Why superhero games fail

Rm_headshot
Tuesday, April 05, 2011

Y'know, if Superman 64 had come out in 1978 -- the same year Superman: The Movie hit theaters -- it would've been hailed as an amazing triumph of technology and gameplay. Instead, releasing 22 years later, it's widely regarded as the absolutely worst video game ever made, mainly because it is. What changed? Simple: expectations.

Superman 64
I bet you never thought graphics could be so photo-realistic.

Video games and super heroes both nail the same wish-fulfillment center of the geek brain, so putting those ingredients together should be a simple recipe for awesome. Not so, it turns out. Even after a few scattered success stories, "superhero video game" carries a certain stigma, much like "video-game movie." Sure, they generally aren't top-tier releases with superstar designers and budgets north of $80 million, but those aren't barriers any game needs to cross in order to rock. Something else stops these titles from finding an audience, even when the subject has a solid fanbase.

Again, chalk it up to expectations. Superhero games tend to fail because they break the fantasy.

 

We've got very specific ideas about our icons. We've personalized them, internalized them, we know exactly who they are, what they act like, and what they do. And then a developer walks into the room and does something else. Superman, Batman, the X-Men, Spider-Man, all of those instantly recognizable icons have their own version of the uncanny valley, and we recognize falseness the second we game it. If you're going to put me behind the wheel of a Wolverine, I've got to feel like the uberbadass. Instead, I usually feel like the handicapped version of Weapon X.

Technical advances don't exactly help, either. In 1978, we might've accepted a Superman who just few around and used superbreath in a 3D pseudo-Metropolis. Now we need him to lift a bus, zap Lex Luthor in the face with heat vision, and fly faster than a speeding bullet. Preferably all at the same time.

Batman Arkham Asylum
You missed a spot.

Oh, you'll find exceptions. Batman sure as hell felt like Batman in Arkham Asylum. You got to play a supremely trained fighter with an arsenal of gadgets at his disposal. Done. But the vast majority of games based on any comic book you've heard of fall far, far short. Superheroes just have a tough time living up to our vision of them...until you remove the expectations.

I can name you a dozen lightning-themed comic book characters, but Infamous didn't star any of them. Its protagonist, Cole, started with a clean slate. So did Viewtiful Joe, or Freedom Force. And since they all arrived sans any baggage, they had a chance to impress me on their own terms. On the other hand, when I first heard DC Universe Online wouldn't actually let you play as anyone from the DC Universe (outside the Legends PVP challenge rooms), it sounded like an executive brainstorm that nobody had the guts to call out as incredibly stupid. How do you have a game with "DC Universe" in the title and not leverage that incredible catalog?

When I finally played the game, I got it. DCUO goes the City of Heroes route, making you create your own hero/villain, and then puts you to work alongside those DC headliners you've known your whole life...and slowly earn their respect. That feels so incredibly cool.

Spider Man Edge of Time
New Olympic sport: Shogun Warriors Tug O' War.

What brings this to mind are all the superhero games I just saw at WonderCon. Most keyed into upcoming movies -- which offer problems of another sort -- but I somehow suspect Captain America: Super Soldier and Thor: The Video Game can't help but fall short. I even got my hands on Green Lantern: Rise of the Manhunters on the 3DS and had a brief shock of glee when I found out Hal Jordan could fly around the levels. Then I hit a wall with no obvious way to get to the underground chamber on the other side. Uh-uh. Wrong. I power-ring myself a Honda-sized drill and go where I want.

And yet, I also watched a demo of Spider-Man: Edge of Time, developer Beenox's follow-up to last year's Shattered Dimensions. Most of the gameplay doesn't change, save for new, character-specific special abilities. For Amazing Spider-Man, that's an evasion move where he dances around enemies at blinding speed, like he's toying with third-rate muggers who think they stand a chance. For the first time -- maybe ever -- I saw Spider-Man move like I know he should.

So maybe there's hope.

 
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Comments (10)
Christian_profile_pic
April 05, 2011

I was right there with you up until the very end. I haven't seen anything of Edge of Time outside of the recently-released trailer, but after playing Shattered Dimensions, my expectations couldn't be lower.

