Why the reaction to Bayonetta 2’s Wii U exclusivity is disappointing

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Friday, September 21, 2012
EDITOR'S NOTEfrom Sam Barsanti

One of the interesting things about this Bayonetta 2 backlash is that everyone seems to be operating under the assumption that the Wii U won't be a "serious" gaming platform. It's a self-fulfilling prophecy. If you don't buy "real" games for the Wii U, developers will stop making them. These people need to look at Bayonetta 2 as an olive branch, not as a betrayal.

Last Thursday morning, many gamers and game journalists (myself included) rushed to their computers to watch Nintendo’s Wii U livestream in which it would finally reveal the system’s North American launch date and price, as well as shed light on the next-gen console’s features and upcoming games. 

Of course, we were all happy to learn of the November 18 launch date for both Wii U models, and it was nice to catch a closer look at titles like New Super Mario Bros. U, Monster Hunter 3 Ultimate, The Wonderful 101, and Zombi U. Nintendo also announced a feature called TVii that brings more multimedia options to the system. I know TVii wasn’t received very well by some people, but Nintendo does have to compete with Microsoft and Sony’s established features, and the tech behind it is pretty spiffy.

That was the way thing were going until bullets flew, swords clanged, high-heels clicked, and the moon shined bright in the announcement trailer for Bayonetta 2. A sequel that fans have been waiting years for had finally crawled its way out of development hell and was confirmed for a major console release.  

Unfortunately, once the gun smoke of the teaser cleared, Nintendo was named as the game’s publisher ... making it a Wii U exclusive. Actually, that’s not the unfortunate part (at least from my perspective), it’s the Pandora’s Box of “popular opinion” it managed to open.

 

Before I continue, I just want to take a brief moment to say that I can understand the viewpoint of those who are reasonably disappointed that it won’t be gracing other platforms. I can sympathize with that, especially considering the original Bayonetta was released on both the Xbox 360 and PS3. I certainly feel a bit disappointed myself, considering I might miss out on the game when it launches because I might not be able to afford a Wii U by that point. 

You know who I don’t feel any sympathy for? The ever-growing horde of so called “core” and “real” gamers who have been flooding every comment section with logic-defying complaints ranging from accusations of Nintendo “stealing the franchise” and Platinum Games (the developer) “selling out” and “abandoning its fans for a non-console/kiddy toy.” Heck, I even read a comment made by someone who felt releasing it on the Wii U exclusively was an act of extortion. 

I don’t know what I find more disappointing about this entire situation. Is it the rampant immaturity of the complaints, or the astoundingly high number of gamers who just can’t seem to grasp how video game publishing works? 

Here’s the thing these people are failing to understand: Platinum Games is a fairly young studio and isn’t at the level where it can release games on its own yet, so it needs a publisher to help cover some of the larger production costs. In the case of the original Bayonetta, Sega handled that.

This fact left many of the complainers wondering why Sega didn’t simply back Bayonetta 2 for a multiplatform release as it did for the original, rather than “selling out” to the evil Nintendo empire. Sigh. I’m guessing these people don’t follow the news very much, because if they did they’d know Sega isn’t in the best financial shape right now. It’s because of these woes that Sega can’t afford to take the risk in order to publish the game not just on a multiplatform level, but at all (remember, the original didn’t exactly meet sales expectations). So the folks at Sega wanted to make the game (if they didn’t they wouldn’t have signed on as advisors) and the developers at Platinum wanted to make it (and have even been working on the concept for about two years now), but neither party could afford to bring it to life on any scale. That is, until Nintendo stepped up to the plate (likely during the development of Platinum’s other Wii U title, The Wonderful 101) and decided to give the project the financial backing it desperately needed. 

Nintendo didn’t bribe Platinum or Sega and it certainly didn’t steal the franchise away, Nintendo saved it.

The higher-ups at Platinum even admitted this, but these “hardcores” continue on with their obnoxiousness and even accuse Platinum of lying about it. Now they’re hoping Platinum, Sega, and the Wii U all fail, with some even claiming to have pledged to boycott the Bayonetta franchise as a whole, including the copies of the original they claim to love so much. Don’t even try to figure out how that last comment makes sense. 

