Gamers over 20: A generation of killjoys

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Thursday, May 26, 2011
EDITOR'S NOTEfrom James DeRosa

It's hard not to be cynical about devices like the Move and Kinect because they are such blatant reactions to the success of the Wii. But maybe Eriq is right. Does it really matter why Sony and Microsoft created them if they're fun to use?

The Sega Master System was my first gaming system, and since then, I’ve owned every mainstream console. I'm a proud a veteran of five generations of tech. I remember the days when people called the hobby "stupid" or "pointless," "child’s play" or just "a waste of time."

Rebelling against such judgments is a memorable point of pride. I’d tell my parents, teachers, or any condescending adult that games are my thing. They didn't have to like them, but that didn't give them the right to disrespect me for what I do.

For people my age, games matter. The console wars are sort of like my generation’s political battleground. Over the years, I’ve seen people show more passion for Sony, Microsoft, Sega, and Nintendo products than for most presidential candidates.

 

The enthusiasts who've been around the long enough to remember the 1983 crash and its subsequent rebound have a genuine appreciation for how far technology and design methodology have come. In 1994, L.A. Noire would’ve been a full-motion video adventure for the Sega CD à la Night Trap. It wouldn’t have worked because as we learned more than 15 years ago, an interactive movie is not a game.

Gears of War, Assassin’s Creed, Uncharted, and BioShock are just a few of the titles that have made this generation the best we’ve ever had. The "hardcore" gamer is in heaven. In fact, we should be embarrassed about how lucky we are.

But we're not. We're ungrateful. We have become the epitome of what we once hated. We're a community of people who squabble about stupid, pointless, child’s-play, waste-of-time arguments. We’re no longer kids; we’re adults who tend to forget that the one common thread for all of us is that we have fun playing our platformers or our shooters or our role-playing games.

Why do we feel the need to troll Kinect, Wii, and Move? I can’t help but to roll my eyes at the derision these technologies endure. I’ve spent more hours than I care to count playing Kinect Sports and Kinect Adventures with my son, and he loves watching me play Portal 2, Split Second, and -- as he calls it -- "Halo game." He loves all these titles, and he’s four. His instincts tell him "this is fun." It’s the same reaction that us old-heads have when we play Battlefield or Call of Duty. If we're having fun, does it really matter how?


Kinect, Move, Wii, or old school: It doesn't matter! Bring that shit, bitch!

Titles that use Kinect and Move properly are coming. Wii had Super Mario Galaxy and Metriod Prime 3 as great examples of how motion controls can work in a traditional game. Killzone 3 has Move support, and it's pretty good. Like any new technology, it might be more than a year before we see these devices truly take flight.

We all had to tolerate the horrible first years of the PlayStation 2 and the Xbox 360. We got our PS2s for Metal Gear Solid 2 and our 360s for Gears of War, and neither system launched with those titles. In the case of the PlayStation 3, we had to wait two years for "that game" (which I would argue was Metal Gear Solid 4).

Each machine had a reason to adopt early: The PS2 had a DVD player, the 360 had comprehensive online play, and the PS3 had Blu-ray. But that's all irrelevant; we got these machine to play games and to have fun.

My point here is to remind all gamers (including myself) of something: Before you call the next Kinect, Move, or Wii game shit (or even just some traditional title you have it out for), remember that that game might not be your thing. Don't be like an overbearing parent from 1989. You don’t have to like it, but that's no reason to take shots at anyone because they do.