Oh ... wait ... I see what you did, there. Pretty sneaky, Rus McLaughlin. ;-)

Scott_pilgrim_avatar
April 05, 2011

Story-wise, I think Batman: Vengence for the GameCube gets unfairly maligned. Sure, it didn't play great, but it undoubtedly unfolded like a Batman story should, and I always appreciated that.

Otherwise, your points are well-stated, and I agree. Though I don't see anything wrong with games like inFamous, which allows the player to establish the character themselves. That's what made it successful in my eyes.

Default_picture
April 05, 2011

I was blown away by Batman: Vengence, particularly the opening cinematic: http://www.youtube.com/watch?v=C_AaWurnF2o It really captures the razor sharp wit and atmosphere of the animated TV series.

Then I played it... 

Very much looking forward to Infamous 2 though.

100media_imag0065
April 05, 2011

Arkham Asylum was amazing. Shattered Dimensions was a lot of fun. Wolverine: Origins was also a ton of fun. So were Ultimate Alliance 1 & 2. These are just recent examples. There are plenty of great super hero games, the problem is people have unfairly high expectations, just like you said. They expect perfection and get their panties in a bunch when they only get "good" to "great".

So you are dead on with that. I guess I just don't have these unreasonable expectations with super hero games. I honestly had a blast with Shattered Dimensions and Wolverine Origins. When I tell that to some of my Comic Book loving friends, they go blue in the face with nerd rage. They just can't be trusted to have a level headed opinion on it. They'll get upset if Wolverines claws are a hair shorter than they should be, and bombard the forums with violence and threats.

"Deeerrrr, pre-order canceled!!!!"  Meanwhile, level headed people, like me, who don't care if developers take liberties can have a blast with these games.

Judging by their reactions at just a minor deviation from what they know, you would think they replaced Wolverine's claws with bacon and had him say "You've just got porked" everytime he killed a guy.

Sexy_beast
April 05, 2011

This article states the exact reason why "The Force Unleashed" was kind of a bummer for me. The moment normal storm troopers bested me with nothing but vibro blades was the moment I realized I wasn't really playing as a Jedi.

Default_picture
April 05, 2011

And still, TFU was a shit ton better than its sequel. My problem with the TFU was in how unbelievably powerful they made Starkiller--even going by the supposition that he's the most powerful Jedi ever, he's waaaay too powerful. He rocked a frakkin' Star Destroyer! And yet, I thought TFU had a great story, better than any of the prequels. TFU II's story (along with about every other element) felt tacked on at the last moment.

Sexy_beast
April 05, 2011

Starkiller -- or Gaden, whatever the Hell is real name is -- was overpowered in regards to his Force powers. Which made the game incredibly easy, if that's all you used. I always felt inclined to use my lightsaber as well, though, but found that it was pretty pointless; some enemies weren't even affected by it. Annoying.

You're right about the story, though. It's the one reason I finished the game. I think that game deserved every award it recieved for its writing. It was just too impeccable.  It even boasts one my my favorite exchanges of dialogue from a game:

Proxy: [After delivering a message from Vader] I hate being him.

Starkiller: I think he does too.

Dcswirlonly_bigger
April 05, 2011

I know you don't all disagree with this sentiment, but it's not like Arkham Asylum was the first good superhero game. It may be one of the only good modern superhero games, but there have been many great superhero games (even Batman games) in the past.

Spiderman games were excellent up until the current generation. You had the popular Genesis Spiderman game, then Neversoft's landmark game in 2000 which eventually spawned the Spiderman 2 game and perhaps the last great Spiderman game - Ultimate Spiderman. Batman had a lot of great beat em' ups on the NES and SNES.

Those games didn't really do anything special with the characters or anything, they were just well-made games. A lot of today's superhero games are bad for the same reasons other movie tie-in games are bad.

Mikeminotti-biopic
April 05, 2011

I think my favorite experience in a super hero game is still exploring NYC in Spider-Man 2.

Default_picture
April 06, 2011

@Ryan

And the romance between Juno and Starkiller is 10x more convincing and touching than the wooden pairing of Anakin and Padme.

Juno: Will I ever see you again?

Starkiller: If I can free the Rebels, they are going to need extraction...probably not, no.

Juno: Then I'll never need to live this down.

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