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The sheer selfishness of this sentiment just boggles my mind. Just because you bought a game and happen to really enjoy it doesn’t give you ownership of the intellectual property and you do not get to tell the developers and publishers which consoles they can and can’t make their games for. They certainly don’t deserve punishment for refusing to (and being unable to) obey your whims.

Again, I understand this news was disappointing for a lot of people and as someone who’ll likely miss out on the game when it first launches, I’m feeling some disappointment as well. However, that doesn’t mean we can’t support Bayonetta 2 without buying it. 

It’s quite simple: All we have to do is convince buyers of the Wii U that the original game was great and they should at least give the sequel a rental. Not to mention we can support the developers by cheering them on throughout the production process, as a little bit of positivity can work wonders. Platinum could use some good vibes right now after this whole mess.

Who knows? Maybe if Bayonetta 2 becomes a major hit, Sega will decide to become the series’ publisher again and Platinum will be in the position to develop future installments of the franchise for multiple platforms.

Well, I’ve said my piece. Hopefully some of those who overreacted to this reveal will think a little harder before something else comes along and upsets them.

 
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Comments (12)
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September 15, 2012

I think you could have edited the grammar a bit, but I agree completely. People hate Nintendo for a lot of things, but the Bayonetta series needed a new publisher. Considering that Sega is losing steam quickly, Nintendo is just the next best solution.

Bayonetta 2 will especially capture all the new gamers, who are searching for the next best thing. The Wii U exclusive will capture that core gaming crowd that Nintendo needs. Besides, I think the humor style of Bayonetta is better suited for Nintendo. The English characters certainly cuss, but their superhuman abilities are pretty darned silly.

Maybe Platiinum could throw in some YouTube video to explain the change in systems, or something. I mean, there's probably a good reason why Bayonetta 2 is on the Wii U. I'm just guessing...

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September 21, 2012

Eh, I'm not upset that it's going exclusive, I'm more baffled. It's not so much hardcore gameplay as content. Nintendo USA has always been the worst of the 4 console operators in the US about censoring content from games. Bayonetta 1 wouldn't survive Nintendo USA's censorship in its released form. I'll be curious to see how the content of the game is tamed down now that it's under the nintendo banner.

As for if the Wii U is a hardcore system or not, it really doesn't matter much to me. I have a Wii primarily because they released a handful of decent games for it. (Xenoblade, Last Story, Muramasa...) and if the Wii U has similar games, I'll get it eventually as well.

Jotarosteam
September 21, 2012

Have you played MadWorld? I don't think censorship is still an issue for Nintendo systems. Honestly, I don't really feel like it has been since the uncut release of Mortal Kombat II.

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September 22, 2012

Censorship really isn't an issue. Nintendo is open to all sorts of new ideas, especially after Resident Evil came out on the Nintendo Gamecube. There are quite a few mature games for Nintendo systems, such as MadWorld and No More Heroes 1 and 2. I could even mention Oneechanbara, but that game was silly.

I think I'm more concerned with how the graphics are presented. I've heard all sorts of horror stories about the sub-part ports of Call of Duty games for the Nintendo Wii. Platinum Games is far more consistent than Activision, though. I can't really complain about the decision to bring Bayonetta 2 to the Wii U. I just think the Wii U needs a better console name, but that's a different story.

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September 24, 2012

No, I haven't played MadWorld, but all I heard about it was that it's gorey and violent. Bayonetta had quite a bit more implied nudity and other similar themes, while its violence was more cartoony and silly. I'm more talking about nintendo's censorship due to prudishness rather than censorship of violence.

Jotarosteam
September 24, 2012

It is! There's also quite a bit of language, and while my Wii is out of order so I can't double-check, I'm pretty sure it features scantily clad women as well. Check the ESRB description: http://www.esrb.org/ratings/synopsis.jsp?Certificate=26363&Title=MadWorld

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September 21, 2012

I think that the sad thing here was that a few months back Reggie Fils-Aime had this interview with Kotaku's Stephen Totilo entitled "The Trouble With the Never-Satisfied Gamer" ( http://kotaku.com/5920572/the-trouble-with-the-never+satisfied-gamer ). It touched on how the hardcore gaming customer was a prickly customer to serve, and this mentality makes them "insatiable".