 
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Comments (18)
Default_picture
May 26, 2011

I love my Wii and I love the motion-controls (although I don't have motion-control-plus, or whatever it's called), but I have no interest in either Kinect or Move, not that I own a PS3, but it feels kinda.... like the Wii-mote (IMO)

I do have a 360, but I don't feel the need for Kinect, since I think it's not a concept that's going to break any new ground

 

now time, *may* prove me wrong, but I think that holding a (or two) controller(s) in your hand(s) is such an integrated part of gaming, that I will personally never be able of overcoming that obstacle

Default_picture
May 30, 2011

I loved playing Resident Evil 4 and Manhunt 2 on Wii, while it had it’s (at times steep) learning curve it made = me feel more involved with the action.  I look forward to reading what you have to say once we have a game that incorporates Kinect or Move features (like tossing grenades and reloading in a shooter, dialogue in RPGs ala Mass Effect, or even the evidence gathering in L. A. Noire), hey the less buttons to remember the better :o)

Default_picture
May 26, 2011

I don't find them a waste of time, I find them an inefficient interface. They're sacrificing ultimate efficiency for ease of entry. This has happened over and over again through history as things try to broaden their audience. 

Palm Graffiti to more modern handwriting recognition is on example. Graffiti was very efficient and had very high rates of accurate recognition and could do so on very low end hardware, but required that the user learn how to write their characters in a new manner. These new characters were ingraned into muscle memory and became second nature. I recently purchased Access Co's Graffiti driver for Android and found that even after 4 years of not using a Graffiti based system, it was still second nature and faster than using the on-screen qwerty keyboard. It's sometimes even faster than the hardware keyboard on the device. I can use Graffiti without looking at the writing surface, I can't say the same for a thumb-board.

Later systems including JOT tried to recognize the way people normally wrote, and thus took more processing power and were less accurate. Even Palm moved in this direction by adopting Jot. What happened? Handwriting recognition has virtually vanished from modern systems. 

Motion control vs button controls are similar. Button based controls have a little more of a learning curve, but they are simple and require little processing power to utilize. Once the user learns it, they just think "Jump" and it happens via muscle memory. Motion controls in contrast try to make it so the user doesn't need to learn anything to play them, but require massive amounts of processing power and tend to be both inaccurate, and require much more movement to do the same action.

They claim it improves immersion, but I find that the interface that gets out of the way and utilizes muscle memory to its fullest is the most immersive, not the one that requires large movements and requires several tries to get something done because it didn't quite recognize your movement the first time. 

That doesn't mean people should use such language about it. Just because something is comparatively less efficient for them doesn't mean that it is without merit. I just think that motion controls can be a step backwards in many ways. I would hope that those that start with motion controls will try to also play more traditional games.

Comic061111
May 26, 2011

I think your analysis is pretty apt, but that problem only really stands for games made where they replace a button press with a gesture- something that really shouldn't happen.

However, using the wii remote to point at the screen in a first person shooter or simply to manipulate things around the screen, being able to mess with depth and tilt all in the same motion cannot be easily imitated with buttons and sticks.  

Default_picture
May 26, 2011

You're right about that. There are some ways where Wii games have done things that couldn't be as easily done with a traditional controller. It's just that the other kind seems far more prevalent even in the most popular of Wii games like Wii Sports. The motion controls for Tennis for instance are ultimately just replacing button presses with swinging motions because hardly any of the other data aside from "user swung the wiimote" is utilized in the game.

I think it would have been better if Nintendo had set out from the start and let the developers choose the controls that work best for the game, rather than pushing for everything to use motion controls. That way the actual innovative uses in games for the controls might be a larger percentage of games using motion controls.

Of course, you'd still get some developers using the controls inappropriately for marketing reasons. *sigh*

Default_picture
May 30, 2011

 I look forward to the day when motion controls don’t feel like a gimmick.  I think it does nothing but hurt the experience LAIR, TRON or Socom 4, FTW?  I think MGS4 did a fantastic job of surprising the player with motion controls (I know it was prior to Move) but that Mantis boss fight ends with a near perfect use of the technology.  And Heavy Rain: Move edition is really fucking cool!

Bithead
May 26, 2011

Amen

Bithead
May 26, 2011

Oops, my comment sent before I'd even begun...  But yeah, I guess that's all I wanted to say. Amen, Eriq, for 1) having a cool first name, and 2) for calling out all the negativity out there, in a space that should be way less cynical than it is. Games are fun, yay, happy times.

