woah that surprises me, I thought the game had some mundane quick time events but maybe I will check it out myself

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