For about a few weeks after E3... there where some strong reactions to that. And you know what, maybe that was the point of talk. To air out a large elephant in the room.  What do you do when a customer demographic expects the world from you, and you simply can't provide it? No matter what you do and how successful you are with the decreed product?

Reggie points out by the end of it that, in the end, it's the experience that others have with a product that matters. That if you do your best and try your hardest to deliver on that experience, then it's all that you can do.

When I look at the rather large reaction to Bayonetta 2, and I see this immaturity I can't help but look back at that interview and think "Damn, maybe he had a point saying that some gamers are 'insatiable'?"
I happen to agree with you, as excited as I am with the Wii U. That price did give me pause, I doubt that I was the only one... if that stopped anyone from getting the system, that is understandable. If it's something that you can't support, why complain... talk with your wallet.
But seriously, screaming on the internet, making death-threats, and the other forms of mass-vitriol that I have been seeing over the subject is simply uncalled for. It the kind of stuff that would make some people simply not identify themselves as gamers, simply to avoid being associated with this kind of attitude.

And really, is that something that we gamers want? To push others away from our pastime?
 

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September 22, 2012

There's all sorts of churning issues behind the Internet outrage. I really think the higher cost of today's consoles is partly to blame, for getting gamers more upset. The gamers feel a lot more entitled than they ever felt in previous console generations. They demand a lot more quality for their money, but not every game is delivering it.

We could also go on talking about all the game sequels where the quality takes a nose dive after so many iterations. Personally, I think Bayonetta is well suited for the Wii U, because of its juvenile sense of humor. Maybe everyone just has this certain perception of Nintendo as a company that is too obsessed with censorship and family-friendly entertainment.

Honestly, I'll never understand how the gaming community works. I'm just glad that someone is even releasing a sequel to Bayonetta. I need some more closure to that franchise's story.

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September 23, 2012

Honestly, having been a part of a few "comunities" myself... it hard to call the collective of gamers a community save in the looses sense of the work.
That said,  you are right... the issues behind this outrage is not as simple as it looks. I would not suprise me if it was something that took years to begin to identify... alas they means it would likely take an equal amount of years (or more) to correct.

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September 24, 2012

The comments had such a strong reaction, as they are coming from the wrong person. OR, the wrong company so to speak. Reggie/Nintendo are talking about the hardcore gamer, yet their current console, the Wii, ignored them for the most part. The strong reaction wasn't really to do with the comments, but more to do with the comapny they were coming from.

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September 24, 2012

It remains to be seen whether Nintendo "saved" the franchise, it's likely that they were the first to pony up the dough. Eventhough I see this statement often, I doubt it would have been the only option for Platinum games to have Bayonetta 2 published. But I digress.

Anyone venting frustration at Nintendo here is being very immature and naive, if you want to blame someone, blame Platinum. They made the choice to alienate the fanbase that gave them a modest, but not meager 2 million in global sales for Bayonetta and their statement of growing fanbase is laughable. How do you do that by locking out every person that bought your games? Platinum is a critical darling, but lacks commercial success, if they would have just waited until Revengeance hit the market and brought them the sales the industry looks at, they would have likely had publishers lining up for Bayonetta 2. I think Platinum panicked and jumped at the first publisher willing to throw money at them.

As it stands, pigeon holing a sequel on a new console that the first game didn't even appear on is not a smart decision. But that mistake rests on Platinum's shoulders, not Nintendo. Nintendo did everything they were supposed to.

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September 24, 2012

And with recent decisions coming to light, I blame SEGA as well. While their reasoning behind not publishing Bayonetta 2 is sound (they're bleeding money and want to scale back on taking chances) they just recently stated wanting to work on a new Ecco the Dolphin game. Now call me crazy, but a new game in a long since dead franchise is not the way to go about making money. If I looked at the two IP's, you can rest assure that Bayonetta 2 is a safer bet out of the choices.

I grew up with SEGA and want them to succeed, but they constantly make horrible decision with their games and run once profitable franchises into the ground.

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