Default_picture
May 30, 2011

Thank you, I do take pride in my name :o)  I posted this article on BitMob because every other site I visit is full of negativity and stupid fan boys with attitudes, from all the consoles… mostly Sony though… ‘have to be honest, LOL.

Comic061111
May 26, 2011

I think you found the cause in your explanation- it's the brand loyalty that we grew up, taking sides, continuing to perpetuate and grow worse.  Much like actual people with real politics, the reasons behind it don't matter anymore so much as making the other side look bad.  

Well, obviously this doesn't cover pure preference, and I suppose I would not accuse anyone of such, but I think this might be a large part of why the younger generation of gamers continue the 'war', so to speak.

I too wish people would 'grow up' and see it like a kid again.

Default_picture
May 30, 2011

Here's what I find crazy, this ‘console war’ has no loser, all the consoles companies are making money and were getting the best they can produce.  Younger and older gamers would benefit from realizing this ‘war’ is the new Coke vs. Pepsi, at the end of the day you’re still drinking soda :o)

Default_picture
May 30, 2011

Thank you all for the positive comments, it’s great to see an actually dialogue about motion gaming that doesn’t turn in to ‘Wii’s for kids’, ‘Move’s gay’ and ‘Kinect’s stupid’.  I’m  happy to be part of the BitMob community; James DeRosa thanks for Promoting this to the front page.

Sexy_beast
May 30, 2011

Not everyone over the age of 20 is that spoiled. Some of the old fogies on staff here are surprisingly open-minded, and even put my youthful, insatiable thirst for gaming experiences to shame. I actually think you should switch the age groupe to people UNDER 20. Older gamers tend to have a better understanding of the business and the motivations for things like Kinect or Move. And considering how it's our money that we're spending towards these games, we're pretty much forced to be a little more objective in order to get the best experience for our dollar.

I still think the Wii is a piece of junk, though, and that motion controls are a dead end. But I think most gamers have one or two reluctancies like that. Some just can't bring themselves to like something no matter how hard they try.

Default_picture
June 02, 2011

Ryan, in all fairness, you're right not every gamer over 20 has a negative view in this, but the truth is most do.  And as for most gaming journalist, there has yet to be one podcast, article or segment about Kinect, Move or Wii where they don't start by trolling on the tech.  I want to see this new gameplay style grow because the industry has to grow, and honestly my fat and getting fater ass could use a workout, LOL.

Plumm
May 30, 2011

I've actually never downed a console. I enjoy all consoles because every one has something different to offer. I wish everyone would think this way because it gets really old listening to the constant flaming wars, especially PC vs Console ones.

There's no benefit to downing a certain gaming platform. What do you get out of it? Besides missing out on the games that are specific to that certain platform. Even if I don't like certain aspects of a platform (For instance, sometimes the Wii controls make me want to throw the controllers when they don't work properly) I still admit to enjoying the games they have (Monster Hunter, Okami, etc. in the Wii department).

Even when it comes to older gaming vs new gaming. They each have their own features to offer that you can't get from the other. So instead of downing one, enjoy them all :3

Default_picture
June 02, 2011

Niki,

You're my kind of gamer, hit me up on Live and PSN. :o)

Lolface
June 02, 2011

The Kinect is kind of 2 steps forward, 1 step back. While it adds full body motion control and facial recognition, it takes away, well...movement. There are 2 types of games for Kinect. Games where you stand still and move around (i.e. Dance Central), or games where you are put on a track (i.e. Kinect Adventures). We've spent 3 generations moving around and exploring in 3D, and Kinect kind of takes that away. What's the point of motion controls if they don't allow you to move?

Itsame_
June 02, 2011

I think the real problem is we haven't seen how developers will address this issue. I own all the motion controllers and Kinect by far has the most potential. Hopefully E3 will bring some innovation or else I am going to have to buy a whole bunch of rail shooters...

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